/external/deqp/framework/randomshaders/ |
H A D | rsgShader.cpp | 2 * drawElements Quality Program Random Shader Generator 21 * \brief Shader Class. 67 Shader::Shader (Type type) function in class:rsg::Shader 73 Shader::~Shader (void) 81 void Shader::getOutputs (vector<const Variable*>& outputs) const 93 void Shader::tokenize (GeneratorState& state, TokenStream& str) const 96 if (state.getShader().getType() == Shader::TYPE_FRAGMENT) 115 void Shader [all...] |
H A D | rsgShader.hpp | 4 * drawElements Quality Program Random Shader Generator 23 * \brief Shader Class. 80 class Shader class in namespace:rsg 91 Shader (Type type); 92 ~Shader (void);
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramInterfaceDefinition.cpp | 105 Shader::Shader (glu::ShaderType type, glu::GLSLVersion version) function in class:deqp::gles31::Functional::ProgramInterfaceDefinition::Shader 111 Shader::~Shader (void) 218 bool Shader::isValid (void) const 267 // Shader type specific 455 Shader* Program::addShader (glu::ShaderType type, glu::GLSLVersion version) 459 Shader* shader; 464 shader = new Shader(type, version); 480 const std::vector<Shader*> [all...] |
H A D | es31fProgramInterfaceDefinition.hpp | 63 class Shader class in namespace:deqp::gles31::Functional::ProgramInterfaceDefinition 74 Shader (glu::ShaderType type, glu::GLSLVersion version); 75 ~Shader (void); 77 Shader (const Shader&); 78 Shader& operator= (const Shader&); 93 Shader* addShader (glu::ShaderType type, glu::GLSLVersion version); 98 const std::vector<Shader*>& getShaders (void) const; 120 std::vector<Shader*> m_shader [all...] |
/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.cpp | 38 // Shader 40 Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType) function in class:glu::Shader 50 Shader::Shader (const glw::Functions& gl, ShaderType shaderType) function in class:glu::Shader 60 Shader::~Shader (void) 65 void Shader::setSources (int numSourceStrings, const char* const* sourceStrings, const int* lengths) 78 void Shader::compile (void) 336 m_shaders[shaderType].push_back(new Shader(g [all...] |
H A D | gluShaderProgram.hpp | 23 * \brief Shader and Program helpers. 44 * \brief Shader information (compile status, log, etc.). 48 ShaderType type; //!< Shader type. 49 std::string source; //!< Shader source. 70 * \brief Shader object. 72 class Shader class in namespace:glu 75 Shader (const glw::Functions& gl, ShaderType shaderType); 76 Shader (const RenderContext& renderCtx, ShaderType shaderType); 77 ~Shader (void); 93 Shader (cons [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
H A D | Shader.java | 47 public final class Shader extends NativeObject implements Savable {
class in inherits:NativeObject,Savable 94 * Shader source describes a shader object in OpenGL. Each shader source
155 throw new NullPointerException("Shader source cannot be null");
163 throw new NullPointerException("Shader defines cannot be null");
216 public Shader(String language){
method in class:Shader 217 super(Shader.class);
228 public Shader(){
method in class:Shader 229 super(Shader.class);
232 protected Shader(Shader method in class:Shader [all...] |
/external/deqp/framework/common/ |
H A D | tcuTestLog.hpp | 96 typedef LogShader Shader; typedef in class:tcu::TestLog 118 TestLog& operator<< (const Shader& shader); 430 inline TestLog& TestLog::operator<< (const Shader& shader) { shader.write(*this); return *this; }
|
/external/deqp/executor/ |
H A D | xeTestCaseResult.hpp | 301 class Shader : public Item class in namespace:xe::ri 316 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} function in class:xe::ri::Shader 317 ~Shader (void) {}
|
/external/deqp/modules/egl/ |
H A D | teglGLES2SharingThreadedTests.cpp | 73 class Shader; 89 SharedPtr<Shader> popShader (int index); 90 const SharedPtr<Shader> getShader (int index) const { return m_shaders[index]; } 91 void addShader (SharedPtr<Shader> shader) { m_shaders.push_back(shader); } 102 std::vector<SharedPtr<Shader> > m_shaders; 124 SharedPtr<Shader> GLES2ResourceManager::popShader (int index) 126 SharedPtr<Shader> shader = m_shaders[index]; 1314 class Shader : public Object class in namespace:deqp::egl::GLES2ThreadTest 1317 Shader (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync); 1325 Shader function in class:deqp::egl::GLES2ThreadTest::Shader [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | mtypes.h | 2237 * Shader stages. Note that these will become 5 with tessellation. 3500 struct gl_shader_state Shader; /**< GLSL shader object state */ member in struct:gl_context
|
/external/robolectric/lib/main/ |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |