Searched defs:inputTargets (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
H A DInputDispatcher.cpp793 Vector<InputTarget> inputTargets; local
795 entry, inputTargets, nextWakeupTime);
805 addMonitoringTargetsLocked(inputTargets);
808 dispatchEventLocked(currentTime, entry, inputTargets);
843 Vector<InputTarget> inputTargets; local
850 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
854 entry, inputTargets, nextWakeupTime);
874 addMonitoringTargetsLocked(inputTargets);
883 dispatchEventLocked(currentTime, entry, inputTargets);
922 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
921 dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) argument
1072 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument
1129 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument
1565 addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) argument
1579 addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) argument
[all...]

Completed in 46 milliseconds