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/external/eigen/demos/opengl/
H A Dquaternion_demo.cpp76 Vector3f ax0 = (c - mCenters[parents[i]]).normalized(); local
77 Vector3f ax1 = ax0.unitOrthogonal();
79 q.setFromTwoVectors(Vector3f::UnitZ(), ax0); local
83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0)
84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0)

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