Lines Matching refs:yAdj
179 * @param yAdj Offset to apply to the Y axis. If gravity is TOP this pushes
187 int xAdj, int yAdj, Rect outRect) {
232 + ((container.bottom - container.top - h)/2) + yAdj;
245 outRect.top = container.top + yAdj;
255 outRect.bottom = container.bottom - yAdj;
265 outRect.top = container.top + yAdj;
266 outRect.bottom = container.bottom + yAdj;
285 * @param yAdj Offset to apply to the Y axis. If gravity is TOP this pushes
297 int xAdj, int yAdj, Rect outRect, int layoutDirection) {
299 apply(absGravity, w, h, container, xAdj, yAdj, outRect);