Searched defs:layer (Results 1 - 25 of 56) sorted by relevance

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/frameworks/base/core/java/android/view/
H A DWindowInfo.java41 public int layer; field in class:WindowInfo
63 window.layer = other.layer;
93 parcel.writeInt(layer);
112 builder.append(", layer=").append(layer);
124 layer = parcel.readInt();
141 layer = 0;
H A DHardwareLayer.java27 * A hardware layer can be used to render graphics operations into a hardware
28 * friendly buffer. For instance, with an OpenGL backend a hardware layer
29 * would use a Frame Buffer Object (FBO.) The hardware layer can be used as
49 * Update the paint used when drawing this layer.
51 * @param paint The paint used when the layer is drawn into the destination canvas.
60 * Indicates whether this layer can be rendered.
62 * @return True if the layer can be rendered into, false otherwise
87 * Copies this layer into the specified bitmap.
89 * @param bitmap The bitmap to copy they layer into
98 * Update the layer'
143 adoptTextureLayer(HardwareRenderer renderer, long layer) argument
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/frameworks/base/core/jni/
H A Dandroid_view_HardwareLayer.cpp46 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local
48 changed |= layer->setSize(width, height);
49 changed |= layer->setBlend(!isOpaque);
55 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local
56 if (layer) {
58 layer->setPaint(paint);
64 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local
66 layer->setTransform(matrix);
71 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local
73 layer
78 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local
84 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local
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/frameworks/base/libs/hwui/
H A DDeferredLayerUpdater.cpp27 DeferredLayerUpdater::DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer) argument
32 , mLayer(layer)
35 mWidth = mLayer->layer.getWidth();
36 mHeight = mLayer->layer.getHeight();
58 // These properties are applied the same to both layer types
99 // force filtration if buffer size != layer size
106 RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
H A DLayerCache.h49 * Returns a layer large enough for the specified dimensions. If no suitable
50 * layer can be found, a new one is created and returned. If creating a new
51 * layer fails, NULL is returned.
53 * When a layer is obtained from the cache, it is removed and the total
56 * @param width The desired width of the layer
57 * @param height The desired height of the layer
62 * Adds the layer to the cache. The layer will not be added if there is
63 * not enough space available. Adding a layer can cause other layers to
66 * @param layer Th
107 LayerEntry(Layer* layer) argument
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H A DLayerCache.cpp37 INIT_LOGD(" Setting layer cache size to %sMB", property);
40 INIT_LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
81 void LayerCache::deleteLayer(Layer* layer) { argument
82 if (layer) {
83 LAYER_LOGD("Destroying layer %dx%d, fbo %d", layer->getWidth(), layer->getHeight(),
84 layer->getFbo());
85 mSize -= layer->getWidth() * layer
100 Layer* layer = nullptr; local
141 put(Layer* layer) argument
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H A DSkiaShader.h78 Layer* layer; member in struct:android::uirenderer::SkiaShaderData::LayerShaderData
H A DCaches.cpp187 const Layer* layer = *it; local
189 layer->getWidth(), layer->getHeight(),
190 layer->isTextureLayer(), layer->getTextureId(),
191 layer->getFbo(), layer->getStrongCount());
192 memused += layer->getWidth() * layer->getHeight() * 4;
H A DSkiaShader.cpp322 Layer* layer; local
323 if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) {
328 outData->layer = layer;
331 const float width = layer->getWidth();
332 const float height = layer->getHeight();
345 data.layer->bindTexture();
346 data.layer->setWrap(GL_CLAMP_TO_EDGE);
347 data.layer->setFilter(GL_LINEAR);
H A DSnapshot.h103 * a new layer.
107 * Indicates that this snapshot is a special type of layer
117 * an FBO layer.
210 * is typically ignored if its layer is invisible or empty.
221 * across layer boundaries.
236 * A pointer to the currently active layer.
238 * This snapshot does not own the layer, this pointer must not be freed.
240 Layer* layer; member in class:android::uirenderer::Snapshot
250 * inside it. This flag is set only when the layer clips drawing to its
256 * If set to true, the layer wil
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/frameworks/base/libs/hwui/renderthread/
H A DDrawFrameTask.cpp48 void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) { argument
52 if (mLayers[i].get() == layer) {
56 mLayers.push_back(layer);
59 void DrawFrameTask::removeLayerUpdate(DeferredLayerUpdater* layer) { argument
61 if (mLayers[i].get() == layer) {
/frameworks/base/services/core/java/com/android/server/wm/
H A DFocusedStackFrame.java139 void setLayer(int layer) { argument
140 if (mLayer == layer) {
143 mLayer = layer;
H A DBlackFrame.java36 final int layer; field in class:BlackFrame.BlackSurface
39 BlackSurface(SurfaceSession session, int layer, int l, int t, int r, int b, int layerStack) argument
43 this.layer = layer;
58 surface.setLayer(layer);
62 " BLACK " + surface + ": CREATE layer=" + layer);
115 public BlackFrame(SurfaceSession session, Rect outer, Rect inner, int layer, int layerStack, argument
125 mBlackSurfaces[0] = new BlackSurface(session, layer,
129 mBlackSurfaces[1] = new BlackSurface(session, layer,
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H A DDimLayer.java96 /** Return true if dim layer is showing */
110 void setLayer(int layer) { argument
111 if (mLayer != layer) {
112 mLayer = layer;
113 mDimSurface.setLayer(layer);
207 * @param layer The layer to set the surface to.
211 void show(int layer, float alpha, long duration) { argument
212 if (DEBUG) Slog.v(TAG, "show: layer=" + layer
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dvop.cpp80 PV_STATUS DecodeVOLHeader(VideoDecData *video, int layer) argument
96 currVol = video->vol[layer];
110 if (layer) /* */
293 if (layer) /* */
312 if (layer)
601 if (layer) return PV_FAIL; /* */
635 if (layer == 0) return PV_FAIL; /* */
643 if (layer) /* */
648 /* 1 : ref. layer has higher resolution */
649 /* 0 : ref. layer ha
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/frameworks/base/libs/hwui/renderstate/
H A DRenderState.h66 void registerLayer(Layer* layer) { argument
67 mActiveLayers.insert(layer);
69 void unregisterLayer(Layer* layer) { argument
70 mActiveLayers.erase(layer);
H A DRenderState.cpp54 static void layerLostGlContext(Layer* layer) { argument
55 layer->onGlContextLost();
83 const Layer* layer = *(lit);
85 layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered);
/frameworks/base/services/core/java/com/android/server/input/
H A DInputWindowHandle.java80 // Window layer.
81 public int layer; field in class:InputWindowHandle
/frameworks/native/services/surfaceflinger/
H A DClient.cpp46 sp<Layer> layer(mLayers.valueAt(i).promote());
47 if (layer != 0) {
48 mFlinger->removeLayer(layer);
57 void Client::attachLayer(const sp<IBinder>& handle, const sp<Layer>& layer) argument
60 mLayers.add(handle, layer);
63 void Client::detachLayer(const Layer* layer) argument
69 if (mLayers.valueAt(i) == layer) {
79 wp<Layer> layer(mLayers.valueFor(handle));
80 if (layer != 0) {
81 lbc = layer
159 sp<Layer> layer = getLayerUser(handle); local
168 sp<Layer> layer = getLayerUser(handle); local
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/include/
H A Dmp4dec_api.h70 int layer; /* current video layer */ member in struct:tagApplicationData
/frameworks/base/libs/input/
H A DSpriteController.cpp295 int32_t surfaceLayer = mOverlayLayer + update.state.layer;
300 ALOGE("Error %d setting sprite surface layer.", status);
449 void SpriteController::SpriteImpl::setLayer(int32_t layer) { argument
452 if (mLocked.state.layer != layer) {
453 mLocked.state.layer = layer;
/frameworks/base/services/core/jni/
H A Dcom_android_server_input_InputWindowHandle.cpp52 jfieldID layer; member in struct:android::__anon1062
151 mInfo->layer = env->GetIntField(obj,
152 gInputWindowHandleClassInfo.layer);
291 GET_FIELD_ID(gInputWindowHandleClassInfo.layer, clazz,
292 "layer", "I");
/frameworks/native/libs/gui/
H A DSurfaceControl.cpp97 status_t SurfaceControl::setLayer(uint32_t layer) { argument
100 return mClient->setLayer(mHandle, layer);
/frameworks/native/opengl/tests/hwc/
H A DhwcColorEquiv.cpp352 hwc_layer_1_t *layer = &list->hwLayers[0]; local
353 layer->handle = refFrame->handle;
354 layer->blending = HWC_BLENDING_NONE;
355 layer->sourceCrop.left = 0;
356 layer->sourceCrop.top = 0;
357 layer->sourceCrop.right = width;
358 layer->sourceCrop.bottom = refHeight;
359 layer->displayFrame.left = 0;
360 layer->displayFrame.top = 0;
361 layer
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H A DhwcRects.cpp315 hwc_layer_1_t *layer = &list->hwLayers[0]; local
317 it != rectangle.end(); ++it, ++layer) {
318 layer->handle = it->texture->handle;
319 layer->blending = it->blend;
320 layer->transform = it->transform;
321 layer->sourceCrop = it->sourceCrop;
322 layer->displayFrame = it->displayFrame;
324 layer->visibleRegionScreen.numRects = 1;
325 layer->visibleRegionScreen.rects = &layer
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