H A D | es3fFboInvalidateTests.cpp | 149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); local 159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); local 160 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local 170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); local 171 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); local 194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); local 246 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); local 247 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec local 265 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); local 266 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 315 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); local 325 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); local 326 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local 342 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); local 343 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 369 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); local 379 flatShader.setColor (*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); local 404 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local 474 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); local 508 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias); local 509 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local 519 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias); local 520 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 542 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias); local 543 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 719 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); local 755 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); local 756 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), -1.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 1.0f)); local 773 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); local 774 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), 0.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 0.0f)); local 796 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); local 797 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), 0.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 0.0f)); local 845 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); local 879 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias); local 880 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local 898 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias); local 899 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 1106 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); local 1142 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); local 1143 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), -1.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 1.0f)); local 1158 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); local 1159 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), 0.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 0.0f)); local 1181 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); local 1182 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), 0.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 0.0f)); local 1225 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); local 1252 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias); local 1253 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local 1285 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias); local 1286 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 1308 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias); local 1309 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local [all...] |