Searched defs:lerp (Results 1 - 11 of 11) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DLerp.java21 public static float lerp(float start, float target, float duration, float timeSinceStart) method in class:Lerp
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/
H A DImprovedNoise.java66 return ImprovedNoise.lerp(
68 ImprovedNoise.lerp(
70 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AA], x, y, z),
72 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AB], x, y - 1, z), // RESULTS
74 ImprovedNoise.lerp(v,
75 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AA + 1], x, y, z - 1), // CORNERS
77 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AB + 1], x, y - 1, z - 1),
85 static final float lerp(final float t, final float a, final float b) { method in class:ImprovedNoise
/external/eigen/demos/opengl/
H A Dcamera.h26 Frame lerp(float alpha, const Frame& other) const function in class:Frame
H A Dquaternion_demo.cpp117 template<typename T> T lerp(float t, const T& a, const T& b) function
123 template<> Quaternionf lerp(float t, const Quaternionf& a, const Quaternionf& b) function
131 return Frame(lerp(alpha,a.position,b.position),
132 Quaternionf(lerp(alpha,OrientationType(a.orientation),OrientationType(b.orientation))));
189 template<> EulerAngles<float> lerp(float t, const EulerAngles<float>& a, const EulerAngles<float>& b) function
192 res.coeffs() = lerp(t, a.coeffs(), b.coeffs());
531 aux1 = aux0.lerp(duration/2,mInitFrame);
/external/chromium-trace/trace-viewer/tracing/third_party/gl-matrix/src/gl-matrix/
H A Dvec2.js382 vec2.lerp = function (out, a, b, t) {
H A Dvec4.js411 vec4.lerp = function (out, a, b, t) {
H A Dvec3.js407 vec3.lerp = function (out, a, b, t) {
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
H A DNoiseGenerator.java655 return NoiseMath.lerp(floorZ, NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA], x, y, z),
657 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB], x, y - 1, z),
659 NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA + 1], x, y, z - 1),
661 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB + 1], x, y - 1, z - 1),
700 float a = NoiseMath.lerp(sx, u, v);
706 float b = NoiseMath.lerp(sx, u, v);
708 float c = NoiseMath.lerp(s
816 public static float lerp(float t, float a, float b) { method in class:NoiseGenerator.NoiseMath
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/external/skia/src/effects/gradients/
H A DSkLinearGradient.cpp120 // Linear interpolation (lerp) is unnecessary if there are no sharp
129 // insufficient (it subsamples the color space) and we need to lerp.
139 SkPMColor lerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder); local
143 sk_memset32_dither(dstC, lerp, dlerp, count);
H A DSkTwoPointConicalGradient.cpp74 static float lerp(float x, float dx, float t) { function
124 float r = lerp(fRec.fRadius, fRec.fDRadius, t);
127 r = lerp(fRec.fRadius, fRec.fDRadius, t);
/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c70 lerp(float a, float v0, float v1) function
88 const float temp0 = lerp(a, v00, v10);
89 const float temp1 = lerp(a, v01, v11);
90 return lerp(b, temp0, temp1);
104 return lerp(c, temp0, temp1);
1201 rgba[TGSI_NUM_CHANNELS*c] = lerp(xw, tx0[c], tx1[c]);
1239 rgba[TGSI_NUM_CHANNELS*c] = lerp(xw, tx0[c], tx1[c]);
1491 rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]);
1957 rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]);

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