rsProgramVertex.cpp revision f2a5d7326b38e5a28b6618f9b1e5a021aef7179f
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsContext.h" 18#include "rsProgramVertex.h" 19 20#include <GLES/gl.h> 21#include <GLES/glext.h> 22#include <GLES2/gl2.h> 23#include <GLES2/gl2ext.h> 24 25using namespace android; 26using namespace android::renderscript; 27 28 29ProgramVertex::ProgramVertex(Context *rsc, Element *in, Element *out) : 30 Program(rsc, in, out) 31{ 32 mAllocFile = __FILE__; 33 mAllocLine = __LINE__; 34 mTextureMatrixEnable = false; 35 mLightCount = 0; 36} 37 38ProgramVertex::~ProgramVertex() 39{ 40} 41 42static void logMatrix(const char *txt, const float *f) 43{ 44 LOGV("Matrix %s, %p", txt, f); 45 LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]); 46 LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]); 47 LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]); 48 LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]); 49} 50 51void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state) 52{ 53 if ((state->mLast.get() == this) && !mDirty) { 54 return; 55 } 56 state->mLast.set(this); 57 58 const float *f = static_cast<const float *>(mConstants->getPtr()); 59 60 glMatrixMode(GL_TEXTURE); 61 if (mTextureMatrixEnable) { 62 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]); 63 } else { 64 glLoadIdentity(); 65 } 66 67 glMatrixMode(GL_MODELVIEW); 68 glLoadIdentity(); 69 if (mLightCount) { 70 int v = 0; 71 glEnable(GL_LIGHTING); 72 glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v); 73 for (uint32_t ct = 0; ct < mLightCount; ct++) { 74 const Light *l = mLights[ct].get(); 75 glEnable(GL_LIGHT0 + ct); 76 l->setupGL(ct); 77 } 78 for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) { 79 glDisable(GL_LIGHT0 + ct); 80 } 81 } else { 82 glDisable(GL_LIGHTING); 83 } 84 85 if (!f) { 86 LOGE("Must bind constants to vertex program"); 87 } 88 89 glMatrixMode(GL_PROJECTION); 90 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 91 glMatrixMode(GL_MODELVIEW); 92 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); 93 94 mDirty = false; 95} 96 97void ProgramVertex::loadShader() { 98 Program::loadShader(GL_VERTEX_SHADER); 99} 100 101void ProgramVertex::createShader() 102{ 103 mShader.setTo(""); 104 105 for (uint32_t ct=0; ct < mAttribCount; ct++) { 106 mShader.append("attribute vec4 "); 107 mShader.append(mAttribNames[ct]); 108 mShader.append(";\n"); 109 } 110 111 for (uint32_t ct=0; ct < mUniformCount; ct++) { 112 mShader.append("uniform mat4 "); 113 mShader.append(mUniformNames[ct]); 114 mShader.append(";\n"); 115 } 116 117 mShader.append("varying vec4 varColor;\n"); 118 mShader.append("varying vec4 varTex0;\n"); 119 120 if (mUserShader.length() > 1) { 121 mShader.append(mUserShader); 122 } else { 123 mShader.append("void main() {\n"); 124 mShader.append(" gl_Position = uni_MVP * attrib_Position;\n"); 125 mShader.append(" gl_PointSize = attrib_PointSize.x;\n"); 126 127 mShader.append(" varColor = attrib_Color;\n"); 128 if (mTextureMatrixEnable) { 129 mShader.append(" varTex0 = uni_TexMatrix * attrib_T0;\n"); 130 } else { 131 mShader.append(" varTex0 = attrib_T0;\n"); 132 } 133 //mShader.append(" pos.x = pos.x / 480.0;\n"); 134 //mShader.append(" pos.y = pos.y / 800.0;\n"); 135 //mShader.append(" gl_Position = pos;\n"); 136 mShader.append("}\n"); 137 } 138} 139 140void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc) 141{ 142 //LOGE("sgl2 vtx1 %x", glGetError()); 143 if ((state->mLast.get() == this) && !mDirty) { 144 //return; 145 } 146 147 const float *f = static_cast<const float *>(mConstants->getPtr()); 148 149 Matrix mvp; 150 mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 151 Matrix t; 152 t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); 153 mvp.multiply(&t); 154 155 glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m); 156 if (mTextureMatrixEnable) { 157 glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE, 158 &f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]); 159 } 160 161 state->mLast.set(this); 162 //LOGE("sgl2 vtx2 %x", glGetError()); 163} 164 165void ProgramVertex::addLight(const Light *l) 166{ 167 if (mLightCount < MAX_LIGHTS) { 168 mLights[mLightCount].set(l); 169 mLightCount++; 170 } 171} 172 173void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const 174{ 175 float *f = static_cast<float *>(mConstants->getPtr()); 176 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); 177 mDirty = true; 178} 179 180void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const 181{ 182 float *f = static_cast<float *>(mConstants->getPtr()); 183 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); 184 mDirty = true; 185} 186 187void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const 188{ 189 float *f = static_cast<float *>(mConstants->getPtr()); 190 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); 191 mDirty = true; 192} 193 194void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const 195{ 196 float *f = static_cast<float *>(mConstants->getPtr()); 197 Matrix mvp; 198 mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], 199 (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 200 mvp.vectorMultiply(v4out, v3in); 201} 202 203void ProgramVertex::init(Context *rsc) 204{ 205 mAttribCount = 6; 206 mAttribNames[VertexArray::POSITION].setTo("attrib_Position"); 207 mAttribNames[VertexArray::COLOR].setTo("attrib_Color"); 208 mAttribNames[VertexArray::NORMAL].setTo("attrib_Normal"); 209 mAttribNames[VertexArray::POINT_SIZE].setTo("attrib_PointSize"); 210 mAttribNames[VertexArray::TEXTURE_0].setTo("attrib_T0"); 211 mAttribNames[VertexArray::TEXTURE_1].setTo("attrib_T1"); 212 213 mUniformCount = 2; 214 mUniformNames[0].setTo("uni_MVP"); 215 mUniformNames[1].setTo("uni_TexMatrix"); 216 217 createShader(); 218} 219 220/////////////////////////////////////////////////////////////////////// 221 222ProgramVertexState::ProgramVertexState() 223{ 224 mPV = NULL; 225} 226 227ProgramVertexState::~ProgramVertexState() 228{ 229 delete mPV; 230} 231 232void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h) 233{ 234 rsi_ElementBegin(rsc); 235 rsi_ElementAdd(rsc, RS_KIND_USER, RS_TYPE_FLOAT, false, 32, NULL); 236 RsElement e = rsi_ElementCreate(rsc); 237 238 rsi_TypeBegin(rsc, e); 239 rsi_TypeAdd(rsc, RS_DIMENSION_X, 48); 240 mAllocType.set((Type *)rsi_TypeCreate(rsc)); 241 242 ProgramVertex *pv = new ProgramVertex(rsc, NULL, NULL); 243 Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get()); 244 mDefaultAlloc.set(alloc); 245 mDefault.set(pv); 246 pv->init(rsc); 247 pv->bindAllocation(alloc); 248 249 updateSize(rsc, w, h); 250} 251 252void ProgramVertexState::updateSize(Context *rsc, int32_t w, int32_t h) 253{ 254 Matrix m; 255 m.loadOrtho(0,w, h,0, -1,1); 256 mDefaultAlloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4); 257 258 m.loadIdentity(); 259 mDefaultAlloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4); 260} 261 262void ProgramVertexState::deinit(Context *rsc) 263{ 264 mDefaultAlloc.clear(); 265 mDefault.clear(); 266 mAllocType.clear(); 267 mLast.clear(); 268 delete mPV; 269 mPV = NULL; 270} 271 272 273namespace android { 274namespace renderscript { 275 276void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out) 277{ 278 delete rsc->mStateVertex.mPV; 279 rsc->mStateVertex.mPV = new ProgramVertex(rsc, (Element *)in, (Element *)out); 280} 281 282RsProgramVertex rsi_ProgramVertexCreate(Context *rsc) 283{ 284 ProgramVertex *pv = rsc->mStateVertex.mPV; 285 pv->incUserRef(); 286 pv->init(rsc); 287 rsc->mStateVertex.mPV = 0; 288 return pv; 289} 290 291void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, RsAllocation constants) 292{ 293 ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm); 294 pv->bindAllocation(static_cast<Allocation *>(constants)); 295} 296 297void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable) 298{ 299 rsc->mStateVertex.mPV->setTextureMatrixEnable(enable); 300} 301 302void rsi_ProgramVertexSetShader(Context *rsc, const char *txt, uint32_t len) 303{ 304 rsc->mStateVertex.mPV->setShader(txt, len); 305} 306 307void rsi_ProgramVertexAddLight(Context *rsc, RsLight light) 308{ 309 rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light)); 310} 311 312 313} 314} 315