sles_allinclusive.h revision c6853892c94800e72c0bd676d5d2136d48cea76e
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17/** \file sles_allinclusive.h Everything including the kitchen sink */
18
19#include <SLES/OpenSLES.h>
20#include <OMXAL/OpenMAXAL.h>
21#ifdef ANDROID
22#include <SLES/OpenSLES_Android.h>
23#include <OMXAL/OpenMAXAL_Android.h>
24#endif
25#include <stddef.h> // offsetof
26#include <stdlib.h> // malloc
27#include <string.h> // memcmp
28#include <strings.h>
29#include <stdio.h>  // debugging
30#include <assert.h> // debugging
31#include <pthread.h>
32#include <unistd.h> // usleep
33#include <errno.h>
34
35#ifndef __cplusplus
36typedef int bool;
37#ifndef false
38#define false 0
39#endif
40#ifndef true
41#define true 1
42#endif
43#endif
44
45// The OpenSLES.h definitions of SL_PROFILES_... have casts, so are unusable by preprocessor
46#define USE_PROFILES_PHONE    0x1   // == SL_PROFILES_PHONE
47#define USE_PROFILES_MUSIC    0x2   // == SL_PROFILES_MUSIC
48#define USE_PROFILES_GAME     0x4   // == SL_PROFILES_GAME
49// Pseudo profiles, used to decide whether to include code for incomplete or untested features
50// Features that are not in union of all profiles: audio recorder, LED, Vibra
51#define USE_PROFILES_OPTIONAL 0x8
52// Features that are in the intersection of all profiles:
53// object priorities, preemption, loss of control, device configuration
54#define USE_PROFILES_BASE     0x10
55
56#include "MPH.h"
57#include "MPH_to.h"
58#include "devices.h"
59#include "ut/OpenSLESUT.h"
60#include "ThreadPool.h"
61
62typedef struct CEngine_struct CEngine;
63typedef struct CAudioPlayer_struct CAudioPlayer;
64typedef struct CAudioRecorder_struct CAudioRecorder;
65typedef struct C3DGroup_struct C3DGroup;
66typedef struct COutputMix_struct COutputMix;
67
68#ifdef USE_SNDFILE
69#include <sndfile.h>
70#include "desktop/SLSndFile.h"
71#endif // USE_SNDFILE
72
73#ifdef USE_SDL
74#include <SDL/SDL_audio.h>
75#endif // USE_SDL
76
77#define STEREO_CHANNELS 2
78
79/**
80 * Constants to define unknown property values
81 */
82#define UNKNOWN_NUMCHANNELS 0
83#define UNKNOWN_SAMPLERATE  0
84#define UNKNOWN_CHANNELMASK 0
85
86#ifdef ANDROID
87#include <utils/Log.h>
88#include <utils/KeyedVector.h>
89#include <SLES/OpenSLES_AndroidConfiguration.h>
90#include "media/AudioSystem.h"
91#include "media/mediarecorder.h"
92#include "media/AudioRecord.h"
93#include "media/AudioTrack.h"
94#include "media/mediaplayer.h"
95#include <utils/String8.h>
96#define ANDROID_SL_MILLIBEL_MAX 0
97#include "android/android_sles_conversions.h"
98#include "android/android_defs.h"
99#endif
100
101#ifdef USE_OUTPUTMIXEXT
102#include "desktop/OutputMixExt.h"
103#endif
104
105#include "sllog.h"
106
107typedef enum {
108    predestroy_error,   // Application should not be calling destroy now
109    predestroy_ok,      // OK to destroy object now
110    predestroy_again    // Application did nothing wrong, but should destroy again to be effective
111} predestroy_t;
112
113// Hook functions
114
115typedef void (*VoidHook)(void *self);
116//typedef SLresult (*ResultHook)(void *self);
117typedef SLresult (*AsyncHook)(void *self, SLboolean async);
118typedef bool (*BoolHook)(void *self);
119typedef predestroy_t (*PreDestroyHook)(void *self);
120
121// Describes how an interface is related to a given class, used in iid_vtable::mInterface
122
123#define INTERFACE_IMPLICIT            0 // no need for application to request prior to GetInterface
124#define INTERFACE_EXPLICIT            1 // must be requested explicitly during object creation
125#define INTERFACE_DYNAMIC             2 // can be requested after object creation
126#define INTERFACE_UNAVAILABLE         3 // this interface is not available on objects of this class
127#define INTERFACE_IMPLICIT_PREREALIZE 4 // implicit, and can call GetInterface before Realize
128#define INTERFACE_EXPLICIT_PREREALIZE 5 // explicit, and can call GetInterface before Realize
129// 6 and 7 are reserved for the meaningless DYNAMIC_PREREALIZE and UNAVAILABLE_PREREALIZE
130// note that INTERFACE_OPTIONAL is always re-mapped to one of the above
131#define INTERFACE_PREREALIZE          4 // bit-mask to test for calling GetInterface before Realize
132
133// Profile-specific interfaces
134
135#if USE_PROFILES & USE_PROFILES_BASE
136#define INTERFACE_IMPLICIT_BASE       INTERFACE_IMPLICIT
137#define INTERFACE_EXPLICIT_BASE       INTERFACE_EXPLICIT
138#else
139#define INTERFACE_IMPLICIT_BASE       INTERFACE_UNAVAILABLE
140#define INTERFACE_EXPLICIT_BASE       INTERFACE_UNAVAILABLE
141#endif
142
143#if USE_PROFILES & USE_PROFILES_GAME
144#define INTERFACE_DYNAMIC_GAME        INTERFACE_DYNAMIC
145#define INTERFACE_EXPLICIT_GAME       INTERFACE_EXPLICIT
146#else
147#define INTERFACE_DYNAMIC_GAME        INTERFACE_OPTIONAL
148#define INTERFACE_EXPLICIT_GAME       INTERFACE_OPTIONAL
149#endif
150
151#if USE_PROFILES & USE_PROFILES_MUSIC
152#define INTERFACE_DYNAMIC_MUSIC       INTERFACE_DYNAMIC
153#else
154#define INTERFACE_DYNAMIC_MUSIC       INTERFACE_OPTIONAL
155#endif
156
157#if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
158#define INTERFACE_DYNAMIC_GAME_MUSIC  INTERFACE_DYNAMIC
159#define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_EXPLICIT
160#else
161#define INTERFACE_DYNAMIC_GAME_MUSIC  INTERFACE_OPTIONAL
162#define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_OPTIONAL
163#endif
164
165#if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_PHONE)
166#define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_EXPLICIT
167#else
168#define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_OPTIONAL
169#endif
170
171#if USE_PROFILES & USE_PROFILES_OPTIONAL
172#define INTERFACE_OPTIONAL            INTERFACE_EXPLICIT
173#define INTERFACE_DYNAMIC_OPTIONAL    INTERFACE_DYNAMIC
174#else
175#define INTERFACE_OPTIONAL            INTERFACE_UNAVAILABLE
176#define INTERFACE_DYNAMIC_OPTIONAL    INTERFACE_UNAVAILABLE
177#endif
178
179// Describes how an interface is related to a given object
180
181#define INTERFACE_UNINITIALIZED 0  ///< not available
182#define INTERFACE_INITIALIZED   1  ///< not requested at object creation time
183#define INTERFACE_EXPOSED       2  ///< requested at object creation time
184#define INTERFACE_ADDING_1      3  ///< part 1 of asynchronous AddInterface, pending
185#define INTERFACE_ADDING_2      4  ///< synchronous AddInterface, or part 2 of asynchronous
186#define INTERFACE_ADDED         5  ///< AddInterface has completed
187#define INTERFACE_REMOVING      6  ///< unlocked phase of (synchronous) RemoveInterface
188#define INTERFACE_SUSPENDING    7  ///< suspend in progress
189#define INTERFACE_SUSPENDED     8  ///< suspend has completed
190#define INTERFACE_RESUMING_1    9  ///< part 1 of asynchronous ResumeInterface, pending
191#define INTERFACE_RESUMING_2   10  ///< synchronous ResumeInterface, or part 2 of asynchronous
192#define INTERFACE_ADDING_1A    11  ///< part 1 of asynchronous AddInterface, aborted
193#define INTERFACE_RESUMING_1A  12  ///< part 1 of asynchronous ResumeInterface, aborted
194
195
196// Maps an interface ID to its offset within the class that exposes it
197
198struct iid_vtable {
199    unsigned char mMPH;         // primary MPH for this interface, does not include any aliases
200    unsigned char mInterface;   // relationship of interface to this class
201    /*size_t*/ unsigned short mOffset;
202};
203
204// Per-class const data shared by all instances of the same class
205
206typedef struct {
207    const struct iid_vtable *mInterfaces;   // maps interface index to info about that interface
208    SLuint32 mInterfaceCount;  // number of possible interfaces
209    const signed char *mMPH_to_index;
210    const char * const mName;
211    size_t mSize;
212    // OpenSL ES and OpenMAX AL object IDs come from different ranges, and some objects such as
213    // Engine, Output Mix, LED, and Vibra belong to both APIs, so we keep both object IDs
214    SLuint16 mSLObjectID;   // OpenSL ES object ID
215    XAuint16 mXAObjectID;   // OpenMAX AL object ID
216    // hooks
217    AsyncHook mRealize;
218    AsyncHook mResume;
219    VoidHook mDestroy;
220    PreDestroyHook mPreDestroy;
221} ClassTable;
222
223// BufferHeader describes each element of a BufferQueue, other than the data
224typedef struct {
225    const void *mBuffer;
226    SLuint32 mSize;
227} BufferHeader;
228
229#ifdef ANDROID
230// Holds information about all commands that can be passed alongside an MPEG-2 TS buffer
231// Is used with buffers of type kAndroidBufferTypeMpeg2Ts
232typedef struct {
233    SLuint32 mTsCmdCode;
234    SLAuint64 mPts;
235} Mpeg2TsCommands;
236
237// Union of the different structures to hold items stored in an AdvancedBufferHeader
238//   when an item comes from an AndroidBufferQueue as the data source, it's a command
239//   when an item is output to an AndroidBufferQueue as the data sink, it's a message (or metadata)
240typedef union {
241    Mpeg2TsCommands mTsCmdData;
242} AdvancedBufferItems;
243
244// AdvancedBufferHeader describes each element of an AndroidBufferQueue, other than the data
245//  and associated messages
246typedef struct {
247    const void *mDataBuffer;
248    SLuint32 mDataSize;
249    SLuint32 mDataSizeConsumed;
250    AdvancedBufferItems mItems;
251    const void *mBufferContext;
252    SLuint32 mBufferState;
253} AdvancedBufferHeader;
254#endif
255
256#ifdef USE_SNDFILE
257
258#define SndFile_BUFSIZE 512     // in 16-bit samples
259#define SndFile_NUMBUFS 2
260
261struct SndFile {
262    // save URI also?
263    SLchar *mPathname;
264    SNDFILE *mSNDFILE;
265    SF_INFO mSfInfo;
266    pthread_mutex_t mMutex; // protects mSNDFILE only
267    SLboolean mEOF;         // sf_read returned zero sample frames
268    SLuint32 mWhich;        // which buffer to use next
269    short mBuffer[SndFile_BUFSIZE * SndFile_NUMBUFS];
270};
271
272#endif // USE_SNDFILE
273
274#include "data.h"
275#include "itfstruct.h"
276#include "classes.h"
277
278struct MPH_init {
279    VoidHook mInit;     // called first to initialize the interface, right after object is allocated
280    // Each interface is initialized regardless whether it is exposed to application.
281    VoidHook mResume;   // called to resume interface after suspension, not currently used
282    VoidHook mDeinit;   // called last when object is about to be destroyed
283    BoolHook mExpose;   // called after initialization, only if interface is exposed to application
284    VoidHook mRemove;   // called by DynamicInterfaceManager::RemoveInterface, and prior to mDeinit
285    // will need a suspend hook when suspend is implemented
286};
287
288extern /*static*/ int IID_to_MPH(const SLInterfaceID iid);
289extern /*static*/ const struct MPH_init MPH_init_table[MPH_MAX];
290extern SLresult checkInterfaces(const ClassTable *clazz,
291    SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds,
292    const SLboolean *pInterfaceRequired, unsigned *pExposedMask);
293extern IObject *construct(const ClassTable *clazz,
294    unsigned exposedMask, SLEngineItf engine);
295extern const ClassTable *objectIDtoClass(SLuint32 objectID);
296extern const struct SLInterfaceID_ SL_IID_array[MPH_MAX];
297extern SLuint32 IObjectToObjectID(IObject *object);
298extern void IObject_Publish(IObject *thiz);
299extern void IObject_Destroy(SLObjectItf self);
300
301// Map an interface to it's "object ID" (which is really a class ID).
302// Note: this operation is undefined on IObject, as it lacks an mThis.
303// If you have an IObject, then use IObjectToObjectID directly.
304
305#define InterfaceToObjectID(thiz) IObjectToObjectID((thiz)->mThis)
306
307// Map an interface to it's corresponding IObject.
308// Note: this operation is undefined on IObject, as it lacks an mThis.
309// If you have an IObject, then you're done -- you already have what you need.
310
311#define InterfaceToIObject(thiz) ((thiz)->mThis)
312
313#define InterfaceToCAudioPlayer(thiz) (((CAudioPlayer*)InterfaceToIObject(thiz)))
314
315#define InterfaceToCAudioRecorder(thiz) (((CAudioRecorder*)InterfaceToIObject(thiz)))
316
317#define InterfaceToCAudioRecorder(thiz) (((CAudioRecorder*)InterfaceToIObject(thiz)))
318
319#define InterfaceToCMediaPlayer(thiz) (((CMediaPlayer*)InterfaceToIObject(thiz)))
320
321#ifdef ANDROID
322#include "android/MediaPlayer_to_android.h"
323#include "android/OutputMix_to_android.h"
324#include "android/AudioPlayer_to_android.h"
325#include "android/AudioRecorder_to_android.h"
326#endif
327
328extern predestroy_t C3DGroup_PreDestroy(void *self);
329
330extern SLresult CAudioPlayer_Realize(void *self, SLboolean async);
331extern SLresult CAudioPlayer_Resume(void *self, SLboolean async);
332extern void CAudioPlayer_Destroy(void *self);
333extern predestroy_t CAudioPlayer_PreDestroy(void *self);
334
335extern SLresult CAudioRecorder_Realize(void *self, SLboolean async);
336extern SLresult CAudioRecorder_Resume(void *self, SLboolean async);
337extern void CAudioRecorder_Destroy(void *self);
338extern predestroy_t CAudioRecorder_PreDestroy(void *self);
339
340extern SLresult CEngine_Realize(void *self, SLboolean async);
341extern SLresult CEngine_Resume(void *self, SLboolean async);
342extern void CEngine_Destroy(void *self);
343extern predestroy_t CEngine_PreDestroy(void *self);
344extern void CEngine_Destroyed(CEngine *self);
345
346extern SLresult COutputMix_Realize(void *self, SLboolean async);
347extern SLresult COutputMix_Resume(void *self, SLboolean async);
348extern void COutputMix_Destroy(void *self);
349extern predestroy_t COutputMix_PreDestroy(void *self);
350
351extern SLresult CMediaPlayer_Realize(void *self, SLboolean async);
352extern SLresult CMediaPlayer_Resume(void *self, SLboolean async);
353extern void CMediaPlayer_Destroy(void *self);
354extern predestroy_t CMediaPlayer_PreDestroy(void *self);
355
356#ifdef USE_SDL
357extern void SDL_open(IEngine *thisEngine);
358extern void SDL_close(void);
359#endif
360#define SL_OBJECT_STATE_REALIZING_1  ((SLuint32) 0x4) // async realize on work queue
361#define SL_OBJECT_STATE_REALIZING_2  ((SLuint32) 0x5) // sync realize, or async realize hook
362#define SL_OBJECT_STATE_RESUMING_1   ((SLuint32) 0x6) // async resume on work queue
363#define SL_OBJECT_STATE_RESUMING_2   ((SLuint32) 0x7) // sync resume, or async resume hook
364#define SL_OBJECT_STATE_SUSPENDING   ((SLuint32) 0x8) // suspend in progress
365#define SL_OBJECT_STATE_REALIZING_1A ((SLuint32) 0x9) // abort while async realize on work queue
366#define SL_OBJECT_STATE_RESUMING_1A  ((SLuint32) 0xA) // abort while async resume on work queue
367#define SL_OBJECT_STATE_DESTROYING   ((SLuint32) 0xB) // destroy object when no strong references
368#ifndef ANDROID
369extern void *sync_start(void *arg);
370#endif
371extern SLresult err_to_result(int err);
372
373#ifdef __GNUC__
374#define ctz __builtin_ctz
375#else
376extern unsigned ctz(unsigned);
377#endif
378extern const char * const interface_names[MPH_MAX];
379#include "platform.h"
380#include "attr.h"
381#include "handlers.h"
382#include "trace.h"
383
384#ifdef USE_SNDFILE
385extern void audioPlayerTransportUpdate(CAudioPlayer *audioPlayer);
386#endif
387
388extern SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size);
389extern SLresult IBufferQueue_Clear(SLBufferQueueItf self);
390extern SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self,
391    slBufferQueueCallback callback, void *pContext);
392
393extern bool IsInterfaceInitialized(IObject *thiz, unsigned MPH);
394extern SLresult AcquireStrongRef(IObject *object, SLuint32 expectedObjectID);
395extern void ReleaseStrongRef(IObject *object);
396extern void ReleaseStrongRefAndUnlockExclusive(IObject *object);
397
398extern COutputMix *CAudioPlayer_GetOutputMix(CAudioPlayer *audioPlayer);
399extern SLresult IEngineCapabilities_QueryLEDCapabilities(SLEngineCapabilitiesItf self,
400    SLuint32 *pIndex, SLuint32 *pLEDDeviceID, SLLEDDescriptor *pDescriptor);
401extern SLresult IEngineCapabilities_QueryVibraCapabilities(SLEngineCapabilitiesItf self,
402    SLuint32 *pIndex, SLuint32 *pVibraDeviceID, SLVibraDescriptor *pDescriptor);
403
404extern CEngine *theOneTrueEngine;
405extern pthread_mutex_t theOneTrueMutex;
406extern unsigned theOneTrueRefCount;
407
408extern LI_API SLresult liCreateEngine(SLObjectItf *pEngine, SLuint32 numOptions,
409    const SLEngineOption *pEngineOptions, SLuint32 numInterfaces,
410    const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired,
411    const ClassTable *pCEngine_class);
412extern LI_API SLresult liQueryNumSupportedInterfaces(SLuint32 *pNumSupportedInterfaces,
413        const ClassTable *clazz);
414extern LI_API SLresult liQuerySupportedInterfaces(SLuint32 index, SLInterfaceID *pInterfaceId,
415        const ClassTable *clazz);
416
417// The EnqueueAsyncCallback macros provide a safe way to asynchronously call an application-level
418// callback handler that is permitted to do almost anything, including block.  This is intended
419// primarily for "notification" callbacks such as play head progress.  Do not use for callbacks
420// which must be synchronous, such as buffer queue completions.  The enqueue may fail if
421// the callback queue is full.  This almost always indicates an application error such as blocking
422// for an excessive time within a callback handler or requesting too frequent callbacks.  The
423// recommended recovery is to either retry later, or log a warning or error as appropriate.
424// If the callback absolutely must be called, then you should be calling it directly instead.
425// Example usage:
426//  CAudioPlayer *ap;
427//  SLresult result = EnqueueAsyncCallback_ppi(ap, playCallback, &ap->mPlay.mItf, playContext,
428//       SL_PLAYEVENT_HEADATEND);
429//  if (SL_RESULT_SUCCESS != result) {
430//    LOGW("Callback %p(%p, %p, SL_PLAYEVENT_HEADATEND) dropped", playCallback, &ap->mPlay.mItf,
431//        playContext);
432//  }
433// which replaces:
434//  (*playCallback)(&ap->mPlay.mItf, playContext, SL_PLAYEVENT_HEADATEND);
435#define EnqueueAsyncCallback_ppi(object, handler, p1, p2, i1) \
436        ThreadPool_add_ppi(&(object)->mObject.mEngine->mThreadPool, \
437            (ClosureHandler_ppi) (handler), (p1), (p2), (i1))
438#define EnqueueAsyncCallback_ppii(object, handler, p1, p2, i1, i2) \
439        ThreadPool_add_ppii(&(object)->mObject.mEngine->mThreadPool, \
440            (ClosureHandler_ppii) (handler), (p1), (p2), (i1), (i2))
441#define EnqueueAsyncCallback_piipp(object, handler, p1, i1, i2, p2, p3) \
442        ThreadPool_add_piipp(&(object)->mObject.mEngine->mThreadPool, \
443            (ClosureHandler_piipp) (handler), (p1), (i1), (i2), (p2), (p3))
444