Lines Matching defs:m_numBindings

246 	glw::GLint							m_numBindings;
278 , m_numBindings (0)
334 m_numBindings = 1;
340 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_MULTIPLE_INSTANCES, maxUnits));
347 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_ARRAY_SIZE, maxUnits));
355 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits < m_numBindings) )
357 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentUnits < m_numBindings) )
359 if ( (m_shaderType == SHADERTYPE_BOTH) && (maxCombinedUnits < m_numBindings*2) )
363 if (numBindingPoints < m_numBindings)
477 for (int ndx = 0; ndx < m_numBindings; ++ndx)
498 const glw::GLint binding = rnd.getInt(minBindingPoint, numBindingPoints-m_numBindings);
499 for (int ndx = 0; ndx < m_numBindings; ++ndx)
506 const glw::GLint binding = numBindingPoints-m_numBindings;
507 for (int ndx = 0; ndx < m_numBindings; ++ndx)
611 glw::GLint m_numBindings;
640 , m_numBindings (0)
695 m_numBindings = 1;
706 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_ARRAY_SIZE, maxUnits-1));
712 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_ARRAY_SIZE, maxUnits));
721 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits < m_numBindings) )
723 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentUnits < m_numBindings) )
725 if ( (m_shaderType == SHADERTYPE_BOTH) && (maxCombinedUnits < m_numBindings*2) )
729 if (numBindingPoints < m_numBindings)
731 if (m_errorType == ERRORTYPE_CONTRADICTORY && numBindingPoints == m_numBindings)
793 m_vertexShaderBinding.push_back(numBindingPoints+1-m_numBindings);
794 m_fragmentShaderBinding.push_back(numBindingPoints+1-m_numBindings);
800 const glw::GLint binding = -rnd.getInt(1, m_numBindings);
819 for (int ndx = 1; ndx < m_numBindings; ++ndx)
875 m_textures = std::vector<glw::GLuint>(m_numBindings, 0);
908 const int iterations = m_numBindings;
949 const int numDeclarations = arrayInstance ? 1 : m_numBindings;
955 << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
959 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx)
1072 const int numDeclarations = arrayInstance ? 1 : m_numBindings;
1078 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1080 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1084 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx)
1173 m_textures = std::vector<glw::GLuint>(m_numBindings, 0);
1180 gl.genTextures(m_numBindings, &m_textures[0]);
1204 const int iterations = m_numBindings;
1281 const int numDeclarations = (arrayInstance ? 1 : m_numBindings);
1287 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1291 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx)
1371 const int numDeclarations = (arrayInstance ? 1 : m_numBindings);
1377 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1379 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1383 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx)
1461 m_buffers = std::vector<glw::GLuint>(m_numBindings, 0);
1498 const int iterations = m_numBindings;
1542 const int numDeclarations = (arrayInstance ? 1 : m_numBindings);
1552 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
1556 for (int bindNdx = 0; bindNdx < m_numBindings*2; ++bindNdx) // Multiply by two to cover cases for both colors for each UBO
1612 const int numDeclarations = (arrayInstance ? 1 : m_numBindings);
1622 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
1629 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
1633 for (int bindNdx = 0; bindNdx < m_numBindings*2; ++bindNdx) // Multiply by two to cover cases for both colors for each UBO
1696 m_buffers = std::vector<glw::GLuint>(m_numBindings, 0);
1734 const int iterations = m_numBindings;
1777 const int numDeclarations = (arrayInstance ? 1 : m_numBindings);
1787 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
1791 for (int bindNdx = 0; bindNdx < m_numBindings*2; ++bindNdx) // Multiply by two to cover cases for both colors for each UBO
1847 const int numDeclarations = (arrayInstance ? 1 : m_numBindings);
1857 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
1864 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
1868 for (int bindNdx = 0; bindNdx < m_numBindings*2; ++bindNdx) // Multiply by two to cover cases for both colors for each UBO