/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.server.connectivity; import static android.net.NetworkCapabilities.NET_CAPABILITY_VALIDATED; import android.content.Context; import android.net.LinkProperties; import android.net.Network; import android.net.NetworkCapabilities; import android.net.NetworkInfo; import android.net.NetworkMisc; import android.net.NetworkRequest; import android.os.Handler; import android.os.Messenger; import android.util.SparseArray; import com.android.internal.util.AsyncChannel; import com.android.server.ConnectivityService; import com.android.server.connectivity.NetworkMonitor; import java.util.ArrayList; import java.util.Comparator; /** * A bag class used by ConnectivityService for holding a collection of most recent * information published by a particular NetworkAgent as well as the * AsyncChannel/messenger for reaching that NetworkAgent and lists of NetworkRequests * interested in using it. Default sort order is descending by score. */ // States of a network: // -------------------- // 1. registered, uncreated, disconnected, unvalidated // This state is entered when a NetworkFactory registers a NetworkAgent in any state except // the CONNECTED state. // 2. registered, uncreated, connected, unvalidated // This state is entered when a registered NetworkAgent transitions to the CONNECTED state // ConnectivityService will tell netd to create the network and immediately transition to // state #3. // 3. registered, created, connected, unvalidated // If this network can satisfy the default NetworkRequest, then NetworkMonitor will // probe for Internet connectivity. // If this network cannot satisfy the default NetworkRequest, it will immediately be // transitioned to state #4. // A network may remain in this state if NetworkMonitor fails to find Internet connectivity, // for example: // a. a captive portal is present, or // b. a WiFi router whose Internet backhaul is down, or // c. a wireless connection stops transfering packets temporarily (e.g. device is in elevator // or tunnel) but does not disconnect from the AP/cell tower, or // d. a stand-alone device offering a WiFi AP without an uplink for configuration purposes. // 4. registered, created, connected, validated // // The device's default network connection: // ---------------------------------------- // Networks in states #3 and #4 may be used as a device's default network connection if they // satisfy the default NetworkRequest. // A network, that satisfies the default NetworkRequest, in state #4 should always be chosen // in favor of a network, that satisfies the default NetworkRequest, in state #3. // When deciding between two networks, that both satisfy the default NetworkRequest, to select // for the default network connection, the one with the higher score should be chosen. // // When a network disconnects: // --------------------------- // If a network's transport disappears, for example: // a. WiFi turned off, or // b. cellular data turned off, or // c. airplane mode is turned on, or // d. a wireless connection disconnects from AP/cell tower entirely (e.g. device is out of range // of AP for an extended period of time, or switches to another AP without roaming) // then that network can transition from any state (#1-#4) to unregistered. This happens by // the transport disconnecting their NetworkAgent's AsyncChannel with ConnectivityManager. // ConnectivityService also tells netd to destroy the network. // // When ConnectivityService disconnects a network: // ----------------------------------------------- // If a network has no chance of satisfying any requests (even if it were to become validated // and enter state #4), ConnectivityService will disconnect the NetworkAgent's AsyncChannel. // If the network ever for any period of time had satisfied a NetworkRequest (i.e. had been // the highest scoring that satisfied the NetworkRequest's constraints), but is no longer the // highest scoring network for any NetworkRequest, then there will be a 30s pause before // ConnectivityService disconnects the NetworkAgent's AsyncChannel. During this pause the // network is considered "lingering". This pause exists to allow network communication to be // wrapped up rather than abruptly terminated. During this pause if the network begins satisfying // a NetworkRequest, ConnectivityService will cancel the future disconnection of the NetworkAgent's // AsyncChannel, and the network is no longer considered "lingering". public class NetworkAgentInfo implements Comparable { public NetworkInfo networkInfo; // This Network object should always be used if possible, so as to encourage reuse of the // enclosed socket factory and connection pool. Avoid creating other Network objects. // This Network object is always valid. public final Network network; public LinkProperties linkProperties; // This should only be modified via ConnectivityService.updateCapabilities(). public NetworkCapabilities networkCapabilities; public final NetworkMonitor networkMonitor; public final NetworkMisc networkMisc; // Indicates if netd has been told to create this Network. Once created the appropriate routing // rules are setup and routes are added so packets can begin flowing over the Network. // This is a sticky bit; once set it is never cleared. public boolean created; // Set to true if this Network successfully passed validation or if it did not satisfy the // default NetworkRequest in which case validation will not be attempted. // This is a sticky bit; once set it is never cleared even if future validation attempts fail. public boolean everValidated; // The result of the last validation attempt on this network (true if validated, false if not). // This bit exists only because we never unvalidate a network once it's been validated, and that // is because the network scoring and revalidation code does not (may not?) deal properly with // networks becoming unvalidated. // TODO: Fix the network scoring code, remove this, and rename everValidated to validated. public boolean lastValidated; // Whether a captive portal was ever detected on this network. // This is a sticky bit; once set it is never cleared. public boolean everCaptivePortalDetected; // Whether a captive portal was found during the last network validation attempt. public boolean lastCaptivePortalDetected; // Indicates whether the network is lingering. Networks are lingered when they become unneeded // as a result of their NetworkRequests being satisfied by a different network, so as to allow // communication to wrap up before the network is taken down. This usually only happens to the // default network. Lingering ends with either the linger timeout expiring and the network // being taken down, or the network satisfying a request again. public boolean lingering; // This represents the last score received from the NetworkAgent. private int currentScore; // Penalty applied to scores of Networks that have not been validated. private static final int UNVALIDATED_SCORE_PENALTY = 40; // Score for explicitly connected network. // // This ensures that a) the explicitly selected network is never trumped by anything else, and // b) the explicitly selected network is never torn down. private static final int MAXIMUM_NETWORK_SCORE = 100; // The list of NetworkRequests being satisfied by this Network. public final SparseArray networkRequests = new SparseArray(); // The list of NetworkRequests that this Network previously satisfied with the highest // score. A non-empty list indicates that if this Network was validated it is lingered. // NOTE: This list is only used for debugging. public final ArrayList networkLingered = new ArrayList(); public final Messenger messenger; public final AsyncChannel asyncChannel; // Used by ConnectivityService to keep track of 464xlat. public Nat464Xlat clatd; public NetworkAgentInfo(Messenger messenger, AsyncChannel ac, Network net, NetworkInfo info, LinkProperties lp, NetworkCapabilities nc, int score, Context context, Handler handler, NetworkMisc misc, NetworkRequest defaultRequest, ConnectivityService connService) { this.messenger = messenger; asyncChannel = ac; network = net; networkInfo = info; linkProperties = lp; networkCapabilities = nc; currentScore = score; networkMonitor = connService.createNetworkMonitor(context, handler, this, defaultRequest); networkMisc = misc; } /** * Add {@code networkRequest} to this network as it's satisfied by this network. * NOTE: This function must only be called on ConnectivityService's main thread. * @return true if {@code networkRequest} was added or false if {@code networkRequest} was * already present. */ public boolean addRequest(NetworkRequest networkRequest) { if (networkRequests.get(networkRequest.requestId) == networkRequest) return false; networkRequests.put(networkRequest.requestId, networkRequest); return true; } // Does this network satisfy request? public boolean satisfies(NetworkRequest request) { return created && request.networkCapabilities.satisfiedByNetworkCapabilities(networkCapabilities); } public boolean isVPN() { return networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_VPN); } private int getCurrentScore(boolean pretendValidated) { // TODO: We may want to refactor this into a NetworkScore class that takes a base score from // the NetworkAgent and signals from the NetworkAgent and uses those signals to modify the // score. The NetworkScore class would provide a nice place to centralize score constants // so they are not scattered about the transports. // If this network is explicitly selected and the user has decided to use it even if it's // unvalidated, give it the maximum score. Also give it the maximum score if it's explicitly // selected and we're trying to see what its score could be. This ensures that we don't tear // down an explicitly selected network before the user gets a chance to prefer it when // a higher-scoring network (e.g., Ethernet) is available. if (networkMisc.explicitlySelected && (networkMisc.acceptUnvalidated || pretendValidated)) { return MAXIMUM_NETWORK_SCORE; } int score = currentScore; // Use NET_CAPABILITY_VALIDATED here instead of lastValidated, this allows // ConnectivityService.updateCapabilities() to compute the old score prior to updating // networkCapabilities (with a potentially different validated state). if (!networkCapabilities.hasCapability(NET_CAPABILITY_VALIDATED) && !pretendValidated) { score -= UNVALIDATED_SCORE_PENALTY; } if (score < 0) score = 0; return score; } // Get the current score for this Network. This may be modified from what the // NetworkAgent sent, as it has modifiers applied to it. public int getCurrentScore() { return getCurrentScore(false); } // Get the current score for this Network as if it was validated. This may be modified from // what the NetworkAgent sent, as it has modifiers applied to it. public int getCurrentScoreAsValidated() { return getCurrentScore(true); } public void setCurrentScore(int newScore) { currentScore = newScore; } public String toString() { return "NetworkAgentInfo{ ni{" + networkInfo + "} network{" + network + "} lp{" + linkProperties + "} nc{" + networkCapabilities + "} Score{" + getCurrentScore() + "} " + "everValidated{" + everValidated + "} lastValidated{" + lastValidated + "} " + "created{" + created + "} lingering{" + lingering + "} " + "explicitlySelected{" + networkMisc.explicitlySelected + "} " + "acceptUnvalidated{" + networkMisc.acceptUnvalidated + "} " + "everCaptivePortalDetected{" + everCaptivePortalDetected + "} " + "lastCaptivePortalDetected{" + lastCaptivePortalDetected + "} " + "}"; } public String name() { return "NetworkAgentInfo [" + networkInfo.getTypeName() + " (" + networkInfo.getSubtypeName() + ") - " + (network == null ? "null" : network.toString()) + "]"; } // Enables sorting in descending order of score. @Override public int compareTo(NetworkAgentInfo other) { return other.getCurrentScore() - getCurrentScore(); } }