/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.asset; import com.jme3.asset.plugins.AndroidLocator; import com.jme3.asset.plugins.ClasspathLocator; import com.jme3.audio.plugins.AndroidAudioLoader; import com.jme3.texture.Texture; import com.jme3.texture.plugins.AndroidImageLoader; import java.net.URL; import java.util.logging.Level; import java.util.logging.Logger; /** * AndroidAssetManager is an implementation of DesktopAssetManager for Android * * @author larynx */ public class AndroidAssetManager extends DesktopAssetManager { private static final Logger logger = Logger.getLogger(AndroidAssetManager.class.getName()); public AndroidAssetManager() { this(null); } @Deprecated public AndroidAssetManager(boolean loadDefaults) { //this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg")); this(null); } private void registerLoaderSafe(Class loaderClass, String ... extensions) { try { registerLoader(loaderClass, extensions); } catch (Exception e){ logger.log(Level.WARNING, "Failed to load AssetLoader", e); } } /** * AndroidAssetManager constructor * If URL == null then a default list of locators and loaders for android is set * @param configFile */ public AndroidAssetManager(URL configFile) { System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver"); // Set Default Android config registerLocator("", AndroidLocator.class); registerLocator("", ClasspathLocator.class); registerLoader(AndroidImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg"); registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav"); registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m"); registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md"); registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib"); registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o"); registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt"); // Less common loaders (especially on Android) registerLoaderSafe(com.jme3.texture.plugins.DDSLoader.class, "dds"); registerLoaderSafe(com.jme3.texture.plugins.PFMLoader.class, "pfm"); registerLoaderSafe(com.jme3.texture.plugins.HDRLoader.class, "hdr"); registerLoaderSafe(com.jme3.texture.plugins.TGALoader.class, "tga"); registerLoaderSafe(com.jme3.scene.plugins.OBJLoader.class, "obj"); registerLoaderSafe(com.jme3.scene.plugins.MTLLoader.class, "mtl"); registerLoaderSafe(com.jme3.scene.plugins.ogre.MeshLoader.class, "mesh.xml"); registerLoaderSafe(com.jme3.scene.plugins.ogre.SkeletonLoader.class, "skeleton.xml"); registerLoaderSafe(com.jme3.scene.plugins.ogre.MaterialLoader.class, "material"); registerLoaderSafe(com.jme3.scene.plugins.ogre.SceneLoader.class, "scene"); logger.info("AndroidAssetManager created."); } /** * Loads a texture. * * @return */ @Override public Texture loadTexture(TextureKey key) { Texture tex = (Texture) loadAsset(key); // XXX: This will improve performance on some really // low end GPUs (e.g. ones with OpenGL ES 1 support only) // but otherwise won't help on the higher ones. // Strongly consider removing this. tex.setMagFilter(Texture.MagFilter.Nearest); tex.setAnisotropicFilter(0); if (tex.getMinFilter().usesMipMapLevels()) { tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap); } else { tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps); } return tex; } }