rsProgramVertex.h revision 6e9342199959dc9beb5299fefc9775fe8c32620e
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_PROGRAM_VERTEX_H 18#define ANDROID_RS_PROGRAM_VERTEX_H 19 20#include "rsProgram.h" 21 22// --------------------------------------------------------------------------- 23namespace android { 24namespace renderscript { 25 26class ProgramVertexState; 27 28class ProgramVertex : public Program 29{ 30public: 31 const static uint32_t MAX_LIGHTS = 8; 32 33 ProgramVertex(Context *,const char * shaderText, uint32_t shaderLength, 34 const uint32_t * params, uint32_t paramLength); 35 ProgramVertex(Context *, bool texMat); 36 virtual ~ProgramVertex(); 37 38 virtual void setupGL(const Context *rsc, ProgramVertexState *state); 39 virtual void setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc); 40 41 42 void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;} 43 void addLight(const Light *); 44 45 void setProjectionMatrix(const rsc_Matrix *) const; 46 void getProjectionMatrix(rsc_Matrix *) const; 47 void setModelviewMatrix(const rsc_Matrix *) const; 48 void setTextureMatrix(const rsc_Matrix *) const; 49 50 void transformToScreen(const Context *, float *v4out, const float *v3in) const; 51 52 virtual void createShader(); 53 virtual void loadShader(Context *); 54 virtual void init(Context *); 55 56 virtual void serialize(OStream *stream) const; 57 virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_VERTEX; } 58 static ProgramVertex *createFromStream(Context *rsc, IStream *stream); 59 60protected: 61 uint32_t mLightCount; 62 ObjectBaseRef<const Light> mLights[MAX_LIGHTS]; 63 64 // Hacks to create a program for now 65 bool mTextureMatrixEnable; 66}; 67 68 69class ProgramVertexState 70{ 71public: 72 ProgramVertexState(); 73 ~ProgramVertexState(); 74 75 void init(Context *rsc); 76 void deinit(Context *rsc); 77 void updateSize(Context *rsc); 78 79 ObjectBaseRef<ProgramVertex> mDefault; 80 ObjectBaseRef<ProgramVertex> mLast; 81 ObjectBaseRef<Allocation> mDefaultAlloc; 82 83 ObjectBaseRef<Type> mAllocType; 84}; 85 86 87} 88} 89#endif 90 91 92