/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d10tri/ |
H A D | d3d10tri.cpp | 33 float color[4]; member in struct:vertex
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tri/ |
H A D | d3d11tri.cpp | 33 float color[4]; member in struct:vertex
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/external/mesa3d/src/gallium/tests/graw/ |
H A D | fs-fragcoord.c | 18 float color[4]; member in struct:vertex 61 ve[1].src_offset = Offset(struct vertex, color); 250 printf("frag coord center half-integer (all pixels olive color)\n");
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H A D | fs-frontface.c | 16 float color[4]; member in struct:vertex 83 ve[1].src_offset = Offset(struct vertex, color);
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H A D | fs-write-z.c | 19 float color[4]; member in struct:vertex 87 ve[1].src_offset = Offset(struct vertex, color);
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H A D | tri.c | 16 float color[4]; member in struct:vertex 49 ve[1].src_offset = Offset(struct vertex, color);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_wm_sampler_state.c | 57 * color. The fragment shader will clamp the coordinates, and 60 * clamping to 1.0 gives border color instead of the desired 90 float color[4]; local 93 /* GL specs that border color for depth textures is taken from the 97 color[0] = sampler->BorderColor.f[0]; 98 color[1] = sampler->BorderColor.f[0]; 99 color[2] = sampler->BorderColor.f[0]; 100 color[3] = sampler->BorderColor.f[0]; 102 color[0] = sampler->BorderColor.f[0]; 103 color[ [all...] |
/external/opencv/cvaux/src/ |
H A D | cvprewarp.cpp | 97 int color; local 120 color = icvGetColor( curr_point ); 122 if( color != curr_color ) 125 runs[run_index++] = color; 126 curr_color = color;
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H A D | cvsubdiv2.cpp | 144 CvScalar color = {{0,0,0,0}}; local 151 color = CV_RGB( ptr[2], ptr[1], ptr[0] ); 154 cvFillConvexPoly( dst, buf, count, color );
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/external/robolectric/src/test/java/com/xtremelabs/robolectric/bytecode/ |
H A D | AndroidTranslatorClassIntrumentedTest.java | 89 private int color; field in class:AndroidTranslatorClassIntrumentedTest.ShadowPaintForTests 92 public void setColor(int color) { argument 93 this.color = color; 98 return color;
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/external/skia/bench/ |
H A D | nanobench.h | 27 SkColorType color; member in struct:Config
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/external/skia/experimental/AndroidPathRenderer/ |
H A D | GrAndroidPathRenderer.cpp | 26 GrColor color; member in struct:ColorVertex 75 outVert->color = GrColorPackRGBA(coverage, coverage, coverage, coverage);
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/external/skia/experimental/PdfViewer/ |
H A D | pdf_viewer_main.cpp | 98 static void setup_bitmap(SkBitmap* bitmap, int width, int height, SkColor color) { argument 100 bitmap->eraseColor(color);
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/external/skia/gm/ |
H A D | circles.cpp | 175 SkColor color = rand.nextU(); variable 176 color |= 0xff000000; 177 fPaints[i].setColor(color); 196 SkColor color = rand.nextU(); variable 197 color |= 0xff000000; 198 paint.setColor(color);
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H A D | convexpaths.cpp | 276 SkColor color = rand.nextU(); local 277 color |= 0xff000000; 278 paint.setColor(color);
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H A D | gm.cpp | 50 void GM::setBGColor(SkColor color) { argument 51 fBGColor = color; 64 void GM::drawSizeBounds(SkCanvas* canvas, SkColor color) { argument 69 paint.setColor(color);
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H A D | ovals.cpp | 167 SkColor color = genColor(&rand); variable 168 fPaints[i].setColor(color); 189 SkColor color = genColor(&rand); variable 190 fPaints[i].setColor(color); 206 SkColor color = genColor(&rand); variable 207 fPaints[i].setColor(color); 222 SkColor color = genColor(&rand); variable 223 fPaints[i].setColor(color); 238 SkColor color = genColor(&rand); variable 239 fPaints[i].setColor(color); 263 SkColor color = genColor(&rand); variable [all...] |
H A D | pathopsinverse.cpp | 47 void makePaint(SkPaint* paint, SkColor color) { argument 50 paint->setColor(color);
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/external/skia/include/effects/ |
H A D | SkDropShadowImageFilter.h | 24 SkScalar sigmaX, SkScalar sigmaY, SkColor color, 28 return SkNEW_ARGS(SkDropShadowImageFilter, (dx, dy, sigmaX, sigmaY, color, 23 Create(SkScalar dx, SkScalar dy, SkScalar sigmaX, SkScalar sigmaY, SkColor color, ShadowMode shadowMode, SkImageFilter* input = NULL, const CropRect* cropRect = NULL) argument
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/external/skia/samplecode/ |
H A D | SamplePicture.cpp | 48 static void drawCircle(SkCanvas* canvas, int r, SkColor color) { argument 51 paint.setColor(color);
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/external/skia/src/core/ |
H A D | SkColorFilter.cpp | 13 bool SkColorFilter::asColorMode(SkColor* color, SkXfermode::Mode* mode) const { argument
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/external/skia/src/effects/ |
H A D | SkBlurDrawLooper.cpp | 20 SkBlurDrawLooper::SkBlurDrawLooper(SkColor color, SkScalar sigma, argument 22 this->init(sigma, dx, dy, color, flags); 46 //The SrcIn xfer mode will multiply 'color' by the incoming alpha 55 SkColor color, uint32_t flags) { 59 fBlurColor = color; 66 const SkColor color = buffer.readColor(); local 71 return Create(color, sigma, dx, dy, flags); 164 str->append(" color: "); 54 init(SkScalar sigma, SkScalar dx, SkScalar dy, SkColor color, uint32_t flags) argument
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/external/skia/src/gpu/ |
H A D | GrCommandBuilder.cpp | 22 GrColor color, 36 GrColorIsPMAssert(color); 37 clr->fColor = color; 21 recordClear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* renderTarget) argument
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H A D | GrPathProcessor.h | 21 * The path equivalent of the GP. For now this just manages color. In the long term we plan on 26 static GrPathProcessor* Create(GrColor color, argument 29 return SkNEW_ARGS(GrPathProcessor, (color, viewMatrix, localMatrix)); 40 GrColor color() const { return fColor; } function in class:GrPathProcessor 58 GrPathProcessor(GrColor color, const SkMatrix& viewMatrix, const SkMatrix& localMatrix); 61 * CanCombineOutput will return true if two draws are 'batchable' from a color perspective.
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H A D | GrSoftwarePathRenderer.cpp | 84 GrColor color, 97 target->drawRect(pipelineBuilder, color, SkMatrix::I(), rect, NULL, &invert); 102 target->drawRect(pipelineBuilder, color, SkMatrix::I(), rect, NULL, &invert); 107 target->drawRect(pipelineBuilder, color, SkMatrix::I(), rect, NULL, &invert); 112 target->drawRect(pipelineBuilder, color, SkMatrix::I(), rect, NULL, &invert); 122 GrColor color, 135 draw_around_inv_path(target, pipelineBuilder, color, viewMatrix, devClipBounds, 150 GrSWMaskHelper::DrawToTargetWithPathMask(texture, target, ©, color, viewMatrix, 154 draw_around_inv_path(target, pipelineBuilder, color, viewMatrix, devClipBounds, 82 draw_around_inv_path(GrDrawTarget* target, GrPipelineBuilder* pipelineBuilder, GrColor color, const SkMatrix& viewMatrix, const SkIRect& devClipBounds, const SkIRect& devPathBounds) argument 120 onDrawPath(GrDrawTarget* target, GrPipelineBuilder* pipelineBuilder, GrColor color, const SkMatrix& viewMatrix, const SkPath& path, const GrStrokeInfo& stroke, bool antiAlias) argument
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