Searched defs:bx (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/opengl/libs/ETC1/
H A Detc1.cpp271 int bx = 0; local
273 bx = 2;
277 int xx = bx + x;
355 int bx = 0; local
357 bx = 2;
361 int xx = bx + x;
/frameworks/base/libs/hwui/
H A DPathTessellator.cpp1093 float bx, float by,
1097 float dx = bx - ax;
1100 float d = (cx - bx) * dy - (cy - by) * dx;
1105 pushToVector(outputVertices, bx, by);
1108 float bcx = (bx + cx) * 0.5f;
1118 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
1091 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, const PathApproximationInfo& approximationInfo, Vector<Vertex>& outputVertices, int depth) argument
H A DSpotShadow.cpp228 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument
230 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
H A DOpenGLRenderer.cpp1614 int bx = i; local
1615 int by = bx + 1;
1623 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1626 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1629 left = std::min(left, std::min(vertices[ax], std::min(vertices[bx], vertices[cx])));
1631 right = std::max(right, std::max(vertices[ax], std::max(vertices[bx], vertices[cx])));

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