Lines Matching refs:mesh
112 summary: How to intepret mesh vertex data
114 Describes the way mesh vertex data is interpreted when rendering
136 Opaque handle to a RenderScript mesh object.
446 arg: rs_mesh ism, "mesh object to render"
448 summary: Draw a mesh
450 Draw a mesh using the current context state.
452 If primitiveIndex is specified, draw part of a mesh using the current context state.
454 If start and len are also specified, draw specified index range of part of a mesh using the current context state.
456 Otherwise the whole mesh is rendered.
677 arg: rs_mesh mesh
687 Computes an axis aligned bounding box of a mesh object
696 arg: rs_mesh mesh
701 rsgMeshComputeBoundingBox(mesh, &x1, &y1, &z1, &x2, &y2, &z2);
715 arg: rs_mesh m, "mesh to get data from"
728 ret: rs_primitive, "primitive describing how the mesh is rendered"
729 arg: rs_mesh m, "mesh to get data from"
734 Returns the primitive describing how a part of the mesh is
742 ret: uint32_t, "number of primitive groups in the mesh. This would include simple primitives as well as allocations containing index data"
743 arg: rs_mesh m, "mesh to get data from"
756 arg: rs_mesh m, "mesh to get data from"
761 Returns an allocation that is part of the mesh and contains
769 ret: uint32_t, "number of allocations in the mesh that contain vertex data"
770 arg: rs_mesh m, "mesh to get data from"
774 Returns the number of allocations in the mesh that contain