Lines Matching defs:face

93                       uint32_t lod, RsAllocationCubemapFace face) {
95 ptr += face * alloc->mHal.drvState.faceOffset;
105 RsAllocationCubemapFace face, uint32_t w, uint32_t h) {
114 t = gFaceOrder[face];
134 for (uint32_t face = 0; face < faceCount; face ++) {
136 const uint8_t *p = GetOffsetPtr(alloc, 0, 0, 0, lod, (RsAllocationCubemapFace)face);
140 t = gFaceOrder[face];
864 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
876 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, 0, lod, face);
906 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, 0, lod, face);
919 Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h);
975 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
985 const uint8_t *src = GetOffsetPtr(alloc, xoff, yoff, 0, lod, face);
1157 static void mip565(const Allocation *alloc, int lod, RsAllocationCubemapFace face) {
1162 uint16_t *oPtr = (uint16_t *)GetOffsetPtr(alloc, 0, y, 0, lod + 1, face);
1163 const uint16_t *i1 = (uint16_t *)GetOffsetPtr(alloc, 0, 0, y*2, lod, face);
1164 const uint16_t *i2 = (uint16_t *)GetOffsetPtr(alloc, 0, 0, y*2+1, lod, face);
1175 static void mip8888(const Allocation *alloc, int lod, RsAllocationCubemapFace face) {
1180 uint32_t *oPtr = (uint32_t *)GetOffsetPtr(alloc, 0, y, 0, lod + 1, face);
1181 const uint32_t *i1 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2, 0, lod, face);
1182 const uint32_t *i2 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2+1, 0, lod, face);
1193 static void mip8(const Allocation *alloc, int lod, RsAllocationCubemapFace face) {
1198 uint8_t *oPtr = GetOffsetPtr(alloc, 0, y, 0, lod + 1, face);
1199 const uint8_t *i1 = GetOffsetPtr(alloc, 0, y*2, 0, lod, face);
1200 const uint8_t *i2 = GetOffsetPtr(alloc, 0, y*2+1, 0, lod, face);
1216 for (uint32_t face = 0; face < numFaces; face ++) {
1220 mip8888(alloc, lod, (RsAllocationCubemapFace)face);
1223 mip565(alloc, lod, (RsAllocationCubemapFace)face);
1226 mip8(alloc, lod, (RsAllocationCubemapFace)face);