android_GenericPlayer.h revision e2e8fa36bd7448b59fbcdf141e0b6d21e5401d91
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef __ANDROID_GENERICPLAYER_H__
18#define __ANDROID_GENERICPLAYER_H__
19
20#include <media/stagefright/foundation/AHandler.h>
21#include <media/stagefright/foundation/ALooper.h>
22#include <media/stagefright/foundation/AMessage.h>
23
24//--------------------------------------------------------------------------------------------------
25/**
26 * Message parameters for AHandler messages, see list in GenericPlayer::kWhatxxx
27 */
28#define WHATPARAM_SEEK_SEEKTIME_MS                  "seekTimeMs"
29#define WHATPARAM_LOOP_LOOPING                      "looping"
30#define WHATPARAM_BUFFERING_UPDATE                  "bufferingUpdate"
31#define WHATPARAM_BUFFERING_UPDATETHRESHOLD_PERCENT "buffUpdateThreshold"
32#define WHATPARAM_ATTACHAUXEFFECT                   "attachAuxEffect"
33#define WHATPARAM_SETAUXEFFECTSENDLEVEL             "setAuxEffectSendLevel"
34// Parameters for kWhatSetPlayEvents
35#define WHATPARAM_SETPLAYEVENTS_FLAGS               "setPlayEventsFlags"
36#define WHATPARAM_SETPLAYEVENTS_MARKER              "setPlayEventsMarker"
37#define WHATPARAM_SETPLAYEVENTS_UPDATE              "setPlayEventsUpdate"
38// Parameters for kWhatOneShot (see explanation at definition of kWhatOneShot below)
39#define WHATPARAM_ONESHOT_GENERATION                "oneShotGeneration"
40
41namespace android {
42
43// abstract base class
44class GenericPlayer : public AHandler
45{
46public:
47
48    enum {
49        kEventPrepared                = 'prep',
50        kEventHasVideoSize            = 'vsiz',
51        kEventPrefetchStatusChange    = 'pfsc',
52        kEventPrefetchFillLevelUpdate = 'pflu',
53        kEventEndOfStream             = 'eos',
54        kEventChannelCount            = 'ccnt',
55        kEventPlay                    = 'play', // SL_PLAYEVENT_*
56        kEventErrorAfterPrepare       = 'easp', // error after successful prepare
57    };
58
59
60    GenericPlayer(const AudioPlayback_Parameters* params);
61    virtual ~GenericPlayer();
62
63    virtual void init(const notif_cbf_t cbf, void* notifUser);
64    virtual void preDestroy();
65
66    void setDataSource(const char *uri);
67    void setDataSource(int fd, int64_t offset, int64_t length, bool closeAfterUse = false);
68
69            void prepare();
70    virtual void play();
71    virtual void pause();
72    virtual void stop();
73    // timeMsec must be >= 0 or == ANDROID_UNKNOWN_TIME (used by StreamPlayer after discontinuity)
74    virtual void seek(int64_t timeMsec);
75    virtual void loop(bool loop);
76    virtual void setBufferingUpdateThreshold(int16_t thresholdPercent);
77
78    virtual void getDurationMsec(int* msec); //msec != NULL, ANDROID_UNKNOWN_TIME if unknown
79    virtual void getPositionMsec(int* msec) = 0; //msec != NULL, ANDROID_UNKNOWN_TIME if unknown
80
81    virtual void setVideoSurface(const sp<Surface> &surface) {}
82    virtual void setVideoSurfaceTexture(const sp<ISurfaceTexture> &surfaceTexture) {}
83
84    void setVolume(float leftVol, float rightVol);
85    void attachAuxEffect(int32_t effectId);
86    void setAuxEffectSendLevel(float level);
87
88    // Call after changing any of the IPlay settings related to SL_PLAYEVENT_*
89    void setPlayEvents(int32_t eventFlags, int32_t markerPosition, int32_t positionUpdatePeriod);
90
91protected:
92    // mutex used for set vs use of volume, duration, and cache (fill, threshold) settings
93    Mutex mSettingsLock;
94
95    void resetDataLocator();
96    DataLocator2 mDataLocator;
97    int          mDataLocatorType;
98
99    // Constants used to identify the messages in this player's AHandler message loop
100    //   in onMessageReceived()
101    enum {
102        kWhatPrepare         = 'prep',  // start preparation
103        kWhatNotif           = 'noti',  // send a notification to client
104        kWhatPlay            = 'play',  // start player
105        kWhatPause           = 'paus',  // pause or stop player
106        kWhatSeek            = 'seek',  // request a seek to specified position
107        kWhatSeekComplete    = 'skcp',  // seek request has completed
108        kWhatLoop            = 'loop',  // set the player's looping status
109        kWhatVolumeUpdate    = 'volu',  // set the channel gains to specified values
110        kWhatBufferingUpdate = 'bufu',
111        kWhatBuffUpdateThres = 'buut',
112        kWhatAttachAuxEffect = 'aaux',
113        kWhatSetAuxEffectSendLevel = 'saux',
114        kWhatSetPlayEvents   = 'spev',  // process new IPlay settings related to SL_PLAYEVENT_*
115        kWhatOneShot         = 'ones',  // deferred (non-0 timeout) handler for SL_PLAYEVENT_*
116        // As used here, "one-shot" is the software equivalent of a "retriggerable monostable
117        // multivibrator" from electronics.  Briefly, a one-shot is a timer that can be triggered
118        // to fire at some point in the future.  It is "retriggerable" because while the timer
119        // is active, it is possible to replace the current timeout value by a new value.
120        // This is done by cancelling the current timer (using a generation count),
121        // and then posting another timer with the new desired value.
122    };
123
124    // Send a notification to one of the event listeners
125    virtual void notify(const char* event, int data1, bool async);
126    virtual void notify(const char* event, int data1, int data2, bool async);
127
128    // AHandler implementation
129    virtual void onMessageReceived(const sp<AMessage> &msg);
130
131    // Async event handlers (called from GenericPlayer's event loop)
132    virtual void onPrepare();
133    virtual void onNotify(const sp<AMessage> &msg);
134    virtual void onPlay();
135    virtual void onPause();
136    virtual void onSeek(const sp<AMessage> &msg);
137    virtual void onLoop(const sp<AMessage> &msg);
138    virtual void onVolumeUpdate();
139    virtual void onSeekComplete();
140    virtual void onBufferingUpdate(const sp<AMessage> &msg);
141    virtual void onSetBufferingUpdateThreshold(const sp<AMessage> &msg);
142    virtual void onAttachAuxEffect(const sp<AMessage> &msg);
143    virtual void onSetAuxEffectSendLevel(const sp<AMessage> &msg);
144    void onSetPlayEvents(const sp<AMessage> &msg);
145    void onOneShot(const sp<AMessage> &msg);
146
147    // Convenience methods
148    //   for async notifications of prefetch status and cache fill level, needs to be called
149    //     with mSettingsLock locked
150    void notifyStatus();
151    void notifyCacheFill();
152    //   for internal async notification to update state that the player is no longer seeking
153    void seekComplete();
154    void bufferingUpdate(int16_t fillLevelPerMille);
155
156    // Event notification from GenericPlayer to OpenSL ES / OpenMAX AL framework
157    notif_cbf_t mNotifyClient;
158    void*       mNotifyUser;
159    // lock to protect mNotifyClient and mNotifyUser updates
160    Mutex       mNotifyClientLock;
161
162    // Bits for mStateFlags
163    enum {
164        kFlagPrepared               = 1 << 0,   // use only for successful preparation
165        kFlagPreparing              = 1 << 1,
166        kFlagPlaying                = 1 << 2,
167        kFlagBuffering              = 1 << 3,
168        kFlagSeeking                = 1 << 4,   // set if we (not Stagefright) initiated a seek
169        kFlagLooping                = 1 << 5,   // set if looping is enabled
170        kFlagPreparedUnsuccessfully = 1 << 6,
171    };
172
173    // Only accessed from event loop, does not need a mutex
174    uint32_t mStateFlags;
175
176    sp<ALooper> mLooper;
177
178    const AudioPlayback_Parameters mPlaybackParams;
179
180    // protected by mSettingsLock after construction
181    AndroidAudioLevels mAndroidAudioLevels;
182
183    // protected by mSettingsLock
184    int32_t mDurationMsec;
185
186    CacheStatus_t mCacheStatus;
187    int16_t mCacheFill; // cache fill level + played back level in permille
188    int16_t mLastNotifiedCacheFill; // last cache fill level communicated to the listener
189    int16_t mCacheFillNotifThreshold; // threshold in cache fill level for cache fill to be reported
190
191    // Call any time any of the IPlay copies, current position, or play state changes, and
192    // supply the latest known position or ANDROID_UNKNOWN_TIME if position is unknown to caller.
193    void updateOneShot(int positionMs = ANDROID_UNKNOWN_TIME);
194
195    virtual bool advancesPositionInRealTime() const { return true; }
196
197private:
198
199    // Our copy of some important IPlay member variables, except in Android units
200    int32_t mEventFlags;
201    int32_t mMarkerPositionMs;
202    int32_t mPositionUpdatePeriodMs;
203
204    // We need to be able to cancel any pending one-shot event(s) prior to posting
205    // a new one-shot.  As AMessage does not currently support cancellation by
206    // "what" category, we simulate this by keeping a generation counter for
207    // one-shots.  When a one-shot event is delivered, it checks to see if it is
208    // still the current one-shot.  If not, it returns immediately, thus
209    // effectively cancelling itself.  Note that counter wrap-around is possible
210    // but unlikely and benign.
211    int32_t mOneShotGeneration;
212
213    // Play position at time of the most recently delivered SL_PLAYEVENT_HEADATNEWPOS,
214    // or ANDROID_UNKNOWN_TIME if a SL_PLAYEVENT_HEADATNEWPOS has never been delivered.
215    int32_t mDeliveredNewPosMs;
216
217    // Play position most recently observed by updateOneShot, or ANDROID_UNKNOWN_TIME
218    // if the play position has never been observed.
219    int32_t mObservedPositionMs;
220
221    DISALLOW_EVIL_CONSTRUCTORS(GenericPlayer);
222};
223
224} // namespace android
225
226extern void android_player_volumeUpdate(float *pVolumes /*[2]*/, const IVolume *volumeItf,
227        unsigned channelCount, float amplFromDirectLevel, const bool *audibilityFactors /*[2]*/);
228
229#endif /* __ANDROID_GENERICPLAYER_H__ */
230