Lines Matching defs:RUNNING
81 static final int RUNNING = 1; // Playing normally
108 * when the animation playing state transitions from STOPPED to RUNNING or
189 * STOPPED, RUNNING, SEEKED.
635 if (mPlayingState != RUNNING) {
1179 return (mPlayingState == RUNNING || mRunning);
1197 if (mPlayingState == RUNNING) {
1312 mPlayingState = RUNNING;
1325 if (mPlayingState == RUNNING && adjustment > 0) {
1349 case RUNNING:
1399 mPlayingState = RUNNING;