Lines Matching refs:texture
25 * Return the native ID or handle to the texture, depending on the
26 * platform. e.g. on OpenGL, return the texture ID.
31 * This function indicates that the texture parameters (wrap mode, filtering, ...) have been
64 // for this texture if the texture is power of two sized.
74 * Represents a texture that is intended to be accessed in device coords with an offset.
84 GrDeviceCoordTexture(GrTexture* texture, const SkIPoint& offset)
85 : fTexture(SkSafeRef(texture))
100 GrTexture* texture() const { return fTexture.get(); }
102 GrTexture* setTexture(GrTexture* texture) {
103 fTexture.reset(SkSafeRef(texture));
104 return texture;