Searched defs:depth_ (Results 1 - 6 of 6) sorted by relevance

/art/compiler/optimizing/
H A Dinliner.h43 depth_(depth) {}
59 const size_t depth_; member in class:art::HInliner
/art/runtime/
H A Dthread_pool_test.cc106 depth_(depth) {}
109 if (depth_ > 1) {
110 thread_pool_->AddTask(self, new TreeTask(thread_pool_, count_, depth_ - 1));
111 thread_pool_->AddTask(self, new TreeTask(thread_pool_, count_, depth_ - 1));
124 const int depth_; member in class:art::TreeTask
H A Dprofiler.cc66 depth_(0) {}
75 ++depth_;
76 if (depth_ < max_depth_) {
86 uint32_t depth_; member in class:art::BoundedStackVisitor
H A Dthread.cc1625 depth_(0), skip_depth_(0), skipping_(true) {}
1638 ++depth_;
1647 return depth_;
1655 uint32_t depth_; member in class:art::CountStackDepthVisitor
H A Ddebugger.cc2371 depth_(0),
2382 if (depth_ >= start_frame_ + frame_count_) {
2385 if (depth_ >= start_frame_) {
2389 VLOG(jdwp) << StringPrintf(" Frame %3zd: id=%3" PRIu64 " ", depth_, frame_id) << location;
2393 ++depth_;
2398 size_t depth_; member in class:art::GetFrameVisitor
/art/compiler/dwarf/
H A Ddebug_info_entry_writer.h70 depth_++;
77 DCHECK_GT(depth_, 0);
86 depth_--;
194 DCHECK_EQ(depth_, 0);
245 int depth_ = 0; member in class:art::dwarf::FINAL

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