Lines Matching refs:top
253 int verticalIntersect(double axisIntercept, double top, double bottom, bool flipped) {
254 addExactVerticalEndPoints(top, bottom, axisIntercept);
256 addNearVerticalEndPoints(top, bottom, axisIntercept);
263 double lineT = (pt.fY - top) / (bottom - top);
329 void addExactVerticalEndPoints(double top, double bottom, double x) {
331 double lineT = SkDLine::ExactPointV(fQuad[qIndex], top, bottom, x);
340 void addNearVerticalEndPoints(double top, double bottom, double x) {
346 double lineT = SkDLine::NearPointV(fQuad[qIndex], top, bottom, x);
414 int SkIntersections::vertical(const SkDQuad& quad, double top, double bottom, double x,
416 SkDLine line = {{{ x, top }, { x, bottom }}};
418 return q.verticalIntersect(x, top, bottom, flipped);