Searched defs:bx (Results 1 - 4 of 4) sorted by relevance
/frameworks/native/opengl/libs/ETC1/ |
H A D | etc1.cpp | 271 int bx = 0; local 273 bx = 2; 277 int xx = bx + x; 355 int bx = 0; local 357 bx = 2; 361 int xx = bx + x;
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/frameworks/base/libs/hwui/ |
H A D | PathTessellator.cpp | 1093 float bx, float by, 1097 float dx = bx - ax; 1100 float d = (cx - bx) * dy - (cy - by) * dx; 1105 pushToVector(outputVertices, bx, by); 1108 float bcx = (bx + cx) * 0.5f; 1118 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, 1091 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, const PathApproximationInfo& approximationInfo, Vector<Vertex>& outputVertices, int depth) argument
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H A D | SpotShadow.cpp | 228 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument 230 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
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H A D | OpenGLRenderer.cpp | 1614 int bx = i; local 1615 int by = bx + 1; 1623 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 1626 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 1629 left = std::min(left, std::min(vertices[ax], std::min(vertices[bx], vertices[cx]))); 1631 right = std::max(right, std::max(vertices[ax], std::max(vertices[bx], vertices[cx])));
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