rs_quaternion.rsh revision 044e2ee36ffe6520570a7f0207d75a8fce8b8e91
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17/** @file rs_matrix.rsh 18 * \brief Quaternion routines 19 * 20 * 21 */ 22 23#ifndef __RS_QUATERNION_RSH__ 24#define __RS_QUATERNION_RSH__ 25 26 27/** 28 * Set the quaternion components 29 * @param w component 30 * @param x component 31 * @param y component 32 * @param z component 33 */ 34static void __attribute__((overloadable)) 35rsQuaternionSet(rs_quaternion *q, float w, float x, float y, float z) { 36 q->w = w; 37 q->x = x; 38 q->y = y; 39 q->z = z; 40} 41 42/** 43 * Set the quaternion from another quaternion 44 * @param q destination quaternion 45 * @param rhs source quaternion 46 */ 47static void __attribute__((overloadable)) 48rsQuaternionSet(rs_quaternion *q, const rs_quaternion *rhs) { 49 q->w = rhs->w; 50 q->x = rhs->x; 51 q->y = rhs->y; 52 q->z = rhs->z; 53} 54 55/** 56 * Multiply quaternion by a scalar 57 * @param q quaternion to multiply 58 * @param s scalar 59 */ 60static void __attribute__((overloadable)) 61rsQuaternionMultiply(rs_quaternion *q, float s) { 62 q->w *= s; 63 q->x *= s; 64 q->y *= s; 65 q->z *= s; 66} 67 68/** 69 * Multiply quaternion by another quaternion 70 * @param q destination quaternion 71 * @param rhs right hand side quaternion to multiply by 72 */ 73static void __attribute__((overloadable)) 74rsQuaternionMultiply(rs_quaternion *q, const rs_quaternion *rhs) { 75 q->w = -q->x*rhs->x - q->y*rhs->y - q->z*rhs->z + q->w*rhs->w; 76 q->x = q->x*rhs->w + q->y*rhs->z - q->z*rhs->y + q->w*rhs->x; 77 q->y = -q->x*rhs->z + q->y*rhs->w + q->z*rhs->x + q->w*rhs->y; 78 q->z = q->x*rhs->y - q->y*rhs->x + q->z*rhs->w + q->w*rhs->z; 79} 80 81/** 82 * Add two quaternions 83 * @param q destination quaternion to add to 84 * @param rsh right hand side quaternion to add 85 */ 86static void 87rsQuaternionAdd(rs_quaternion *q, const rs_quaternion *rhs) { 88 q->w *= rhs->w; 89 q->x *= rhs->x; 90 q->y *= rhs->y; 91 q->z *= rhs->z; 92} 93 94/** 95 * Loads a quaternion that represents a rotation about an arbitrary unit vector 96 * @param q quaternion to set 97 * @param rot angle to rotate by 98 * @param x component of a vector 99 * @param y component of a vector 100 * @param x component of a vector 101 */ 102static void 103rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) { 104 rot *= (float)(M_PI / 180.0f) * 0.5f; 105 float c = cos(rot); 106 float s = sin(rot); 107 108 q->w = c; 109 q->x = x * s; 110 q->y = y * s; 111 q->z = z * s; 112} 113 114/** 115 * Loads a quaternion that represents a rotation about an arbitrary vector 116 * (doesn't have to be unit) 117 * @param q quaternion to set 118 * @param rot angle to rotate by 119 * @param x component of a vector 120 * @param y component of a vector 121 * @param x component of a vector 122 */ 123static void 124rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) { 125 const float len = x*x + y*y + z*z; 126 if (len != 1) { 127 const float recipLen = 1.f / sqrt(len); 128 x *= recipLen; 129 y *= recipLen; 130 z *= recipLen; 131 } 132 rsQuaternionLoadRotateUnit(q, rot, x, y, z); 133} 134 135/** 136 * Conjugates the quaternion 137 * @param q quaternion to conjugate 138 */ 139static void 140rsQuaternionConjugate(rs_quaternion *q) { 141 q->x = -q->x; 142 q->y = -q->y; 143 q->z = -q->z; 144} 145 146/** 147 * Dot product of two quaternions 148 * @param q0 first quaternion 149 * @param q1 second quaternion 150 * @return dot product between q0 and q1 151 */ 152static float 153rsQuaternionDot(const rs_quaternion *q0, const rs_quaternion *q1) { 154 return q0->w*q1->w + q0->x*q1->x + q0->y*q1->y + q0->z*q1->z; 155} 156 157/** 158 * Normalizes the quaternion 159 * @param q quaternion to normalize 160 */ 161static void 162rsQuaternionNormalize(rs_quaternion *q) { 163 const float len = rsQuaternionDot(q, q); 164 if (len != 1) { 165 const float recipLen = 1.f / sqrt(len); 166 rsQuaternionMultiply(q, recipLen); 167 } 168} 169 170/** 171 * Performs spherical linear interpolation between two quaternions 172 * @param q result quaternion from interpolation 173 * @param q0 first param 174 * @param q1 second param 175 * @param t how much to interpolate by 176 */ 177static void 178rsQuaternionSlerp(rs_quaternion *q, const rs_quaternion *q0, const rs_quaternion *q1, float t) { 179 if (t <= 0.0f) { 180 rsQuaternionSet(q, q0); 181 return; 182 } 183 if (t >= 1.0f) { 184 rsQuaternionSet(q, q1); 185 return; 186 } 187 188 rs_quaternion tempq0, tempq1; 189 rsQuaternionSet(&tempq0, q0); 190 rsQuaternionSet(&tempq1, q1); 191 192 float angle = rsQuaternionDot(q0, q1); 193 if (angle < 0) { 194 rsQuaternionMultiply(&tempq0, -1.0f); 195 angle *= -1.0f; 196 } 197 198 float scale, invScale; 199 if (angle + 1.0f > 0.05f) { 200 if (1.0f - angle >= 0.05f) { 201 float theta = acos(angle); 202 float invSinTheta = 1.0f / sin(theta); 203 scale = sin(theta * (1.0f - t)) * invSinTheta; 204 invScale = sin(theta * t) * invSinTheta; 205 } else { 206 scale = 1.0f - t; 207 invScale = t; 208 } 209 } else { 210 rsQuaternionSet(&tempq1, tempq0.z, -tempq0.y, tempq0.x, -tempq0.w); 211 scale = sin(M_PI * (0.5f - t)); 212 invScale = sin(M_PI * t); 213 } 214 215 rsQuaternionSet(q, tempq0.w*scale + tempq1.w*invScale, tempq0.x*scale + tempq1.x*invScale, 216 tempq0.y*scale + tempq1.y*invScale, tempq0.z*scale + tempq1.z*invScale); 217} 218 219/** 220 * Computes rotation matrix from the normalized quaternion 221 * @param m resulting matrix 222 * @param p normalized quaternion 223 */ 224static void rsQuaternionGetMatrixUnit(rs_matrix4x4 *m, const rs_quaternion *q) { 225 float x2 = 2.0f * q->x * q->x; 226 float y2 = 2.0f * q->y * q->y; 227 float z2 = 2.0f * q->z * q->z; 228 float xy = 2.0f * q->x * q->y; 229 float wz = 2.0f * q->w * q->z; 230 float xz = 2.0f * q->x * q->z; 231 float wy = 2.0f * q->w * q->y; 232 float wx = 2.0f * q->w * q->x; 233 float yz = 2.0f * q->y * q->z; 234 235 m->m[0] = 1.0f - y2 - z2; 236 m->m[1] = xy - wz; 237 m->m[2] = xz + wy; 238 m->m[3] = 0.0f; 239 240 m->m[4] = xy + wz; 241 m->m[5] = 1.0f - x2 - z2; 242 m->m[6] = yz - wx; 243 m->m[7] = 0.0f; 244 245 m->m[8] = xz - wy; 246 m->m[9] = yz - wx; 247 m->m[10] = 1.0f - x2 - y2; 248 m->m[11] = 0.0f; 249 250 m->m[12] = 0.0f; 251 m->m[13] = 0.0f; 252 m->m[14] = 0.0f; 253 m->m[15] = 1.0f; 254} 255 256#endif 257 258