Searched defs:drawBuffer (Results 1 - 8 of 8) sorted by relevance

/external/deqp/framework/opengl/
H A DgluStateReset.cpp370 const deUint32 drawBuffer = defaultFbo != 0 ? GL_COLOR_ATTACHMENT0 : GL_BACK; local
377 gl.drawBuffers (1, &drawBuffer);
969 gl.drawBuffer (drawReadBuffer);
/external/deqp/modules/gles2/functional/
H A Des2fRasterizationTests.cpp251 std::vector<tcu::Vec4> drawBuffer; local
254 generateTriangles(m_iteration, drawBuffer, triangles);
257 drawPrimitives(resultImage, drawBuffer, m_primitiveDrawType);
337 std::vector<tcu::Vec4> drawBuffer;
351 generateLines(m_iteration, drawBuffer, lines);
354 drawPrimitives(resultImage, drawBuffer, m_primitiveDrawType);
439 std::vector<tcu::Vec4> drawBuffer; local
453 generatePoints(m_iteration, drawBuffer, points);
456 drawPrimitives(resultImage, drawBuffer, GL_POINTS);
1001 std::vector<tcu::Vec4> drawBuffer;
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/external/mesa3d/src/mesa/main/
H A Dcontext.c1403 * Bind the given context to the given drawBuffer and readBuffer and
1405 * We'll render into the drawBuffer and read pixels from the
1413 * \param drawBuffer the drawing framebuffer
1418 struct gl_framebuffer *drawBuffer,
1428 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1429 if (!check_compatible(newCtx, drawBuffer)) {
1459 if (drawBuffer && readBuffer) {
1460 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1462 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1417 _mesa_make_current( struct gl_context *newCtx, struct gl_framebuffer *drawBuffer, struct gl_framebuffer *readBuffer ) argument
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/external/mesa3d/src/gallium/state_trackers/glx/xlib/
H A Dxm_api.c1162 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, argument
1174 if (!drawBuffer || !readBuffer)
1178 c->xm_buffer == drawBuffer &&
1182 xmesa_check_buffer_size(drawBuffer);
1183 if (readBuffer != drawBuffer)
1186 c->xm_buffer = drawBuffer;
1189 stapi->make_current(stapi, c->st, drawBuffer->stfb, readBuffer->stfb);
1192 drawBuffer->wasCurrent = GL_TRUE;
H A Dglx_api.c1125 XMesaBuffer drawBuffer, readBuffer; local
1131 drawBuffer = MakeCurrent_PrevDrawBuffer;
1134 drawBuffer = XMesaFindBuffer( dpy, draw );
1136 if (!drawBuffer) {
1138 drawBuffer = XMesaCreateWindowBuffer( xmctx->xm_visual, draw );
1139 if (!drawBuffer) {
1166 MakeCurrent_PrevDrawBuffer == drawBuffer &&
1173 MakeCurrent_PrevDrawBuffer = drawBuffer;
1177 if (XMesaMakeCurrent2(xmctx, drawBuffer, readBuffer)) {
/external/mesa3d/src/mesa/drivers/x11/
H A Dxm_api.c1178 xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer) argument
1181 xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
1182 if (drawBuffer->mesa_buffer.Width != width ||
1183 drawBuffer->mesa_buffer.Height != height) {
1185 _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
1187 drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
1204 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, argument
1208 if (!drawBuffer || !readBuffer)
1212 && c->mesa.DrawBuffer == &drawBuffer
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H A Dfakeglx.c1357 XMesaBuffer drawBuffer, readBuffer; local
1363 drawBuffer = MakeCurrent_PrevDrawBuffer;
1366 drawBuffer = XMesaFindBuffer( dpy, draw );
1368 if (!drawBuffer) {
1370 drawBuffer = XMesaCreateWindowBuffer( xmctx->xm_visual, draw );
1371 if (!drawBuffer) {
1397 MakeCurrent_PrevDrawBuffer = drawBuffer;
1401 if (XMesaMakeCurrent2(xmctx, drawBuffer, readBuffer)) {
/external/deqp/modules/gles31/functional/
H A Des31fDrawBuffersIndexedTests.cpp403 const DrawBufferInfo& drawBuffer = drawBuffers[renderbufferNdx]; local
404 const TextureFormat& format = drawBuffer.getFormat();
405 const IVec2& size = drawBuffer.getSize();
409 refRenderbuffers[renderbufferNdx] = TextureLevel(drawBuffer.getFormat(), size.x(), size.y());
421 const DrawBufferInfo& drawBuffer = drawBuffers[renderbufferNdx]; local
422 const TextureFormat& format = drawBuffer.getFormat();
870 const DrawBufferInfo& drawBuffer = drawBuffers[drawBufferNdx]; local
871 const TextureFormat& format = drawBuffer.getFormat();
903 const DrawBufferInfo& drawBuffer = drawBuffers[drawBufferNdx]; local
904 const TextureFormat& format = drawBuffer
1076 const DrawBufferInfo& drawBuffer = drawBuffers[drawBufferNdx]; local
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