rsScriptC_LibGL.cpp revision ba4aa5c768a498bc3fbb8cb5547b7a9ad6f4b771
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsContext.h" 18#include "rsScriptC.h" 19#include "rsMatrix.h" 20 21#include "acc/acc.h" 22#include "utils/Timers.h" 23 24#define GL_GLEXT_PROTOTYPES 25 26#include <GLES/gl.h> 27#include <GLES/glext.h> 28#include <GLES2/gl2.h> 29#include <GLES2/gl2ext.h> 30 31#include <time.h> 32 33using namespace android; 34using namespace android::renderscript; 35 36#define GET_TLS() Context::ScriptTLSStruct * tls = \ 37 (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \ 38 Context * rsc = tls->mContext; \ 39 ScriptC * sc = (ScriptC *) tls->mScript 40 41 42////////////////////////////////////////////////////////////////////////////// 43// Context 44////////////////////////////////////////////////////////////////////////////// 45 46static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) 47{ 48 GET_TLS(); 49 rsi_ProgramBindTexture(rsc, 50 static_cast<ProgramFragment *>(vpf), 51 slot, 52 static_cast<Allocation *>(va)); 53 54} 55 56static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) 57{ 58 GET_TLS(); 59 rsi_ProgramBindSampler(rsc, 60 static_cast<ProgramFragment *>(vpf), 61 slot, 62 static_cast<Sampler *>(vs)); 63 64} 65 66static void SC_bindProgramStore(RsProgramStore pfs) 67{ 68 GET_TLS(); 69 rsi_ContextBindProgramStore(rsc, pfs); 70} 71 72static void SC_bindProgramFragment(RsProgramFragment pf) 73{ 74 GET_TLS(); 75 rsi_ContextBindProgramFragment(rsc, pf); 76} 77 78static void SC_bindProgramVertex(RsProgramVertex pv) 79{ 80 GET_TLS(); 81 rsi_ContextBindProgramVertex(rsc, pv); 82} 83 84static void SC_bindProgramRaster(RsProgramRaster pv) 85{ 86 GET_TLS(); 87 rsi_ContextBindProgramRaster(rsc, pv); 88} 89 90////////////////////////////////////////////////////////////////////////////// 91// VP 92////////////////////////////////////////////////////////////////////////////// 93 94static void SC_vpLoadProjectionMatrix(const rsc_Matrix *m) 95{ 96 GET_TLS(); 97 rsc->getVertex()->setProjectionMatrix(m); 98} 99 100static void SC_vpLoadModelMatrix(const rsc_Matrix *m) 101{ 102 GET_TLS(); 103 rsc->getVertex()->setModelviewMatrix(m); 104} 105 106static void SC_vpLoadTextureMatrix(const rsc_Matrix *m) 107{ 108 GET_TLS(); 109 rsc->getVertex()->setTextureMatrix(m); 110} 111 112 113static void SC_pfConstantColor(RsProgramFragment vpf, float r, float g, float b, float a) 114{ 115 //GET_TLS(); 116 ProgramFragment *pf = static_cast<ProgramFragment *>(vpf); 117 pf->setConstantColor(r, g, b, a); 118} 119 120 121////////////////////////////////////////////////////////////////////////////// 122// Drawing 123////////////////////////////////////////////////////////////////////////////// 124 125static void SC_drawQuadTexCoords(float x1, float y1, float z1, 126 float u1, float v1, 127 float x2, float y2, float z2, 128 float u2, float v2, 129 float x3, float y3, float z3, 130 float u3, float v3, 131 float x4, float y4, float z4, 132 float u4, float v4) 133{ 134 GET_TLS(); 135 if (!rsc->setupCheck()) { 136 return; 137 } 138 139 //LOGE("Quad"); 140 //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1); 141 //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2); 142 //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3); 143 //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); 144 145 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; 146 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 147 148 VertexArray va; 149 va.add(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "position"); 150 va.add(GL_FLOAT, 2, 8, false, (uint32_t)tex, "texture0"); 151 va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); 152 153 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 154} 155 156static void SC_drawQuad(float x1, float y1, float z1, 157 float x2, float y2, float z2, 158 float x3, float y3, float z3, 159 float x4, float y4, float z4) 160{ 161 SC_drawQuadTexCoords(x1, y1, z1, 0, 1, 162 x2, y2, z2, 1, 1, 163 x3, y3, z3, 1, 0, 164 x4, y4, z4, 0, 0); 165} 166 167static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h) 168{ 169 GET_TLS(); 170 ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex()); 171 rsc->setVertex(rsc->getDefaultProgramVertex()); 172 //rsc->setupCheck(); 173 174 //GLint crop[4] = {0, h, w, -h}; 175 176 float sh = rsc->getHeight(); 177 178 SC_drawQuad(x, sh - y, z, 179 x+w, sh - y, z, 180 x+w, sh - (y+h), z, 181 x, sh - (y+h), z); 182 rsc->setVertex((ProgramVertex *)tmp.get()); 183} 184/* 185static void SC_drawSprite(float x, float y, float z, float w, float h) 186{ 187 GET_TLS(); 188 float vin[3] = {x, y, z}; 189 float vout[4]; 190 191 //LOGE("ds in %f %f %f", x, y, z); 192 rsc->getVertex()->transformToScreen(rsc, vout, vin); 193 //LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]); 194 vout[0] /= vout[3]; 195 vout[1] /= vout[3]; 196 vout[2] /= vout[3]; 197 198 vout[0] *= rsc->getWidth() / 2; 199 vout[1] *= rsc->getHeight() / 2; 200 vout[0] += rsc->getWidth() / 2; 201 vout[1] += rsc->getHeight() / 2; 202 203 vout[0] -= w/2; 204 vout[1] -= h/2; 205 206 //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]); 207 208 // U, V, W, H 209 SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w); 210 //rsc->setupCheck(); 211} 212*/ 213 214static void SC_drawRect(float x1, float y1, 215 float x2, float y2, float z) 216{ 217 //LOGE("SC_drawRect %f,%f %f,%f %f", x1, y1, x2, y2, z); 218 SC_drawQuad(x1, y2, z, 219 x2, y2, z, 220 x2, y1, z, 221 x1, y1, z); 222} 223 224static void SC_drawMesh(RsMesh vsm) 225{ 226 GET_TLS(); 227 Mesh *sm = static_cast<Mesh *>(vsm); 228 if (!rsc->setupCheck()) { 229 return; 230 } 231 sm->render(rsc); 232} 233 234static void SC_drawMeshPrimitive(RsMesh vsm, uint32_t primIndex) 235{ 236 GET_TLS(); 237 Mesh *sm = static_cast<Mesh *>(vsm); 238 if (!rsc->setupCheck()) { 239 return; 240 } 241 sm->renderPrimitive(rsc, primIndex); 242} 243 244static void SC_drawMeshPrimitiveRange(RsMesh vsm, uint32_t primIndex, uint32_t start, uint32_t len) 245{ 246 GET_TLS(); 247 Mesh *sm = static_cast<Mesh *>(vsm); 248 if (!rsc->setupCheck()) { 249 return; 250 } 251 sm->renderPrimitiveRange(rsc, primIndex, start, len); 252} 253 254static void SC_meshComputeBoundingBox(RsMesh vsm, float *minX, float *minY, float *minZ, 255 float *maxX, float *maxY, float *maxZ) 256{ 257 GET_TLS(); 258 Mesh *sm = static_cast<Mesh *>(vsm); 259 sm->computeBBox(); 260 *minX = sm->mBBoxMin[0]; 261 *minY = sm->mBBoxMin[1]; 262 *minZ = sm->mBBoxMin[2]; 263 *maxX = sm->mBBoxMax[0]; 264 *maxY = sm->mBBoxMax[1]; 265 *maxZ = sm->mBBoxMax[2]; 266} 267 268 269////////////////////////////////////////////////////////////////////////////// 270// 271////////////////////////////////////////////////////////////////////////////// 272 273 274static void SC_color(float r, float g, float b, float a) 275{ 276 GET_TLS(); 277 ProgramFragment *pf = (ProgramFragment *)rsc->getFragment(); 278 pf->setConstantColor(r, g, b, a); 279} 280 281static void SC_uploadToTexture2(RsAllocation va, uint32_t baseMipLevel) 282{ 283 GET_TLS(); 284 rsi_AllocationUploadToTexture(rsc, va, false, baseMipLevel); 285} 286static void SC_uploadToTexture(RsAllocation va) 287{ 288 GET_TLS(); 289 rsi_AllocationUploadToTexture(rsc, va, false, 0); 290} 291 292static void SC_uploadToBufferObject(RsAllocation va) 293{ 294 GET_TLS(); 295 rsi_AllocationUploadToBufferObject(rsc, va); 296} 297 298static void SC_ClearColor(float r, float g, float b, float a) 299{ 300 GET_TLS(); 301 if (!rsc->setupCheck()) { 302 return; 303 } 304 305 glClearColor(r, g, b, a); 306 glClear(GL_COLOR_BUFFER_BIT); 307} 308 309static void SC_ClearDepth(float v) 310{ 311 GET_TLS(); 312 if (!rsc->setupCheck()) { 313 return; 314 } 315 316 glClearDepthf(v); 317 glClear(GL_DEPTH_BUFFER_BIT); 318} 319 320static uint32_t SC_getWidth() 321{ 322 GET_TLS(); 323 return rsc->getWidth(); 324} 325 326static uint32_t SC_getHeight() 327{ 328 GET_TLS(); 329 return rsc->getHeight(); 330} 331 332static void SC_DrawTextAlloc(RsAllocation va, int x, int y) 333{ 334 GET_TLS(); 335 Allocation *alloc = static_cast<Allocation *>(va); 336 rsc->mStateFont.renderText(alloc, x, y); 337} 338 339static void SC_DrawText(const char *text, int x, int y) 340{ 341 GET_TLS(); 342 rsc->mStateFont.renderText(text, x, y); 343} 344 345static void SC_BindFont(RsFont font) 346{ 347 GET_TLS(); 348 rsi_ContextBindFont(rsc, font); 349} 350 351static void SC_FontColor(float r, float g, float b, float a) 352{ 353 GET_TLS(); 354 rsc->mStateFont.setFontColor(r, g, b, a); 355} 356 357////////////////////////////////////////////////////////////////////////////// 358// Class implementation 359////////////////////////////////////////////////////////////////////////////// 360 361// llvm name mangling ref 362// <builtin-type> ::= v # void 363// ::= b # bool 364// ::= c # char 365// ::= a # signed char 366// ::= h # unsigned char 367// ::= s # short 368// ::= t # unsigned short 369// ::= i # int 370// ::= j # unsigned int 371// ::= l # long 372// ::= m # unsigned long 373// ::= x # long long, __int64 374// ::= y # unsigned long long, __int64 375// ::= f # float 376// ::= d # double 377 378static ScriptCState::SymbolTable_t gSyms[] = { 379 { "_Z22rsgBindProgramFragment19rs_program_fragment", (void *)&SC_bindProgramFragment }, 380 { "_Z19rsgBindProgramStore16rs_program_store", (void *)&SC_bindProgramStore }, 381 { "_Z20rsgBindProgramVertex17rs_program_vertex", (void *)&SC_bindProgramVertex }, 382 { "_Z20rsgBindProgramRaster17rs_program_raster", (void *)&SC_bindProgramRaster }, 383 { "_Z14rsgBindSampler19rs_program_fragmentj10rs_sampler", (void *)&SC_bindSampler }, 384 { "_Z14rsgBindTexture19rs_program_fragmentj13rs_allocation", (void *)&SC_bindTexture }, 385 386 { "_Z36rsgProgramVertexLoadProjectionMatrixPK12rs_matrix4x4", (void *)&SC_vpLoadProjectionMatrix }, 387 { "_Z31rsgProgramVertexLoadModelMatrixPK12rs_matrix4x4", (void *)&SC_vpLoadModelMatrix }, 388 { "_Z33rsgProgramVertexLoadTextureMatrixPK12rs_matrix4x4", (void *)&SC_vpLoadTextureMatrix }, 389 390 { "_Z31rsgProgramFragmentConstantColor19rs_program_fragmentffff", (void *)&SC_pfConstantColor }, 391 392 { "_Z11rsgGetWidthv", (void *)&SC_getWidth }, 393 { "_Z12rsgGetHeightv", (void *)&SC_getHeight }, 394 395 { "_Z18rsgUploadToTexture13rs_allocationj", (void *)&SC_uploadToTexture2 }, 396 { "_Z18rsgUploadToTexture13rs_allocation", (void *)&SC_uploadToTexture }, 397 { "_Z23rsgUploadToBufferObject13rs_allocation", (void *)&SC_uploadToBufferObject }, 398 399 { "_Z11rsgDrawRectfffff", (void *)&SC_drawRect }, 400 { "_Z11rsgDrawQuadffffffffffff", (void *)&SC_drawQuad }, 401 { "_Z20rsgDrawQuadTexCoordsffffffffffffffffffff", (void *)&SC_drawQuadTexCoords }, 402 { "_Z24rsgDrawSpriteScreenspacefffff", (void *)&SC_drawSpriteScreenspace }, 403 404 { "_Z11rsgDrawMesh7rs_mesh", (void *)&SC_drawMesh }, 405 { "_Z11rsgDrawMesh7rs_meshj", (void *)&SC_drawMeshPrimitive }, 406 { "_Z11rsgDrawMesh7rs_meshjjj", (void *)&SC_drawMeshPrimitiveRange }, 407 { "_Z25rsgMeshComputeBoundingBox7rs_meshPfS0_S0_S0_S0_S0_", (void *)&SC_meshComputeBoundingBox }, 408 409 { "_Z13rsgClearColorffff", (void *)&SC_ClearColor }, 410 { "_Z13rsgClearDepthf", (void *)&SC_ClearDepth }, 411 412 { "_Z11rsgDrawTextPKcii", (void *)&SC_DrawText }, 413 { "_Z11rsgDrawText13rs_allocationii", (void *)&SC_DrawTextAlloc }, 414 415 { "_Z11rsgBindFont7rs_font", (void *)&SC_BindFont }, 416 { "_Z12rsgFontColorffff", (void *)&SC_FontColor }, 417 418 // misc 419 { "_Z5colorffff", (void *)&SC_color }, 420 421 { NULL, NULL } 422}; 423 424const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbolGL(const char *sym) 425{ 426 ScriptCState::SymbolTable_t *syms = gSyms; 427 428 while (syms->mPtr) { 429 if (!strcmp(syms->mName, sym)) { 430 return syms; 431 } 432 syms++; 433 } 434 return NULL; 435} 436 437