Lines Matching refs:GLsizei

27 void glGenCommon(GLsizei n, GLuint *buffers) {
35 void glGenBuffers(GLsizei n, GLuint *buffers) {
39 void glGenFramebuffers(GLsizei n, GLuint *framebuffers) {
43 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {
47 void glGenTextures(GLsizei n, GLuint *textures) {
74 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
89 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
174 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {}
175 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {}
176 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {}
177 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {}
179 void glDeleteBuffers(GLsizei n, const GLuint *buffers) {}
180 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {}
182 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {}
184 void glDeleteTextures(GLsizei n, const GLuint *textures) {}
190 void glDrawArrays(GLenum mode, GLint first, GLsizei count) {}
191 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) {}
207 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {}
209 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {}
211 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {}
212 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {}
213 void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {}
220 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {}
225 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {}
227 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) {}
229 void glUniform1iv(GLint location, GLsizei count, const GLint *value) {}
231 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) {}
233 void glUniform2iv(GLint location, GLsizei count, const GLint *value) {}
235 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) {}
237 void glUniform3iv(GLint location, GLsizei count, const GLint *value) {}
239 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) {}
241 void glUniform4iv(GLint location, GLsizei count, const GLint *value) {}
242 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {}
243 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {}
244 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {}
255 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {}
256 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {}
260 void glInsertEventMarkerEXT(GLsizei length, const GLchar *marker) {}
261 void glPushGroupMarkerEXT(GLsizei length, const GLchar *marker) {}
263 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments) {}