Lines Matching refs:colors
645 * quad is used to multiply the colors in the frame buffer. This is achieved by
1044 uint32_t colors[] = {
1059 paint.setColor(colors[offset + (i & 0x1)]);
1575 const float* vertices, const int* colors, const SkPaint* paint) {
1591 if (!colors) {
1595 colors = tempColors.get();
1621 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1622 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
1623 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1625 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1626 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1627 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);