Searched defs:colors (Results 76 - 100 of 207) sorted by relevance

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/external/skia/gm/
H A Dimagefiltersscaled.cpp50 SkColor colors[2]; local
51 colors[0] = SK_ColorWHITE;
52 colors[1] = SK_ColorBLACK;
54 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
H A Dmodecolorfilters.cpp21 SkColor colors[] = {color, color}; local
23 return SkGradientShader::CreateLinear(kPts, colors, NULL, 2, SkShader::kClamp_TileMode);
93 SkColor colors[] = { local
125 for (size_t cfc = 0; cfc < SK_ARRAY_COUNT(colors); ++cfc) {
126 SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter(colors[cfc],
132 int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors);
133 SkColor* paintColors = hasShader ? alphas : colors;
H A Droundrects.cpp262 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; variable
266 colors,
268 SK_ARRAY_COUNT(colors),
H A Dsrcmode.cpp27 const SkColor colors[] = { SK_ColorGREEN, SK_ColorBLUE }; local
29 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL,
30 SK_ARRAY_COUNT(colors),
H A Dall_bitmap_configs.cpp111 const SkColor colors[] = { local
122 SkPMColor pmColors[SK_ARRAY_COUNT(colors)];
123 for (size_t i = 0; i < SK_ARRAY_COUNT(colors); ++i) {
124 pmColors[i] = premultiply_color(colors[i]);
H A Dconvex_all_line_paths.cpp265 const SkColor colors[2] = { SK_ColorBLACK, SK_ColorWHITE }; local
278 paint.setColor(colors[i%2]);
H A Dconvexpolyclip.cpp27 SkColor colors[] = { SK_ColorDKGRAY, 0xFF222255, local
46 colors, pos,
47 SK_ARRAY_COUNT(colors),
H A Ddrawbitmaprect.cpp49 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, local
68 colors, pos,
69 SK_ARRAY_COUNT(colors),
H A Ddstreadshuffle.cpp98 static SkColor colors[] = { SK_ColorRED, local
106 int index = nextColor % SK_ARRAY_COUNT(colors);
113 SkColorGetR(colors[index]),
114 SkColorGetG(colors[index]),
115 SkColorGetB(colors[index]));
120 SkColorGetR(colors[index]),
121 SkColorGetG(colors[index]),
122 SkColorGetB(colors[index]));
H A Dgradients_no_texture.cpp135 void construct(const SkColor colors[], const SkScalar pos[], int count) { argument
137 memcpy(fColors, colors, count * sizeof(SkColor));
156 const SkColor colors[] = { local
174 rec->construct(colors, pos, N);
178 const SkColor colors[] = { local
183 rec->construct(colors, NULL, SK_ARRAY_COUNT(colors));
187 const SkColor colors[] = { local
192 const int N = SK_ARRAY_COUNT(colors);
197 rec->construct(colors, po
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/external/skia/samplecode/
H A DSampleDither.cpp35 // SkColor colors[] = { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN, SK_ColorCYAN };
36 SkColor colors[] = { 0x4c737373, 0x4c737373, 0xffffd300 }; local
38 colors, NULL, SK_ARRAY_COUNT(colors));
H A DSampleDitherBitmap.cpp27 SkColor colors[] = { 0xFF000000, 0xFFFF0000 }; local
28 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A DSampleEncode.cpp59 SkPMColor colors[256]; local
62 colors[i] = SkPackARGB32(255-i, 0, 0, 255-i);
64 colors[i] = SkPackARGB32(0xFF, i, 0, 255-i);
67 SkColorTable* ctable = new SkColorTable(colors, 256);
H A DSampleGradients.cpp14 SkColor colors[] = { c0, c1 }; local
16 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
/external/skia/src/core/
H A DSkBitmapProcState_shaderproc.h16 DSTTYPE* SK_RESTRICT colors, int count);
19 DSTTYPE* SK_RESTRICT colors, int count) {
23 SkASSERT(count > 0 && colors != NULL);
68 colors);
69 colors += 1;
18 SCALE_FILTER_NAME(const SkBitmapProcState& s, int x, int y, DSTTYPE* SK_RESTRICT colors, int count) argument
/external/skia/src/images/
H A DSkImageDecoder_wbmp.cpp121 const SkPMColor colors[] = { SK_ColorBLACK, SK_ColorWHITE }; local
122 SkColorTable* ct = SkNEW_ARGS(SkColorTable, (colors, 2));
/external/skia/tests/
H A DGradientTest.cpp19 const SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local
21 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
144 SkColor colors[] = { SK_ColorBLUE, SK_ColorBLUE }; local
147 colors,
/external/deqp/modules/gles2/functional/
H A Des2fShaderFragDataTests.cpp161 const float colors[] = local
174 glu::va::Float("a_color", 4, 4, 0, &colors[0]),
/external/deqp/modules/gles3/functional/
H A Des3fShaderFragDataTests.cpp161 const float colors[] = local
174 glu::va::Float("a_color", 4, 4, 0, &colors[0]),
263 const float colors[] = local
275 glu::va::Float("a_color", 4, 4, 0, &colors[0])
/external/mesa3d/src/gallium/auxiliary/vl/
H A Dvl_compositor.h72 struct vertex4f colors[4]; member in struct:vl_compositor_layer
216 struct vertex4f *colors);
/external/mesa3d/src/gallium/drivers/nv50/
H A Dnv50_program.h86 uint32_t colors; /* 0x1904 */ member in struct:nv50_program::__anon12093
H A Dnv50_shader_state.c347 uint32_t colors = fp->fp.colors; local
377 colors |= m << 8; /* adjust BFC0 id */
391 colors += m - 4; /* adjust FFC0 id */
417 colors |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
465 PUSH_DATA (push, colors);
475 nv50->state.semantic_color = colors;
/external/selinux/libselinux/src/
H A Dsetrans_client.c226 static int raw_context_to_color(const char *raw, char **colors) argument
240 ret = receive_response(fd, RAW_CONTEXT_TO_COLOR, colors, &ret_val);
/external/skia/bench/
H A DGameBench.cpp272 SkColor colors[kNumAtlasedX][kNumAtlasedY]; local
276 colors[x][y] = rand.nextU() | 0xff000000;
299 *scanline = colors[colorX][colorY];
/external/skia/experimental/PdfViewer/
H A DSkTrackDevice.h142 const SkColor colors[], SkXfermode* xmode,
146 INHERITED::drawVertices(dummy1, dummy2, vertexCount,verts, texs,colors, xmode, indices,
140 drawVertices(const SkDraw& dummy1, SkCanvas::VertexMode dummy2, int vertexCount, const SkPoint verts[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) argument

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