Lines Matching refs:fY
45 SkDPoint result = { one_t * fPts[0].fX + t * fPts[1].fX, one_t * fPts[0].fY + t * fPts[1].fY };
61 || !AlmostBetweenUlps(fPts[0].fY, xy.fY, fPts[1].fY)) {
66 double denom = len.fX * len.fX + len.fY * len.fY; // see DLine intersectRay
68 double numer = len.fX * ab0.fX + ab0.fY * len.fY;
76 double tiniest = SkTMin(SkTMin(SkTMin(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
77 double largest = SkTMax(SkTMax(SkTMax(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
93 double denom = len.fX * len.fX + len.fY * len.fY; // see DLine intersectRay
95 double numer = len.fX * ab0.fX + ab0.fY * len.fY;
100 double tiniest = SkTMin(SkTMin(SkTMin(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
101 double largest = SkTMax(SkTMax(SkTMax(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
107 if (xy.fY == y) {
119 if (!AlmostBequalUlps(xy.fY, y)) {
129 SkDVector distU = {xy.fY - y, xy.fX - realPtX};
130 double distSq = distU.fX * distU.fX + distU.fY * distU.fY;
143 if (xy.fY == top) {
146 if (xy.fY == bottom) {
157 if (!AlmostBetweenUlps(top, xy.fY, bottom)) {
160 double t = (xy.fY - top) / (bottom - top);
164 SkDVector distU = {xy.fX - x, xy.fY - realPtY};
165 double distSq = distU.fX * distU.fX + distU.fY * distU.fY;