rsProgramVertex.h revision b5909ce06dd10dcb5ac715572a05b2d225b77c98
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_RS_PROGRAM_VERTEX_H
18#define ANDROID_RS_PROGRAM_VERTEX_H
19
20#include "rsProgram.h"
21
22// ---------------------------------------------------------------------------
23namespace android {
24namespace renderscript {
25
26
27class ProgramVertex : public Program
28{
29public:
30    const static uint32_t MAX_CONSTANTS = 2;
31    const static uint32_t MAX_LIGHTS = 8;
32
33    ProgramVertex(Element *in, Element *out);
34    virtual ~ProgramVertex();
35
36    virtual void setupGL();
37
38
39    void setConstantType(uint32_t slot, const Type *);
40    void bindAllocation(uint32_t slot, Allocation *);
41    void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;}
42    void addLight(const Light *);
43
44protected:
45    bool mDirty;
46    uint32_t mLightCount;
47
48    ObjectBaseRef<Allocation> mConstants[MAX_CONSTANTS];
49    ObjectBaseRef<const Type> mConstantTypes[MAX_CONSTANTS];
50    ObjectBaseRef<const Light> mLights[MAX_LIGHTS];
51
52
53    // Hacks to create a program for now
54    bool mTextureMatrixEnable;
55
56};
57
58
59class ProgramVertexState
60{
61public:
62    ProgramVertexState();
63    ~ProgramVertexState();
64
65    void init(Context *rsc, int32_t w, int32_t h);
66
67    ObjectBaseRef<ProgramVertex> mDefault;
68    ObjectBaseRef<Allocation> mDefaultAlloc;
69
70
71
72    ProgramVertex *mPV;
73
74    //ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];
75
76
77};
78
79
80}
81}
82#endif
83
84
85