Lines Matching refs:texCoords
661 // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
671 Rect texCoords(0, 0, 1, 1);
672 ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords);
674 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
675 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
676 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
678 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
679 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
680 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
715 void uvMap(OpenGLRenderer& renderer, Rect& texCoords) {
717 mEntry->uvMapper.map(texCoords);