rsProgramVertex.cpp revision c9d43db4d216b01b13aebfdb31d5615909591b33
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsProgramVertex.h"
19
20#include <GLES/gl.h>
21#include <GLES/glext.h>
22
23using namespace android;
24using namespace android::renderscript;
25
26
27ProgramVertex::ProgramVertex(Element *in, Element *out) :
28    Program(in, out)
29{
30    mTextureMatrixEnable = false;
31    mLightCount = 0;
32}
33
34ProgramVertex::~ProgramVertex()
35{
36}
37
38static void logMatrix(const char *txt, const float *f)
39{
40    LOGV("Matrix %s, %p", txt, f);
41    LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]);
42    LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]);
43    LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]);
44    LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]);
45}
46
47void ProgramVertex::setupGL()
48{
49    const float *f = static_cast<const float *>(mConstants[0]->getPtr());
50
51    glMatrixMode(GL_TEXTURE);
52    if (mTextureMatrixEnable) {
53        glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
54    } else {
55        glLoadIdentity();
56    }
57
58    glMatrixMode(GL_MODELVIEW);
59    glLoadIdentity();
60    if (mLightCount) {
61        int v = 1;
62        glEnable(GL_LIGHTING);
63        glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v);
64        for (uint32_t ct = 0; ct < mLightCount; ct++) {
65            const Light *l = mLights[ct].get();
66            glEnable(GL_LIGHT0 + ct);
67            l->setupGL(ct);
68        }
69        for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) {
70            glDisable(GL_LIGHT0 + ct);
71        }
72    } else {
73        glDisable(GL_LIGHTING);
74    }
75
76    if (!f) {
77        LOGE("Must bind constants to vertex program");
78    }
79
80    glMatrixMode(GL_PROJECTION);
81    glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
82    glMatrixMode(GL_MODELVIEW);
83    glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
84}
85
86void ProgramVertex::setConstantType(uint32_t slot, const Type *t)
87{
88    mConstantTypes[slot].set(t);
89}
90
91void ProgramVertex::bindAllocation(uint32_t slot, Allocation *a)
92{
93    mConstants[slot].set(a);
94}
95
96void ProgramVertex::addLight(const Light *l)
97{
98    if (mLightCount < MAX_LIGHTS) {
99        mLights[mLightCount].set(l);
100        mLightCount++;
101    }
102}
103
104void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
105{
106    float *f = static_cast<float *>(mConstants[0]->getPtr());
107    memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
108}
109
110void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
111{
112    float *f = static_cast<float *>(mConstants[0]->getPtr());
113    memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
114}
115
116void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
117{
118    float *f = static_cast<float *>(mConstants[0]->getPtr());
119    memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
120}
121
122
123
124ProgramVertexState::ProgramVertexState()
125{
126    mPV = NULL;
127}
128
129ProgramVertexState::~ProgramVertexState()
130{
131    delete mPV;
132}
133
134void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
135{
136    ProgramVertex *pv = new ProgramVertex(NULL, NULL);
137    Allocation *alloc = (Allocation *)
138        rsi_AllocationCreatePredefSized(rsc, RS_ELEMENT_USER_FLOAT, 48);
139    mDefaultAlloc.set(alloc);
140    mDefault.set(pv);
141
142    pv->bindAllocation(0, alloc);
143
144    Matrix m;
145    m.loadOrtho(0,w, h,0, -1,1);
146    alloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0]);
147
148    m.loadIdentity();
149    alloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0]);
150}
151
152
153namespace android {
154namespace renderscript {
155
156void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out)
157{
158    delete rsc->mStateVertex.mPV;
159    rsc->mStateVertex.mPV = new ProgramVertex((Element *)in, (Element *)out);
160}
161
162RsProgramVertex rsi_ProgramVertexCreate(Context *rsc)
163{
164    ProgramVertex *pv = rsc->mStateVertex.mPV;
165    pv->incRef();
166    rsc->mStateVertex.mPV = 0;
167    return pv;
168}
169
170void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, uint32_t slot, RsAllocation constants)
171{
172    ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm);
173    pv->bindAllocation(slot, static_cast<Allocation *>(constants));
174}
175
176void rsi_ProgramVertexSetType(Context *rsc, uint32_t slot, RsType constants)
177{
178    rsc->mStateVertex.mPV->setConstantType(slot, static_cast<const Type *>(constants));
179}
180
181void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable)
182{
183    rsc->mStateVertex.mPV->setTextureMatrixEnable(enable);
184}
185
186void rsi_ProgramVertexAddLight(Context *rsc, RsLight light)
187{
188    rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light));
189}
190
191
192}
193}
194