intbufq.c revision 58432eb9cea995c69b4f905e68b38c1b8216edeb
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17/* interactive buffer queue test program */
18
19#ifdef ANDROID
20#define USE_ANDROID_SIMPLE_BUFFER_QUEUE     // change to #undef for compatibility testing
21#endif
22
23#include <assert.h>
24#include <math.h>
25#include <stdio.h>
26#include <stdlib.h>
27#include <unistd.h>
28#include "SLES/OpenSLES.h"
29#ifdef USE_ANDROID_SIMPLE_BUFFER_QUEUE
30#include "SLES/OpenSLES_Android.h"
31#endif
32#include "getch.h"
33
34#ifdef USE_ANDROID_SIMPLE_BUFFER_QUEUE
35#define DATALOCATOR_BUFFERQUEUE SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE
36#define IID_BUFFERQUEUE SL_IID_ANDROIDSIMPLEBUFFERQUEUE
37#define BufferQueueItf SLAndroidSimpleBufferQueueItf
38#define BufferQueueState SLAndroidSimpleBufferQueueState
39#define INDEX index
40#else
41#define DATALOCATOR_BUFFERQUEUE SL_DATALOCATOR_BUFFERQUEUE
42#define IID_BUFFERQUEUE SL_IID_BUFFERQUEUE
43#define BufferQueueItf SLBufferQueueItf
44#define BufferQueueState SLBufferQueueState
45#define INDEX playIndex
46#endif
47
48#define checkResult(r) do { if ((r) != SL_RESULT_SUCCESS) fprintf(stderr, "error %d at %s:%d\n", \
49    (int) r, __FILE__, __LINE__); } while (0)
50
51typedef struct {
52    short left;
53    short right;
54} frame_t;
55
56#define SINE_FRAMES (44100*5)
57frame_t sine[SINE_FRAMES];
58
59#define SQUARE_FRAMES (44100*5)
60frame_t square[SQUARE_FRAMES];
61
62#define SAWTOOTH_FRAMES (44100*5)
63frame_t sawtooth[SAWTOOTH_FRAMES];
64
65#define HALF_FRAMES (44100*5)
66frame_t half[HALF_FRAMES];
67
68BufferQueueItf expectedCaller = NULL;
69void *expectedContext = NULL;
70
71static void callback(BufferQueueItf caller, void *context)
72{
73    putchar('.');
74    if (caller != expectedCaller)
75        printf("caller %p expected %p\r\n", caller, expectedCaller);
76    if (context != expectedContext)
77        printf("context %p expected %p\r\n", context, expectedContext);
78    fflush(stdout);
79}
80
81int main(int argc, char **argv)
82{
83    SLresult result;
84
85    // create engine
86    SLObjectItf engineObject;
87    result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
88    checkResult(result);
89    result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
90    checkResult(result);
91    SLEngineItf engineEngine;
92    result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
93    checkResult(result);
94
95    // create output mix
96    SLObjectItf outputmixObject;
97    result = (*engineEngine)->CreateOutputMix(engineEngine, &outputmixObject, 0, NULL, NULL);
98    checkResult(result);
99    result = (*outputmixObject)->Realize(outputmixObject, SL_BOOLEAN_FALSE);
100    checkResult(result);
101
102    // create audio player
103    SLDataSource audiosrc;
104    SLDataSink audiosnk;
105    SLDataFormat_PCM pcm;
106    SLDataLocator_OutputMix locator_outputmix;
107    SLDataLocator_BufferQueue locator_bufferqueue;
108    locator_bufferqueue.locatorType = DATALOCATOR_BUFFERQUEUE;
109    locator_bufferqueue.numBuffers = 255;
110    locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
111    locator_outputmix.outputMix = outputmixObject;
112    pcm.formatType = SL_DATAFORMAT_PCM;
113    pcm.numChannels = 2;
114    pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
115    pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
116    pcm.containerSize = 16;
117    pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
118    pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
119    audiosrc.pLocator = &locator_bufferqueue;
120    audiosrc.pFormat = &pcm;
121    audiosnk.pLocator = &locator_outputmix;
122    audiosnk.pFormat = NULL;
123    SLObjectItf playerObject;
124    SLInterfaceID ids[2] = {IID_BUFFERQUEUE, SL_IID_MUTESOLO};
125    SLboolean flags[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
126    result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk,
127            2, ids, flags);
128    checkResult(result);
129    result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
130    checkResult(result);
131    SLPlayItf playerPlay;
132    result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
133    checkResult(result);
134    BufferQueueItf playerBufferqueue;
135    result = (*playerObject)->GetInterface(playerObject, IID_BUFFERQUEUE, &playerBufferqueue);
136    checkResult(result);
137    SLMuteSoloItf playerMuteSolo;
138    result = (*playerObject)->GetInterface(playerObject, SL_IID_MUTESOLO, &playerMuteSolo);
139    checkResult(result);
140    SLuint8 numChannels = 123;
141    result = (*playerMuteSolo)->GetNumChannels(playerMuteSolo, &numChannels);
142    assert(2 == numChannels);
143    SLuint32 state;
144    state = SL_PLAYSTATE_PLAYING;
145    result = (*playerPlay)->SetPlayState(playerPlay, state);
146    checkResult(result);
147
148    unsigned i;
149    float pi2 = 3.14*2;
150    float hz = 441;
151    float sr = 44100;
152    for (i = 0; i < SINE_FRAMES; ++i) {
153        sine[i].left = sin((float) (i  / (sr / hz)) * pi2 ) * 32000.0;
154        sine[i].right = sine[i].left;
155    }
156    for (i = 0; i < SQUARE_FRAMES; ++i) {
157        square[i].left = (i % (unsigned) (sr / hz)) < 50 ? 32767 : -32768;
158        square[i].right = square[i].left;
159    }
160    for (i = 0; i < SAWTOOTH_FRAMES; ++i) {
161        sawtooth[i].left = ((((int) (i % (unsigned) (sr / hz))) - 50) / 100.0) * 60000.0 - 30000.0;
162        sawtooth[i].right = sawtooth[i].left;
163    }
164    for (i = 0; i < HALF_FRAMES; ++i) {
165        half[i].left = sine[i].left;
166        half[i].right = sawtooth[i].right / 2;
167    }
168
169    set_conio_terminal_mode();
170    int in_count = 0;
171    unsigned count = 0;
172    for (;;) {
173        usleep(10000);
174        if (kbhit()) {
175            frame_t *buffer;
176            unsigned size;
177            BufferQueueState bufqstate;
178            int ch = getch();
179            switch (ch) {
180            case '0' ... '9':
181                if (in_count) {
182                    count = count * 10 + (ch - '0');
183                } else {
184                    count = ch - '0';
185                    in_count = 1;
186                }
187                continue;
188            case 'i':
189                buffer = sine;
190                size = sizeof(sine);
191                goto enqueue;
192            case 'q':
193                buffer = square;
194                size = sizeof(square);
195                goto enqueue;
196            case 'h':
197                buffer = half;
198                size = sizeof(half);
199                goto enqueue;
200            case 'r':
201                if (in_count) {
202                    expectedCaller = playerBufferqueue;
203                    expectedContext = (void *) count;
204                } else {
205                    expectedCaller = NULL;
206                    expectedContext = (void *) NULL;
207                }
208                result = (*playerBufferqueue)->RegisterCallback(playerBufferqueue, in_count ?
209                    callback : NULL, expectedContext);
210                checkResult(result);
211                break;
212            case 'a':
213                buffer = sawtooth;
214                size = sizeof(sawtooth);
215enqueue:
216                for (i = 0; i < (in_count ? count : 1); ++i) {
217                    result = (*playerBufferqueue)->Enqueue(playerBufferqueue, buffer, size);
218                    checkResult(result);
219                }
220                break;
221            case 'c':
222                result = (*playerBufferqueue)->Clear(playerBufferqueue);
223                checkResult(result);
224                putchar('\r');
225                result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate);
226                checkResult(result);
227                if (bufqstate.count != 0)
228                    printf("\rcount=%u\r\n", (unsigned) bufqstate.count);
229#if 0
230                putchar('\r');
231                putchar('\n');
232#endif
233                fflush(stdout);
234                break;
235            case 'g':
236                result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate);
237                checkResult(result);
238                printf("\rplayIndex=%u\r\n", (unsigned) bufqstate.INDEX);
239                printf("count=%u\r\n", (unsigned) bufqstate.count);
240                break;
241            case 'p':
242                state = SL_PLAYSTATE_PAUSED;
243                goto setplaystate;
244            case 's':
245                state = SL_PLAYSTATE_STOPPED;
246                goto setplaystate;
247            case 'P':
248                state = SL_PLAYSTATE_PLAYING;
249setplaystate:
250                result = (*playerPlay)->SetPlayState(playerPlay, state);
251                checkResult(result);
252                SLuint32 newstate;
253                result = (*playerPlay)->GetPlayState(playerPlay, &newstate);
254                checkResult(result);
255                if (newstate != state)
256                    printf("\rSetPlayState(%u) -> GetPlayState(%u)\r\n", (unsigned) state,
257                        (unsigned) newstate);
258#if 0
259                putchar('\r');
260                putchar('\n');
261                fflush(stdout);
262#endif
263                checkResult(result);
264                break;
265            case 'x':
266                goto out;
267            default:
268                putchar('?');
269                fflush(stdout);
270                break;
271            }
272            in_count = 0;
273        }
274    }
275
276out:
277    (*playerObject)->Destroy(playerObject);
278    (*outputmixObject)->Destroy(outputmixObject);
279    (*engineObject)->Destroy(engineObject);
280    return EXIT_SUCCESS;
281}
282