Lines Matching defs:draw
84 CameraScreenNail.super.draw(canvas, x, y, width, height);
254 // started. We do not want to draw black frames.
314 DrawClient draw;
316 draw = mDraw;
318 draw.onDraw(canvas, x, y, width, height);
321 public void setDraw(DrawClient draw) {
323 if (draw == null) {
326 mDraw = draw;
333 public void draw(GLCanvas canvas, int x, int y, int width, int height) {
351 // The texture is ready. Fall through to draw darkened
390 // Continue to the normal draw procedure if the animation is