/external/skia/gm/ |
H A D | imagefiltersscaled.cpp | 50 SkColor colors[2]; local 51 colors[0] = SK_ColorWHITE; 52 colors[1] = SK_ColorBLACK; 54 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
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H A D | modecolorfilters.cpp | 21 SkColor colors[] = {color, color}; local 23 return SkGradientShader::CreateLinear(kPts, colors, NULL, 2, SkShader::kClamp_TileMode); 93 SkColor colors[] = { local 125 for (size_t cfc = 0; cfc < SK_ARRAY_COUNT(colors); ++cfc) { 126 SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter(colors[cfc], 132 int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors); 133 SkColor* paintColors = hasShader ? alphas : colors;
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H A D | roundrects.cpp | 262 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; variable 266 colors, 268 SK_ARRAY_COUNT(colors),
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H A D | srcmode.cpp | 27 const SkColor colors[] = { SK_ColorGREEN, SK_ColorBLUE }; local 29 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 30 SK_ARRAY_COUNT(colors),
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H A D | all_bitmap_configs.cpp | 111 const SkColor colors[] = { local 122 SkPMColor pmColors[SK_ARRAY_COUNT(colors)]; 123 for (size_t i = 0; i < SK_ARRAY_COUNT(colors); ++i) { 124 pmColors[i] = premultiply_color(colors[i]);
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H A D | convex_all_line_paths.cpp | 265 const SkColor colors[2] = { SK_ColorBLACK, SK_ColorWHITE }; local 278 paint.setColor(colors[i%2]);
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H A D | convexpolyclip.cpp | 27 SkColor colors[] = { SK_ColorDKGRAY, 0xFF222255, local 46 colors, pos, 47 SK_ARRAY_COUNT(colors),
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H A D | drawbitmaprect.cpp | 49 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, local 68 colors, pos, 69 SK_ARRAY_COUNT(colors),
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H A D | dstreadshuffle.cpp | 98 static SkColor colors[] = { SK_ColorRED, local 106 int index = nextColor % SK_ARRAY_COUNT(colors); 113 SkColorGetR(colors[index]), 114 SkColorGetG(colors[index]), 115 SkColorGetB(colors[index])); 120 SkColorGetR(colors[index]), 121 SkColorGetG(colors[index]), 122 SkColorGetB(colors[index]));
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H A D | gradients_no_texture.cpp | 135 void construct(const SkColor colors[], const SkScalar pos[], int count) { argument 137 memcpy(fColors, colors, count * sizeof(SkColor)); 156 const SkColor colors[] = { local 174 rec->construct(colors, pos, N); 178 const SkColor colors[] = { local 183 rec->construct(colors, NULL, SK_ARRAY_COUNT(colors)); 187 const SkColor colors[] = { local 192 const int N = SK_ARRAY_COUNT(colors); 197 rec->construct(colors, po [all...] |
/external/skia/samplecode/ |
H A D | SampleDither.cpp | 35 // SkColor colors[] = { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN, SK_ColorCYAN }; 36 SkColor colors[] = { 0x4c737373, 0x4c737373, 0xffffd300 }; local 38 colors, NULL, SK_ARRAY_COUNT(colors));
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H A D | SampleDitherBitmap.cpp | 27 SkColor colors[] = { 0xFF000000, 0xFFFF0000 }; local 28 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | SampleEncode.cpp | 59 SkPMColor colors[256]; local 62 colors[i] = SkPackARGB32(255-i, 0, 0, 255-i); 64 colors[i] = SkPackARGB32(0xFF, i, 0, 255-i); 67 SkColorTable* ctable = new SkColorTable(colors, 256);
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H A D | SampleGradients.cpp | 14 SkColor colors[] = { c0, c1 }; local 16 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
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/external/skia/src/core/ |
H A D | SkBitmapProcState_shaderproc.h | 16 DSTTYPE* SK_RESTRICT colors, int count); 19 DSTTYPE* SK_RESTRICT colors, int count) { 23 SkASSERT(count > 0 && colors != NULL); 68 colors); 69 colors += 1; 18 SCALE_FILTER_NAME(const SkBitmapProcState& s, int x, int y, DSTTYPE* SK_RESTRICT colors, int count) argument
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/external/skia/src/images/ |
H A D | SkImageDecoder_wbmp.cpp | 121 const SkPMColor colors[] = { SK_ColorBLACK, SK_ColorWHITE }; local 122 SkColorTable* ct = SkNEW_ARGS(SkColorTable, (colors, 2));
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/external/skia/tests/ |
H A D | GradientTest.cpp | 19 const SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local 21 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 144 SkColor colors[] = { SK_ColorBLUE, SK_ColorBLUE }; local 147 colors,
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderFragDataTests.cpp | 161 const float colors[] = local 174 glu::va::Float("a_color", 4, 4, 0, &colors[0]),
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderFragDataTests.cpp | 161 const float colors[] = local 174 glu::va::Float("a_color", 4, 4, 0, &colors[0]), 263 const float colors[] = local 275 glu::va::Float("a_color", 4, 4, 0, &colors[0])
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/external/mesa3d/src/gallium/auxiliary/vl/ |
H A D | vl_compositor.h | 72 struct vertex4f colors[4]; member in struct:vl_compositor_layer 216 struct vertex4f *colors);
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/external/mesa3d/src/gallium/drivers/nv50/ |
H A D | nv50_program.h | 86 uint32_t colors; /* 0x1904 */ member in struct:nv50_program::__anon12093
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H A D | nv50_shader_state.c | 347 uint32_t colors = fp->fp.colors; local 377 colors |= m << 8; /* adjust BFC0 id */ 391 colors += m - 4; /* adjust FFC0 id */ 417 colors |= NV50_3D_SEMANTIC_COLOR_CLMP_EN; 465 PUSH_DATA (push, colors); 475 nv50->state.semantic_color = colors;
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/external/selinux/libselinux/src/ |
H A D | setrans_client.c | 226 static int raw_context_to_color(const char *raw, char **colors) argument 240 ret = receive_response(fd, RAW_CONTEXT_TO_COLOR, colors, &ret_val);
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/external/skia/bench/ |
H A D | GameBench.cpp | 272 SkColor colors[kNumAtlasedX][kNumAtlasedY]; local 276 colors[x][y] = rand.nextU() | 0xff000000; 299 *scanline = colors[colorX][colorY];
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/external/skia/experimental/PdfViewer/ |
H A D | SkTrackDevice.h | 142 const SkColor colors[], SkXfermode* xmode, 146 INHERITED::drawVertices(dummy1, dummy2, vertexCount,verts, texs,colors, xmode, indices, 140 drawVertices(const SkDraw& dummy1, SkCanvas::VertexMode dummy2, int vertexCount, const SkPoint verts[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
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