rsProgramVertex.cpp revision fb6b614bcea88a587a7ea4530be45ff0ffa0210e
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_BUILD_FOR_HOST 18#include "rsContext.h" 19#include <GLES/gl.h> 20#include <GLES/glext.h> 21#include <GLES2/gl2.h> 22#include <GLES2/gl2ext.h> 23#else 24#include "rsContextHostStub.h" 25#include <OpenGL/gl.h> 26#include <OpenGL/glext.h> 27#endif //ANDROID_RS_BUILD_FOR_HOST 28 29#include "rsProgramVertex.h" 30 31using namespace android; 32using namespace android::renderscript; 33 34 35ProgramVertex::ProgramVertex(Context *rsc, bool texMat) : 36 Program(rsc) 37{ 38 mAllocFile = __FILE__; 39 mAllocLine = __LINE__; 40 mTextureMatrixEnable = texMat; 41 mLightCount = 0; 42 init(rsc); 43} 44 45ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, 46 uint32_t shaderLength, const uint32_t * params, 47 uint32_t paramLength) : 48 Program(rsc, shaderText, shaderLength, params, paramLength) 49{ 50 mAllocFile = __FILE__; 51 mAllocLine = __LINE__; 52 mTextureMatrixEnable = false; 53 mLightCount = 0; 54 55 init(rsc); 56} 57 58ProgramVertex::~ProgramVertex() 59{ 60} 61 62static void logMatrix(const char *txt, const float *f) 63{ 64 LOGV("Matrix %s, %p", txt, f); 65 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]); 66 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]); 67 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]); 68 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]); 69} 70 71void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state) 72{ 73 if ((state->mLast.get() == this) && !mDirty) { 74 return; 75 } 76 state->mLast.set(this); 77 78 const float *f = static_cast<const float *>(mConstants[0]->getPtr()); 79 80 glMatrixMode(GL_TEXTURE); 81 if (mTextureMatrixEnable) { 82 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]); 83 } else { 84 glLoadIdentity(); 85 } 86 87 glMatrixMode(GL_MODELVIEW); 88 glLoadIdentity(); 89 if (mLightCount) { 90#ifndef ANDROID_RS_BUILD_FOR_HOST // GLES Only 91 int v = 0; 92 glEnable(GL_LIGHTING); 93 94 glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v); 95 96 for (uint32_t ct = 0; ct < mLightCount; ct++) { 97 const Light *l = mLights[ct].get(); 98 glEnable(GL_LIGHT0 + ct); 99 l->setupGL(ct); 100 } 101 for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) { 102 glDisable(GL_LIGHT0 + ct); 103 } 104#endif //ANDROID_RS_BUILD_FOR_HOST 105 } else { 106 glDisable(GL_LIGHTING); 107 } 108 109 if (!f) { 110 LOGE("Must bind constants to vertex program"); 111 } 112 113 glMatrixMode(GL_PROJECTION); 114 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 115 glMatrixMode(GL_MODELVIEW); 116 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); 117 118 mDirty = false; 119} 120 121void ProgramVertex::loadShader(Context *rsc) { 122 Program::loadShader(rsc, GL_VERTEX_SHADER); 123} 124 125void ProgramVertex::createShader() 126{ 127 mShader.setTo(""); 128 129 mShader.append("varying vec4 varColor;\n"); 130 mShader.append("varying vec4 varTex0;\n"); 131 132 if (mUserShader.length() > 1) { 133 mShader.append("uniform mat4 "); 134 mShader.append(mUniformNames[0]); 135 mShader.append(";\n"); 136 137 for (uint32_t ct=0; ct < mConstantCount; ct++) { 138 const Element *e = mConstantTypes[ct]->getElement(); 139 for (uint32_t field=0; field < e->getFieldCount(); field++) { 140 const Element *f = e->getField(field); 141 142 // Cannot be complex 143 rsAssert(!f->getFieldCount()); 144 switch(f->getComponent().getVectorSize()) { 145 case 1: mShader.append("uniform float UNI_"); break; 146 case 2: mShader.append("uniform vec2 UNI_"); break; 147 case 3: mShader.append("uniform vec3 UNI_"); break; 148 case 4: mShader.append("uniform vec4 UNI_"); break; 149 default: 150 rsAssert(0); 151 } 152 153 mShader.append(e->getFieldName(field)); 154 mShader.append(";\n"); 155 } 156 } 157 158 159 for (uint32_t ct=0; ct < mInputCount; ct++) { 160 const Element *e = mInputElements[ct].get(); 161 for (uint32_t field=0; field < e->getFieldCount(); field++) { 162 const Element *f = e->getField(field); 163 164 // Cannot be complex 165 rsAssert(!f->getFieldCount()); 166 switch(f->getComponent().getVectorSize()) { 167 case 1: mShader.append("attribute float ATTRIB_"); break; 168 case 2: mShader.append("attribute vec2 ATTRIB_"); break; 169 case 3: mShader.append("attribute vec3 ATTRIB_"); break; 170 case 4: mShader.append("attribute vec4 ATTRIB_"); break; 171 default: 172 rsAssert(0); 173 } 174 175 mShader.append(e->getFieldName(field)); 176 mShader.append(";\n"); 177 } 178 } 179 mShader.append(mUserShader); 180 } else { 181 mShader.append("attribute vec4 ATTRIB_LegacyPosition;\n"); 182 mShader.append("attribute vec4 ATTRIB_LegacyColor;\n"); 183 mShader.append("attribute vec3 ATTRIB_LegacyNormal;\n"); 184 mShader.append("attribute float ATTRIB_LegacyPointSize;\n"); 185 mShader.append("attribute vec4 ATTRIB_LegacyTexture;\n"); 186 187 for (uint32_t ct=0; ct < mUniformCount; ct++) { 188 mShader.append("uniform mat4 "); 189 mShader.append(mUniformNames[ct]); 190 mShader.append(";\n"); 191 } 192 193 mShader.append("void main() {\n"); 194 mShader.append(" gl_Position = UNI_MVP * ATTRIB_LegacyPosition;\n"); 195 mShader.append(" gl_PointSize = ATTRIB_LegacyPointSize;\n"); 196 197 mShader.append(" varColor = ATTRIB_LegacyColor;\n"); 198 if (mTextureMatrixEnable) { 199 mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_LegacyTexture;\n"); 200 } else { 201 mShader.append(" varTex0 = ATTRIB_LegacyTexture;\n"); 202 } 203 //mShader.append(" pos.x = pos.x / 480.0;\n"); 204 //mShader.append(" pos.y = pos.y / 800.0;\n"); 205 //mShader.append(" gl_Position = pos;\n"); 206 mShader.append("}\n"); 207 } 208} 209 210void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc) 211{ 212 //LOGE("sgl2 vtx1 %x", glGetError()); 213 if ((state->mLast.get() == this) && !mDirty) { 214 //return; 215 } 216 217 rsc->checkError("ProgramVertex::setupGL2 start"); 218 glVertexAttrib4f(1, state->color[0], state->color[1], state->color[2], state->color[3]); 219 220 const float *f = static_cast<const float *>(mConstants[0]->getPtr()); 221 222 Matrix mvp; 223 mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 224 Matrix t; 225 t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); 226 mvp.multiply(&t); 227 228 glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m); 229 if (mTextureMatrixEnable) { 230 glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE, 231 &f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]); 232 } 233 234 rsc->checkError("ProgramVertex::setupGL2 begin uniforms"); 235 uint32_t uidx = 1; 236 for (uint32_t ct=0; ct < mConstantCount; ct++) { 237 Allocation *alloc = mConstants[ct+1].get(); 238 if (!alloc) { 239 continue; 240 } 241 242 const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr()); 243 const Element *e = mConstantTypes[ct]->getElement(); 244 for (uint32_t field=0; field < e->getFieldCount(); field++) { 245 const Element *f = e->getField(field); 246 uint32_t offset = e->getFieldOffsetBytes(field); 247 int32_t slot = sc->vtxUniformSlot(uidx); 248 249 const float *fd = reinterpret_cast<const float *>(&data[offset]); 250 251 //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i", slot, offset, ct, field, uidx); 252 if (slot >= 0) { 253 switch(f->getComponent().getVectorSize()) { 254 case 1: 255 //LOGE("Uniform 1 = %f", fd[0]); 256 glUniform1fv(slot, 1, fd); 257 break; 258 case 2: 259 //LOGE("Uniform 2 = %f %f", fd[0], fd[1]); 260 glUniform2fv(slot, 1, fd); 261 break; 262 case 3: 263 //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]); 264 glUniform3fv(slot, 1, fd); 265 break; 266 case 4: 267 //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]); 268 glUniform4fv(slot, 1, fd); 269 break; 270 default: 271 rsAssert(0); 272 } 273 } 274 uidx ++; 275 } 276 } 277 278 for (uint32_t ct=0; ct < mConstantCount; ct++) { 279 uint32_t glSlot = sc->vtxUniformSlot(ct + 1); 280 281 } 282 283 state->mLast.set(this); 284 rsc->checkError("ProgramVertex::setupGL2"); 285} 286 287void ProgramVertex::addLight(const Light *l) 288{ 289 if (mLightCount < MAX_LIGHTS) { 290 mLights[mLightCount].set(l); 291 mLightCount++; 292 } 293} 294 295void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const 296{ 297 float *f = static_cast<float *>(mConstants[0]->getPtr()); 298 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); 299 mDirty = true; 300} 301 302void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const 303{ 304 float *f = static_cast<float *>(mConstants[0]->getPtr()); 305 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); 306 mDirty = true; 307} 308 309void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const 310{ 311 float *f = static_cast<float *>(mConstants[0]->getPtr()); 312 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); 313 mDirty = true; 314} 315 316void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const 317{ 318 float *f = static_cast<float *>(mConstants[0]->getPtr()); 319 Matrix mvp; 320 mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], 321 (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 322 mvp.vectorMultiply(v4out, v3in); 323} 324 325void ProgramVertex::initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix) 326{ 327 rsAssert(e->getFieldCount()); 328 for (uint32_t ct=0; ct < e->getFieldCount(); ct++) { 329 const Element *ce = e->getField(ct); 330 if (ce->getFieldCount()) { 331 initAddUserElement(ce, names, count, prefix); 332 } else { 333 String8 tmp(prefix); 334 tmp.append(e->getFieldName(ct)); 335 names[*count].setTo(tmp.string()); 336 (*count)++; 337 } 338 } 339} 340 341 342void ProgramVertex::init(Context *rsc) 343{ 344 mAttribCount = 0; 345 if (mUserShader.size() > 0) { 346 for (uint32_t ct=0; ct < mInputCount; ct++) { 347 initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_"); 348 } 349 350 mUniformCount = 1; 351 mUniformNames[0].setTo("UNI_MVP"); 352 for (uint32_t ct=0; ct < mConstantCount; ct++) { 353 initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_"); 354 } 355 } else { 356 mUniformCount = 2; 357 mUniformNames[0].setTo("UNI_MVP"); 358 mUniformNames[1].setTo("UNI_TexMatrix"); 359 } 360 361 createShader(); 362} 363 364void ProgramVertex::serialize(OStream *stream) const 365{ 366 367} 368 369ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) 370{ 371 return NULL; 372} 373 374 375/////////////////////////////////////////////////////////////////////// 376 377ProgramVertexState::ProgramVertexState() 378{ 379} 380 381ProgramVertexState::~ProgramVertexState() 382{ 383} 384 385void ProgramVertexState::init(Context *rsc) 386{ 387#ifndef ANDROID_RS_BUILD_FOR_HOST 388 RsElement e = (RsElement) Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1); 389 390 rsi_TypeBegin(rsc, e); 391 rsi_TypeAdd(rsc, RS_DIMENSION_X, 48); 392 mAllocType.set((Type *)rsi_TypeCreate(rsc)); 393 394 ProgramVertex *pv = new ProgramVertex(rsc, false); 395 Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get()); 396 397 mDefaultAlloc.set(alloc); 398 mDefault.set(pv); 399 pv->init(rsc); 400 pv->bindAllocation(alloc, 0); 401 402 color[0] = 1.f; 403 color[1] = 1.f; 404 color[2] = 1.f; 405 color[3] = 1.f; 406 407 updateSize(rsc); 408#endif //ANDROID_RS_BUILD_FOR_HOST 409 410} 411 412void ProgramVertexState::updateSize(Context *rsc) 413{ 414 Matrix m; 415 m.loadOrtho(0,rsc->getWidth(), rsc->getHeight(),0, -1,1); 416 mDefaultAlloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4); 417 418 m.loadIdentity(); 419 mDefaultAlloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4); 420} 421 422void ProgramVertexState::deinit(Context *rsc) 423{ 424 mDefaultAlloc.clear(); 425 mDefault.clear(); 426 mAllocType.clear(); 427 mLast.clear(); 428} 429 430 431namespace android { 432namespace renderscript { 433 434 435RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, bool texMat) 436{ 437 ProgramVertex *pv = new ProgramVertex(rsc, texMat); 438 pv->incUserRef(); 439 return pv; 440} 441 442RsProgramVertex rsi_ProgramVertexCreate2(Context *rsc, const char * shaderText, 443 uint32_t shaderLength, const uint32_t * params, 444 uint32_t paramLength) 445{ 446 ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength); 447 pv->incUserRef(); 448 return pv; 449} 450 451 452} 453} 454