Lines Matching defs:nPenY
146 int nPenY = y + glyph->mBitmapTop;
148 if (bounds->bottom > nPenY) {
149 bounds->bottom = nPenY;
157 if (bounds->top < nPenY + height) {
158 bounds->top = nPenY + height;
168 float nPenY = y + glyph->mBitmapTop + height;
175 mState->appendMeshQuad(nPenX, nPenY, u1, v2,
176 nPenX + width, nPenY, u2, v2,
177 nPenX + width, nPenY - height, u2, v1,
178 nPenX, nPenY - height, u1, v1, glyph->mCacheTexture);