/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.scenegraph; import java.lang.Math; import java.util.ArrayList; import com.android.scenegraph.TextureBase; import android.content.res.Resources; import android.renderscript.*; import android.renderscript.ProgramFragment.Builder; import android.util.Log; /** * @hide */ public class FragmentShader extends Shader { ProgramFragment mProgram; ScriptField_FragmentShader_s mField; public static class Builder { FragmentShader mShader; ProgramFragment.Builder mBuilder; public Builder(RenderScriptGL rs) { mShader = new FragmentShader(); mBuilder = new ProgramFragment.Builder(rs); } public Builder setShader(Resources resources, int resourceID) { mBuilder.setShader(resources, resourceID); return this; } public Builder setShader(String code) { mBuilder.setShader(code); return this; } public Builder setObjectConst(Type type) { mShader.mPerObjConstants = type; return this; } public Builder setShaderConst(Type type) { mShader.mPerShaderConstants = type; return this; } public Builder addShaderTexture(Program.TextureType texType, String name) { mShader.mShaderTextureNames.add(name); mShader.mShaderTextureTypes.add(texType); return this; } public Builder addTexture(Program.TextureType texType, String name) { mShader.mTextureNames.add(name); mShader.mTextureTypes.add(texType); return this; } public FragmentShader create() { if (mShader.mPerShaderConstants != null) { mBuilder.addConstant(mShader.mPerShaderConstants); } if (mShader.mPerObjConstants != null) { mBuilder.addConstant(mShader.mPerObjConstants); } for (int i = 0; i < mShader.mTextureTypes.size(); i ++) { mBuilder.addTexture(mShader.mTextureTypes.get(i), mShader.mTextureNames.get(i)); } for (int i = 0; i < mShader.mShaderTextureTypes.size(); i ++) { mBuilder.addTexture(mShader.mShaderTextureTypes.get(i), mShader.mShaderTextureNames.get(i)); } mShader.mProgram = mBuilder.create(); return mShader; } } public ProgramFragment getProgram() { return mProgram; } ScriptField_ShaderParam_s getTextureParams() { RenderScriptGL rs = SceneManager.getRS(); Resources res = SceneManager.getRes(); if (rs == null || res == null) { return null; } ArrayList paramList; paramList = new ArrayList(); int shaderTextureStart = mTextureTypes.size(); for (int i = 0; i < mShaderTextureNames.size(); i ++) { ShaderParam sp = mSourceParams.get(mShaderTextureNames.get(i)); if (sp != null && sp instanceof TextureParam) { TextureParam p = (TextureParam)sp; ScriptField_ShaderParam_s.Item paramRS = new ScriptField_ShaderParam_s.Item(); paramRS.bufferOffset = shaderTextureStart + i; paramRS.transformTimestamp = 0; paramRS.dataTimestamp = 0; paramRS.data = p.getRSData().getAllocation(); paramList.add(paramRS); } } ScriptField_ShaderParam_s rsParams = null; int paramCount = paramList.size(); if (paramCount != 0) { rsParams = new ScriptField_ShaderParam_s(rs, paramCount); for (int i = 0; i < paramCount; i++) { rsParams.set(paramList.get(i), i, false); } rsParams.copyAll(); } return rsParams; } ScriptField_FragmentShader_s getRSData() { if (mField != null) { return mField; } RenderScriptGL rs = SceneManager.getRS(); Resources res = SceneManager.getRes(); if (rs == null || res == null) { return null; } ScriptField_FragmentShader_s.Item item = new ScriptField_FragmentShader_s.Item(); item.program = mProgram; ScriptField_ShaderParam_s texParams = getTextureParams(); if (texParams != null) { item.shaderTextureParams = texParams.getAllocation(); } linkConstants(rs); if (mPerShaderConstants != null) { item.shaderConst = mConstantBuffer; item.shaderConstParams = mConstantBufferParams.getAllocation(); mProgram.bindConstants(item.shaderConst, 0); } item.objectConstIndex = -1; if (mPerObjConstants != null) { item.objectConstIndex = mPerShaderConstants != null ? 1 : 0; } mField = new ScriptField_FragmentShader_s(rs, 1); mField.set(item, 0, true); return mField; } }