Lines Matching refs:renderer
106 * Plays back all of the draw ops recorded into batches to the renderer.
107 * Adjusts the state of the renderer as necessary, and restores it when complete
109 void flush(OpenGLRenderer& renderer, Rect& dirty);
111 void addClip(OpenGLRenderer& renderer, ClipOp* op);
112 void addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount);
113 void addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount);
114 void addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);
120 void addDrawOp(OpenGLRenderer& renderer, DrawOp* op);
141 void storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op);
142 void storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);