/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.perftest; import android.renderscript.RSSurfaceView; import android.renderscript.RenderScript; import android.app.Activity; import android.content.res.Configuration; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.os.Handler; import android.os.Looper; import android.os.Message; import android.provider.Settings.System; import android.util.Log; import android.view.Menu; import android.view.MenuItem; import android.view.MenuInflater; import android.view.View; import android.view.Window; import android.widget.Button; import android.widget.ListView; import android.app.AlertDialog; import android.content.DialogInterface; import android.widget.Toast; import java.lang.Runtime; public class RsBench extends Activity { private final String TAG = "RsBench"; public RsBenchView mView; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); int iterations = 0; Intent intent = getIntent(); Uri uri = intent.getData(); if (uri != null) { // when lauched from instrumentation String scheme = uri.getScheme(); if ("iterations".equals(scheme)) { iterations = Integer.parseInt(uri.getSchemeSpecificPart()); } } // Create our Preview view and set it as the content of our // Activity mView = new RsBenchView(this); setContentView(mView); mView.setLoops(iterations); } @Override protected void onResume() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity loses focus super.onResume(); mView.resume(); } @Override protected void onPause() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity loses focus super.onPause(); mView.pause(); } @Override public boolean onCreateOptionsMenu(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.loader_menu, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle item selection switch (item.getItemId()) { case R.id.benchmark_all: mView.setBenchmarkMode(-1); mView.suspendRendering(false); return true; case R.id.benchmark_one: mView.suspendRendering(true); AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle("Pick a Test"); builder.setItems(mView.getTestNames(), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int item) { Toast.makeText(getApplicationContext(), "Starting to benchmark: " + mView.getTestNames()[item], Toast.LENGTH_SHORT).show(); mView.setBenchmarkMode(item); mView.suspendRendering(false); } }); builder.show(); return true; case R.id.debug_mode: mView.suspendRendering(true); AlertDialog.Builder debugBuilder = new AlertDialog.Builder(this); debugBuilder.setTitle("Pick a Test"); debugBuilder.setItems(mView.getTestNames(), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int item) { Toast.makeText(getApplicationContext(), "Switching to: " + mView.getTestNames()[item], Toast.LENGTH_SHORT).show(); mView.setDebugMode(item); mView.suspendRendering(false); } }); debugBuilder.show(); return true; default: return super.onOptionsItemSelected(item); } } }