Searched defs:gradShaderID (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fFboStencilbufferTests.cpp73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local
114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local
115 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); local
167 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local
211 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local
212 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); local
H A Des3fFboDepthbufferTests.cpp74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local
79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); local
107 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local
H A Des3fFboMultisampleTests.cpp88 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local
136 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); local
137 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local
H A Des3fFramebufferBlitTests.cpp77 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local
84 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local
110 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
488 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local
498 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local
543 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local
634 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local
642 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local
664 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
H A Des3fFboColorbufferTests.cpp750 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local
756 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); local
800 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
H A Des3fFboInvalidateTests.cpp223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader); local
256 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local
257 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local
381 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); local
413 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); local
628 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); local
629 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local
949 deUint32 gradShaderID local
993 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); local
994 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); local
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