/external/deqp/modules/gles3/functional/ |
H A D | es3fFboStencilbufferTests.cpp | 73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local 114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local 115 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); local 167 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local 211 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local 212 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); local
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H A D | es3fFboDepthbufferTests.cpp | 74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local 79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); local 107 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local
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H A D | es3fFboMultisampleTests.cpp | 88 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local 136 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); local 137 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local
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H A D | es3fFramebufferBlitTests.cpp | 77 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local 84 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local 110 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 488 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local 498 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local 543 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local 634 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local 642 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local 664 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
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H A D | es3fFboColorbufferTests.cpp | 750 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local 756 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); local 800 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
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H A D | es3fFboInvalidateTests.cpp | 223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader); local 256 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local 257 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local 381 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local 413 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local 628 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); local 629 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local 949 deUint32 gradShaderID local 993 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); local 994 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local [all...] |