Lines Matching defs:positionLoc

372 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
391 gl.enableVertexAttribArray (positionLoc);
392 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
412 gl.disableVertexAttribArray (positionLoc);
500 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
517 gl.enableVertexAttribArray (positionLoc);
534 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
564 gl.disableVertexAttribArray (positionLoc);
619 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
636 gl.enableVertexAttribArray (positionLoc);
643 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
660 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
675 gl.disableVertexAttribArray (positionLoc);
769 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
785 gl.enableVertexAttribArray (positionLoc);
791 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
810 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
827 gl.disableVertexAttribArray (positionLoc);
882 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
898 gl.enableVertexAttribArray (positionLoc);
904 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
923 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
940 gl.disableVertexAttribArray (positionLoc);
999 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1015 gl.enableVertexAttribArray (positionLoc);
1020 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
1037 gl.disableVertexAttribArray (positionLoc);
1121 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1136 gl.enableVertexAttribArray (positionLoc);
1148 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]);
1164 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]);
1174 gl.disableVertexAttribArray (positionLoc);