rsProgramVertex.cpp revision e514b45de8561fbc6ef6770845102ca10b0a69d7
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsProgramVertex.h"
19
20#include <GLES/gl.h>
21#include <GLES/glext.h>
22
23using namespace android;
24using namespace android::renderscript;
25
26
27ProgramVertex::ProgramVertex(Context *rsc, Element *in, Element *out) :
28    Program(rsc, in, out)
29{
30    mTextureMatrixEnable = false;
31    mLightCount = 0;
32}
33
34ProgramVertex::~ProgramVertex()
35{
36}
37
38static void logMatrix(const char *txt, const float *f)
39{
40    LOGV("Matrix %s, %p", txt, f);
41    LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]);
42    LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]);
43    LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]);
44    LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]);
45}
46
47void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
48{
49    if ((state->mLast.get() == this) && !mDirty) {
50        return;
51    }
52    state->mLast.set(this);
53
54    const float *f = static_cast<const float *>(mConstants->getPtr());
55
56    glMatrixMode(GL_TEXTURE);
57    if (mTextureMatrixEnable) {
58        glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
59    } else {
60        glLoadIdentity();
61    }
62
63    glMatrixMode(GL_MODELVIEW);
64    glLoadIdentity();
65    if (mLightCount) {
66        int v = 0;
67        glEnable(GL_LIGHTING);
68        glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v);
69        for (uint32_t ct = 0; ct < mLightCount; ct++) {
70            const Light *l = mLights[ct].get();
71            glEnable(GL_LIGHT0 + ct);
72            l->setupGL(ct);
73        }
74        for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) {
75            glDisable(GL_LIGHT0 + ct);
76        }
77    } else {
78        glDisable(GL_LIGHTING);
79    }
80
81    if (!f) {
82        LOGE("Must bind constants to vertex program");
83    }
84
85    glMatrixMode(GL_PROJECTION);
86    glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
87    glMatrixMode(GL_MODELVIEW);
88    glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
89
90    mDirty = false;
91}
92
93void ProgramVertex::addLight(const Light *l)
94{
95    if (mLightCount < MAX_LIGHTS) {
96        mLights[mLightCount].set(l);
97        mLightCount++;
98    }
99}
100
101void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
102{
103    float *f = static_cast<float *>(mConstants->getPtr());
104    memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
105    mDirty = true;
106}
107
108void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
109{
110    float *f = static_cast<float *>(mConstants->getPtr());
111    memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
112    mDirty = true;
113}
114
115void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
116{
117    float *f = static_cast<float *>(mConstants->getPtr());
118    memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
119    mDirty = true;
120}
121
122
123
124ProgramVertexState::ProgramVertexState()
125{
126    mPV = NULL;
127}
128
129ProgramVertexState::~ProgramVertexState()
130{
131    delete mPV;
132}
133
134void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
135{
136    rsi_ElementBegin(rsc);
137    rsi_ElementAdd(rsc, RS_KIND_USER, RS_TYPE_FLOAT, false, 32, NULL);
138    RsElement e = rsi_ElementCreate(rsc);
139
140    rsi_TypeBegin(rsc, e);
141    rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
142    mAllocType = rsi_TypeCreate(rsc);
143
144    ProgramVertex *pv = new ProgramVertex(rsc, NULL, NULL);
145    Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType);
146    mDefaultAlloc.set(alloc);
147    mDefault.set(pv);
148
149    pv->bindAllocation(alloc);
150
151    Matrix m;
152    m.loadOrtho(0,w, h,0, -1,1);
153    alloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4);
154
155    m.loadIdentity();
156    alloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4);
157}
158
159
160namespace android {
161namespace renderscript {
162
163void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out)
164{
165    delete rsc->mStateVertex.mPV;
166    rsc->mStateVertex.mPV = new ProgramVertex(rsc, (Element *)in, (Element *)out);
167}
168
169RsProgramVertex rsi_ProgramVertexCreate(Context *rsc)
170{
171    ProgramVertex *pv = rsc->mStateVertex.mPV;
172    pv->incUserRef();
173    rsc->mStateVertex.mPV = 0;
174    return pv;
175}
176
177void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, RsAllocation constants)
178{
179    ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm);
180    pv->bindAllocation(static_cast<Allocation *>(constants));
181}
182
183void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable)
184{
185    rsc->mStateVertex.mPV->setTextureMatrixEnable(enable);
186}
187
188void rsi_ProgramVertexAddLight(Context *rsc, RsLight light)
189{
190    rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light));
191}
192
193
194}
195}
196