/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.replica.replicaisland; public class FrameRateWatcherComponent extends GameComponent { private RenderComponent mRenderComponent; private DrawableObject mDrawable; private float mMaxFrameTime = 1.0f / 30.0f; public FrameRateWatcherComponent() { super(); setPhase(GameComponent.ComponentPhases.THINK.ordinal()); } @Override public void reset() { mRenderComponent = null; mDrawable = null; } @Override public void update(float timeDelta, BaseObject parent) { if (mRenderComponent != null && mDrawable != null) { if (timeDelta > mMaxFrameTime) { mRenderComponent.setDrawable(mDrawable); } else { mRenderComponent.setDrawable(null); } } } public void setup(RenderComponent render, DrawableObject drawable) { mRenderComponent = render; mDrawable = drawable; } }