1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsScriptC.h"
19
20#if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
21#include "utils/Timers.h"
22#endif
23
24#include <time.h>
25
26namespace android {
27namespace renderscript {
28
29
30//////////////////////////////////////////////////////////////////////////////
31// Context
32//////////////////////////////////////////////////////////////////////////////
33
34void rsrAllocationSyncAll(Context *, Script *, Allocation *);
35
36#ifndef RS_COMPATIBILITY_LIB
37void rsrBindTexture(Context *, ProgramFragment *, uint32_t slot, Allocation *);
38void rsrBindConstant(Context *, ProgramFragment *, uint32_t slot, Allocation *);
39void rsrBindConstant(Context *, ProgramVertex*, uint32_t slot, Allocation *);
40void rsrBindSampler(Context *, ProgramFragment *, uint32_t slot, Sampler *);
41void rsrBindProgramStore(Context *, ProgramStore *);
42void rsrBindProgramFragment(Context *, ProgramFragment *);
43void rsrBindProgramVertex(Context *, ProgramVertex *);
44void rsrBindProgramRaster(Context *, ProgramRaster *);
45void rsrBindFrameBufferObjectColorTarget(Context *, Allocation *, uint32_t slot);
46void rsrBindFrameBufferObjectDepthTarget(Context *, Allocation *);
47void rsrClearFrameBufferObjectColorTarget(Context *, uint32_t slot);
48void rsrClearFrameBufferObjectDepthTarget(Context *);
49void rsrClearFrameBufferObjectTargets(Context *);
50
51//////////////////////////////////////////////////////////////////////////////
52// VP
53//////////////////////////////////////////////////////////////////////////////
54
55void rsrVpLoadProjectionMatrix(Context *, const rsc_Matrix *m);
56void rsrVpLoadModelMatrix(Context *, const rsc_Matrix *m);
57void rsrVpLoadTextureMatrix(Context *, const rsc_Matrix *m);
58void rsrPfConstantColor(Context *, ProgramFragment *, float r, float g, float b, float a);
59void rsrVpGetProjectionMatrix(Context *, rsc_Matrix *m);
60
61//////////////////////////////////////////////////////////////////////////////
62// Drawing
63//////////////////////////////////////////////////////////////////////////////
64
65void rsrDrawPath(Context *, Path *);
66void rsrDrawMesh(Context *, Mesh *);
67void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex);
68void rsrDrawMeshPrimitiveRange(Context *, Mesh *,
69                               uint32_t primIndex, uint32_t start, uint32_t len);
70void rsrMeshComputeBoundingBox(Context *, Mesh *,
71                               float *minX, float *minY, float *minZ,
72                               float *maxX, float *maxY, float *maxZ);
73
74
75//////////////////////////////////////////////////////////////////////////////
76//
77//////////////////////////////////////////////////////////////////////////////
78
79
80void rsrColor(Context *, float r, float g, float b, float a);
81#endif
82
83void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc,
84                              uint32_t dstOff,
85                              uint32_t dstMip,
86                              uint32_t count,
87                              Allocation *srcAlloc,
88                              uint32_t srcOff, uint32_t srcMip);
89void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc,
90                              uint32_t dstXoff, uint32_t dstYoff,
91                              uint32_t dstMip, uint32_t dstFace,
92                              uint32_t width, uint32_t height,
93                              Allocation *srcAlloc,
94                              uint32_t srcXoff, uint32_t srcYoff,
95                              uint32_t srcMip, uint32_t srcFace);
96
97#ifndef RS_COMPATIBILITY_LIB
98void rsrPrepareClear(Context *);
99uint32_t rsrGetWidth(Context *);
100uint32_t rsrGetHeight(Context *);
101void rsrDrawTextAlloc(Context *, Allocation *, int x, int y);
102void rsrDrawText(Context *, const char *text, int x, int y);
103void rsrSetMetrics(Context *, Font::Rect *metrics,
104                   int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
105void rsrMeasureTextAlloc(Context *, Allocation *,
106                         int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
107void rsrMeasureText(Context *, const char *text,
108                    int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
109void rsrBindFont(Context *, Font *);
110void rsrFontColor(Context *, float r, float g, float b, float a);
111
112#endif
113
114void rsrAllocationIoSend(Context *, Allocation *);
115void rsrAllocationIoReceive(Context *, Allocation *);
116
117//////////////////////////////////////////////////////////////////////////////
118// Time routines
119//////////////////////////////////////////////////////////////////////////////
120
121float rsrGetDt(Context *, const Script *sc);
122time_t rsrTime(Context *, time_t *timer);
123tm* rsrLocalTime(Context *, tm *local, time_t *timer);
124int64_t rsrUptimeMillis(Context *);
125int64_t rsrUptimeNanos(Context *);
126
127//////////////////////////////////////////////////////////////////////////////
128// Message routines
129//////////////////////////////////////////////////////////////////////////////
130
131// Keep existing routines to not break current GPU drivers.
132uint32_t __attribute((used)) rsrToClient(Context *, int cmdID, void *data, int len);
133uint32_t __attribute((used)) rsrToClientBlocking(Context *, int cmdID, void *data, int len);
134
135uint32_t rsrToClient(Context *, int cmdID, const void *data, int len);
136uint32_t rsrToClientBlocking(Context *, int cmdID, const void *data, int len);
137
138//////////////////////////////////////////////////////////////////////////////
139//
140//////////////////////////////////////////////////////////////////////////////
141
142void rsrSetObject(const Context *, rs_object_base *dst, const ObjectBase *src);
143void rsrClearObject(const Context *, rs_object_base *dst);
144
145bool rsrIsObject(const Context *, rs_object_base src);
146bool rsrIsObject(const Context *, ObjectBase* src);
147
148void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr,
149                          size_t elementCount, size_t startOffset);
150void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr,
151                          size_t elementCount, size_t startOffset);
152
153
154void rsrAllocationSyncAll(Context *, Allocation *a, RsAllocationUsageType source);
155
156
157void rsrForEach(Context *, Script *target,
158                Allocation *in,
159                Allocation *out,
160                const void *usr,
161                 uint32_t usrBytes,
162                const RsScriptCall *call);
163
164
165//////////////////////////////////////////////////////////////////////////////
166// Heavy math functions
167//////////////////////////////////////////////////////////////////////////////
168
169
170void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
171float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
172void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v);
173float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col);
174void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v);
175float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col);
176void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m);
177void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m);
178void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m);
179void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v);
180void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v);
181void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v);
182void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v);
183void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v);
184void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v);
185void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v);
186void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v);
187void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
188void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
189void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
190void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs,
191                                       const rs_matrix4x4 *rhs);
192void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
193void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs,
194                                       const rs_matrix3x3 *rhs);
195void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs);
196void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs,
197                                       const rs_matrix2x2 *rhs);
198void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs);
199void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
200void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
201void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
202void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right,
203                        float bottom, float top, float near, float far);
204void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right,
205                          float bottom, float top, float near, float far);
206void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
207
208// Returns true if the matrix was successfully inversed
209bool rsrMatrixInverse_4x4(rs_matrix4x4 *m);
210// Returns true if the matrix was successfully inversed
211bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m);
212
213void rsrMatrixTranspose_4x4(rs_matrix4x4 *m);
214void rsrMatrixTranspose_3x3(rs_matrix3x3 *m);
215void rsrMatrixTranspose_2x2(rs_matrix2x2 *m);
216
217}
218}
219