sles_allinclusive.h revision 262059f71a68edc5e510427c63f5f1623d3672a8
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17/** \file sles_allinclusive.h Everything including the kitchen sink */
18
19#include "SLES/OpenSLES.h"
20#include "OMXAL/OpenMAXAL.h"
21#ifdef ANDROID
22#include "SLES/OpenSLES_Android.h"
23#include "OMXAL/OpenMAXAL_Android.h"
24#endif
25#include <stddef.h> // offsetof
26#include <stdlib.h> // malloc
27#include <string.h> // memcmp
28#include <stdio.h>  // debugging
29#include <assert.h> // debugging
30#include <pthread.h>
31#include <unistd.h> // usleep
32#include <errno.h>
33
34#ifndef __cplusplus
35typedef int bool;
36#ifndef false
37#define false 0
38#endif
39#ifndef true
40#define true 1
41#endif
42#endif
43
44// The OpenSLES.h definitions of SL_PROFILES_... have casts, so are unusable by preprocessor
45#define USE_PROFILES_PHONE    0x1   // == SL_PROFILES_PHONE
46#define USE_PROFILES_MUSIC    0x2   // == SL_PROFILES_MUSIC
47#define USE_PROFILES_GAME     0x4   // == SL_PROFILES_GAME
48// Pseudo profiles, used to decide whether to include code for incomplete or untested features
49// Features that are not in union of all profiles: audio recorder, LED, Vibra
50#define USE_PROFILES_OPTIONAL 0x8
51// Features that are in the intersection of all profiles:
52// object priorities, preemption, loss of control, device configuration
53#define USE_PROFILES_BASE     0x10
54
55#include "MPH.h"
56#include "MPH_to.h"
57#include "devices.h"
58#include "ut/OpenSLESUT.h"
59#include "ThreadPool.h"
60
61typedef struct CEngine_struct CEngine;
62typedef struct CAudioPlayer_struct CAudioPlayer;
63typedef struct CAudioRecorder_struct CAudioRecorder;
64typedef struct C3DGroup_struct C3DGroup;
65typedef struct COutputMix_struct COutputMix;
66
67#ifdef USE_SNDFILE
68#include <sndfile.h>
69#include "desktop/SLSndFile.h"
70#endif // USE_SNDFILE
71
72#ifdef USE_SDL
73#include <SDL/SDL_audio.h>
74#endif // USE_SDL
75
76#define STEREO_CHANNELS 2
77
78#ifdef ANDROID
79#include <utils/Log.h>
80#include <utils/KeyedVector.h>
81#include "SLES/OpenSLES_AndroidConfiguration.h"
82#include "media/AudioSystem.h"
83#include "media/mediarecorder.h"
84#include "media/AudioRecord.h"
85#include "media/AudioTrack.h"
86#include "media/mediaplayer.h"
87#include <media/IStreamSource.h>
88#include "media/AudioEffect.h"
89#include "media/EffectApi.h"
90#include "media/EffectEqualizerApi.h"
91#include "media/EffectBassBoostApi.h"
92#include "media/EffectVirtualizerApi.h"
93#include "media/EffectPresetReverbApi.h"
94#include "media/EffectEnvironmentalReverbApi.h"
95#include <utils/String8.h>
96#define ANDROID_SL_MILLIBEL_MAX 0
97#include <binder/ProcessState.h>
98#include "android/android_sles_conversions.h"
99#include "android/android_OutputMix.h"
100#include "android/android_defs.h"
101#include "android/android_SfPlayer.h"
102#include "android/android_AudioRecorder.h"
103#endif
104
105#ifdef USE_OUTPUTMIXEXT
106#include "desktop/OutputMixExt.h"
107#endif
108
109#include "sllog.h"
110
111typedef enum {
112    predestroy_error,   // Application should not be calling destroy now
113    predestroy_ok,      // OK to destroy object now
114    predestroy_again    // Application did nothing wrong, but should destroy again to be effective
115} predestroy_t;
116
117// Hook functions
118
119typedef void (*VoidHook)(void *self);
120//typedef SLresult (*ResultHook)(void *self);
121typedef SLresult (*AsyncHook)(void *self, SLboolean async);
122typedef bool (*BoolHook)(void *self);
123typedef predestroy_t (*PreDestroyHook)(void *self);
124
125// Describes how an interface is related to a given class, used in iid_vtable::mInterface
126
127#define INTERFACE_IMPLICIT            0 // no need for application to request prior to GetInterface
128#define INTERFACE_EXPLICIT            1 // must be requested explicitly during object creation
129#define INTERFACE_DYNAMIC             2 // can be requested after object creation
130#define INTERFACE_UNAVAILABLE         3 // this interface is not available on objects of this class
131#define INTERFACE_IMPLICIT_PREREALIZE 4 // implicit, and can call GetInterface before Realize
132#define INTERFACE_EXPLICIT_PREREALIZE 5 // explicit, and can call GetInterface before Realize
133// 6 and 7 are reserved for the meaningless DYNAMIC_PREREALIZE and UNAVAILABLE_PREREALIZE
134// note that INTERFACE_OPTIONAL is always re-mapped to one of the above
135#define INTERFACE_PREREALIZE          4 // bit-mask to test for calling GetInterface before Realize
136
137// Profile-specific interfaces
138
139#if USE_PROFILES & USE_PROFILES_BASE
140#define INTERFACE_IMPLICIT_BASE       INTERFACE_IMPLICIT
141#define INTERFACE_EXPLICIT_BASE       INTERFACE_EXPLICIT
142#else
143#define INTERFACE_IMPLICIT_BASE       INTERFACE_UNAVAILABLE
144#define INTERFACE_EXPLICIT_BASE       INTERFACE_UNAVAILABLE
145#endif
146
147#if USE_PROFILES & USE_PROFILES_GAME
148#define INTERFACE_DYNAMIC_GAME        INTERFACE_DYNAMIC
149#define INTERFACE_EXPLICIT_GAME       INTERFACE_EXPLICIT
150#else
151#define INTERFACE_DYNAMIC_GAME        INTERFACE_OPTIONAL
152#define INTERFACE_EXPLICIT_GAME       INTERFACE_OPTIONAL
153#endif
154
155#if USE_PROFILES & USE_PROFILES_MUSIC
156#define INTERFACE_DYNAMIC_MUSIC       INTERFACE_DYNAMIC
157#else
158#define INTERFACE_DYNAMIC_MUSIC       INTERFACE_OPTIONAL
159#endif
160
161#if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
162#define INTERFACE_DYNAMIC_GAME_MUSIC  INTERFACE_DYNAMIC
163#define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_EXPLICIT
164#else
165#define INTERFACE_DYNAMIC_GAME_MUSIC  INTERFACE_OPTIONAL
166#define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_OPTIONAL
167#endif
168
169#if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_PHONE)
170#define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_EXPLICIT
171#else
172#define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_OPTIONAL
173#endif
174
175#if USE_PROFILES & USE_PROFILES_OPTIONAL
176#define INTERFACE_OPTIONAL            INTERFACE_EXPLICIT
177#define INTERFACE_DYNAMIC_OPTIONAL    INTERFACE_DYNAMIC
178#else
179#define INTERFACE_OPTIONAL            INTERFACE_UNAVAILABLE
180#define INTERFACE_DYNAMIC_OPTIONAL    INTERFACE_UNAVAILABLE
181#endif
182
183// Describes how an interface is related to a given object
184
185#define INTERFACE_UNINITIALIZED 0  ///< not available
186#define INTERFACE_INITIALIZED   1  ///< not requested at object creation time
187#define INTERFACE_EXPOSED       2  ///< requested at object creation time
188#define INTERFACE_ADDING_1      3  ///< part 1 of asynchronous AddInterface, pending
189#define INTERFACE_ADDING_2      4  ///< synchronous AddInterface, or part 2 of asynchronous
190#define INTERFACE_ADDED         5  ///< AddInterface has completed
191#define INTERFACE_REMOVING      6  ///< unlocked phase of (synchronous) RemoveInterface
192#define INTERFACE_SUSPENDING    7  ///< suspend in progress
193#define INTERFACE_SUSPENDED     8  ///< suspend has completed
194#define INTERFACE_RESUMING_1    9  ///< part 1 of asynchronous ResumeInterface, pending
195#define INTERFACE_RESUMING_2   10  ///< synchronous ResumeInterface, or part 2 of asynchronous
196#define INTERFACE_ADDING_1A    11  ///< part 1 of asynchronous AddInterface, aborted
197#define INTERFACE_RESUMING_1A  12  ///< part 1 of asynchronous ResumeInterface, aborted
198
199
200// Maps an interface ID to its offset within the class that exposes it
201
202struct iid_vtable {
203    unsigned char mMPH;         // primary MPH for this interface, does not include any aliases
204    unsigned char mInterface;   // relationship of interface to this class
205    /*size_t*/ unsigned short mOffset;
206};
207
208// Per-class const data shared by all instances of the same class
209
210typedef struct {
211    const struct iid_vtable *mInterfaces;   // maps interface index to info about that interface
212    SLuint32 mInterfaceCount;  // number of possible interfaces
213    const signed char *mMPH_to_index;
214    const char * const mName;
215    size_t mSize;
216    // OpenSL ES and OpenMAX AL object IDs come from different ranges, and some objects such as
217    // Engine, Output Mix, LED, and Vibra belong to both APIs, so we keep both object IDs
218    SLuint16 mSLObjectID;   // OpenSL ES object ID
219    XAuint16 mXAObjectID;   // OpenMAX AL object ID
220    // hooks
221    AsyncHook mRealize;
222    AsyncHook mResume;
223    VoidHook mDestroy;
224    PreDestroyHook mPreDestroy;
225} ClassTable;
226
227// BufferHeader describes each element of a BufferQueue, other than the data
228
229typedef struct {
230    const void *mBuffer;
231    SLuint32 mSize;
232} BufferHeader;
233
234#ifdef __cplusplus
235#define this this_
236#endif
237
238#ifdef USE_SNDFILE
239
240#define SndFile_BUFSIZE 512     // in 16-bit samples
241#define SndFile_NUMBUFS 2
242
243struct SndFile {
244    // save URI also?
245    SLchar *mPathname;
246    SNDFILE *mSNDFILE;
247    SF_INFO mSfInfo;
248    pthread_mutex_t mMutex; // protects mSNDFILE only
249    SLboolean mEOF;         // sf_read returned zero sample frames
250    SLuint32 mWhich;        // which buffer to use next
251    short mBuffer[SndFile_BUFSIZE * SndFile_NUMBUFS];
252};
253
254#endif // USE_SNDFILE
255
256#include "data.h"
257#include "itfstruct.h"
258
259#ifdef ANDROID
260
261#ifdef ANDROID
262// FIXME this include is done here so the effect structures and enums have been defined. Messy.
263#include "android/android_Effect.h"
264#include "android/android_AVPlayer.h"
265#include "android/android_StreamPlayer.h"
266#include "android/android_LocAVPlayer.h"
267#endif
268
269#endif  // ANDROID
270
271#include "classes.h"
272
273struct MPH_init {
274    VoidHook mInit;     // called first to initialize the interface, right after object is allocated
275    // Each interface is initialized regardless whether it is exposed to application.
276    VoidHook mResume;   // called to resume interface after suspension, not currently used
277    VoidHook mDeinit;   // called last when object is about to be destroyed
278    BoolHook mExpose;   // called after initialization, only if interface is exposed to application
279    VoidHook mRemove;   // called by DynamicInterfaceManager::RemoveInterface, and prior to mDeinit
280    // will need a suspend hook when suspend is implemented
281};
282
283extern /*static*/ int IID_to_MPH(const SLInterfaceID iid);
284extern /*static*/ const struct MPH_init MPH_init_table[MPH_MAX];
285extern SLresult checkInterfaces(const ClassTable *class__,
286    SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds,
287    const SLboolean *pInterfaceRequired, unsigned *pExposedMask);
288extern IObject *construct(const ClassTable *class__,
289    unsigned exposedMask, SLEngineItf engine);
290extern const ClassTable *objectIDtoClass(SLuint32 objectID);
291extern const struct SLInterfaceID_ SL_IID_array[MPH_MAX];
292extern SLuint32 IObjectToObjectID(IObject *object);
293extern void IObject_Publish(IObject *this);
294extern void IObject_Destroy(SLObjectItf self);
295
296// Map an interface to it's "object ID" (which is really a class ID).
297// Note: this operation is undefined on IObject, as it lacks an mThis.
298// If you have an IObject, then use IObjectToObjectID directly.
299
300#define InterfaceToObjectID(this) IObjectToObjectID((this)->mThis)
301
302// Map an interface to it's corresponding IObject.
303// Note: this operation is undefined on IObject, as it lacks an mThis.
304// If you have an IObject, then you're done -- you already have what you need.
305
306#define InterfaceToIObject(this) ((this)->mThis)
307
308#define InterfaceToCAudioPlayer(this) (((CAudioPlayer*)InterfaceToIObject(this)))
309
310#define InterfaceToCAudioRecorder(this) (((CAudioRecorder*)InterfaceToIObject(this)))
311
312#ifdef ANDROID
313#include "android/android_Player.h"
314#include "android/android_AudioPlayer.h"
315#endif
316
317extern predestroy_t C3DGroup_PreDestroy(void *self);
318
319extern SLresult CAudioPlayer_Realize(void *self, SLboolean async);
320extern SLresult CAudioPlayer_Resume(void *self, SLboolean async);
321extern void CAudioPlayer_Destroy(void *self);
322extern predestroy_t CAudioPlayer_PreDestroy(void *self);
323
324extern SLresult CAudioRecorder_Realize(void *self, SLboolean async);
325extern SLresult CAudioRecorder_Resume(void *self, SLboolean async);
326extern void CAudioRecorder_Destroy(void *self);
327extern predestroy_t CAudioRecorder_PreDestroy(void *self);
328
329extern SLresult CEngine_Realize(void *self, SLboolean async);
330extern SLresult CEngine_Resume(void *self, SLboolean async);
331extern void CEngine_Destroy(void *self);
332extern predestroy_t CEngine_PreDestroy(void *self);
333extern void CEngine_Destroyed(CEngine *self);
334
335extern SLresult COutputMix_Realize(void *self, SLboolean async);
336extern SLresult COutputMix_Resume(void *self, SLboolean async);
337extern void COutputMix_Destroy(void *self);
338extern predestroy_t COutputMix_PreDestroy(void *self);
339
340extern SLresult CMediaPlayer_Realize(void *self, SLboolean async);
341extern SLresult CMediaPlayer_Resume(void *self, SLboolean async);
342extern void CMediaPlayer_Destroy(void *self);
343extern predestroy_t CMediaPlayer_PreDestroy(void *self);
344
345#ifdef USE_SDL
346extern void SDL_open(IEngine *thisEngine);
347extern void SDL_close(void);
348#endif
349#define SL_OBJECT_STATE_REALIZING_1  ((SLuint32) 0x4) // async realize on work queue
350#define SL_OBJECT_STATE_REALIZING_2  ((SLuint32) 0x5) // sync realize, or async realize hook
351#define SL_OBJECT_STATE_RESUMING_1   ((SLuint32) 0x6) // async resume on work queue
352#define SL_OBJECT_STATE_RESUMING_2   ((SLuint32) 0x7) // sync resume, or async resume hook
353#define SL_OBJECT_STATE_SUSPENDING   ((SLuint32) 0x8) // suspend in progress
354#define SL_OBJECT_STATE_REALIZING_1A ((SLuint32) 0x9) // abort while async realize on work queue
355#define SL_OBJECT_STATE_RESUMING_1A  ((SLuint32) 0xA) // abort while async resume on work queue
356#define SL_OBJECT_STATE_DESTROYING   ((SLuint32) 0xB) // destroy object when no strong references
357#ifndef ANDROID
358extern void *sync_start(void *arg);
359#endif
360extern SLresult err_to_result(int err);
361
362#ifdef __GNUC__
363#define ctz __builtin_ctz
364#else
365extern unsigned ctz(unsigned);
366#endif
367extern const char * const interface_names[MPH_MAX];
368#include "platform.h"
369
370// Attributes
371
372#define ATTR_NONE       ((unsigned) 0x0)      // none
373#define ATTR_GAIN       ((unsigned) 0x1 << 0) // player volume, channel mute, channel solo,
374                                              // player stereo position, player mute
375#define ATTR_TRANSPORT  ((unsigned) 0x1 << 1) // play state, looping
376#define ATTR_POSITION   ((unsigned) 0x1 << 2) // requested position (a.k.a. seek position)
377#define ATTR_ENQUEUE    ((unsigned) 0x1 << 3) // buffer queue became non-empty and in playing state
378
379#include "trace.h"
380
381#ifdef USE_SNDFILE
382extern void audioPlayerTransportUpdate(CAudioPlayer *audioPlayer);
383#endif
384
385extern SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size);
386extern SLresult IBufferQueue_Clear(SLBufferQueueItf self);
387extern SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self,
388    slBufferQueueCallback callback, void *pContext);
389
390extern bool IsInterfaceInitialized(IObject *this, unsigned MPH);
391extern SLresult AcquireStrongRef(IObject *object, SLuint32 expectedObjectID);
392extern void ReleaseStrongRef(IObject *object);
393extern void ReleaseStrongRefAndUnlockExclusive(IObject *object);
394
395extern COutputMix *CAudioPlayer_GetOutputMix(CAudioPlayer *audioPlayer);
396extern SLresult IEngineCapabilities_QueryLEDCapabilities(SLEngineCapabilitiesItf self,
397    SLuint32 *pIndex, SLuint32 *pLEDDeviceID, SLLEDDescriptor *pDescriptor);
398extern SLresult IEngineCapabilities_QueryVibraCapabilities(SLEngineCapabilitiesItf self,
399    SLuint32 *pIndex, SLuint32 *pVibraDeviceID, SLVibraDescriptor *pDescriptor);
400
401extern CEngine *theOneTrueEngine;
402extern pthread_mutex_t theOneTrueMutex;
403extern unsigned theOneTrueRefCount;
404