Lines Matching refs:GLboolean

43 void GLTrace_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
59 void GLTrace_glDepthMask(GLboolean flag);
82 void GLTrace_glGetBooleanv(GLenum pname, GLboolean * data);
105 GLboolean GLTrace_glIsBuffer(GLuint buffer);
106 GLboolean GLTrace_glIsEnabled(GLenum cap);
107 GLboolean GLTrace_glIsFramebuffer(GLuint framebuffer);
108 GLboolean GLTrace_glIsProgram(GLuint program);
109 GLboolean GLTrace_glIsRenderbuffer(GLuint renderbuffer);
110 GLboolean GLTrace_glIsShader(GLuint shader);
111 GLboolean GLTrace_glIsTexture(GLuint texture);
119 void GLTrace_glSampleCoverage(GLfloat value, GLboolean invert);
151 void GLTrace_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
152 void GLTrace_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
153 void GLTrace_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
164 void GLTrace_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
175 GLboolean GLTrace_glIsQuery(GLuint id);
180 GLboolean GLTrace_glUnmapBuffer(GLenum target);
183 void GLTrace_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
184 void GLTrace_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
185 void GLTrace_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
186 void GLTrace_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
187 void GLTrace_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
188 void GLTrace_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
197 GLboolean GLTrace_glIsVertexArray(GLuint array);
237 GLboolean GLTrace_glIsSync(GLsync sync);
247 GLboolean GLTrace_glIsSampler(GLuint sampler);
259 GLboolean GLTrace_glIsTransformFeedback(GLuint id);
287 GLboolean GLTrace_glIsProgramPipeline(GLuint pipeline);
313 void GLTrace_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
314 void GLTrace_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
315 void GLTrace_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
316 void GLTrace_glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
317 void GLTrace_glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
318 void GLTrace_glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
319 void GLTrace_glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
320 void GLTrace_glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
321 void GLTrace_glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
324 void GLTrace_glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
325 void GLTrace_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
328 void GLTrace_glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
334 void GLTrace_glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
342 void GLTrace_glDebugMessageControlKHR(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
358 GLboolean GLTrace_glUnmapBufferOES(GLenum target);
367 void GLTrace_glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
371 GLboolean GLTrace_glIsVertexArrayOES(GLuint array);
379 void GLTrace_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
393 GLboolean GLTrace_glIsSyncAPPLE(GLsync sync);
408 GLboolean GLTrace_glIsQueryEXT(GLuint id);
424 void GLTrace_glColorMaskiEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
425 GLboolean GLTrace_glIsEnablediEXT(GLenum target, GLuint index);
451 GLboolean GLTrace_glIsProgramPipelineEXT(GLuint pipeline);
469 void GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
470 void GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
471 void GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
482 void GLTrace_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
483 void GLTrace_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
484 void GLTrace_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
485 void GLTrace_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
486 void GLTrace_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
487 void GLTrace_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
521 void GLTrace_glCoverageMaskNV(GLboolean mask);
528 GLboolean GLTrace_glIsFenceNV(GLuint fence);
529 GLboolean GLTrace_glTestFenceNV(GLuint fence);
536 void GLTrace_glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
537 void GLTrace_glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
538 void GLTrace_glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
539 void GLTrace_glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
540 void GLTrace_glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
541 void GLTrace_glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
558 GLboolean GLTrace_glExtIsProgramBinaryQCOM(GLuint program);
639 void GLTrace_glSampleCoveragex(GLclampx value, GLboolean invert);
716 void GLTrace_glSampleCoverageOES(GLfixed value, GLboolean invert);
726 void GLTrace_glSampleCoveragexOES(GLclampx value, GLboolean invert);
730 GLboolean GLTrace_glIsRenderbufferOES(GLuint renderbuffer);
736 GLboolean GLTrace_glIsFramebufferOES(GLuint framebuffer);