/external/replicaisland/src/com/replica/replicaisland/ |
H A D | Lerp.java | 21 public static float lerp(float start, float target, float duration, float timeSinceStart) method in class:Lerp
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/ |
H A D | ImprovedNoise.java | 66 return ImprovedNoise.lerp(
68 ImprovedNoise.lerp(
70 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AA], x, y, z),
72 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AB], x, y - 1, z), // RESULTS
74 ImprovedNoise.lerp(v,
75 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AA + 1], x, y, z - 1), // CORNERS
77 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AB + 1], x, y - 1, z - 1),
85 static final float lerp(final float t, final float a, final float b) {
method in class:ImprovedNoise
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/external/eigen/demos/opengl/ |
H A D | camera.h | 26 Frame lerp(float alpha, const Frame& other) const function in class:Frame
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H A D | quaternion_demo.cpp | 117 template<typename T> T lerp(float t, const T& a, const T& b) function 123 template<> Quaternionf lerp(float t, const Quaternionf& a, const Quaternionf& b) function 131 return Frame(lerp(alpha,a.position,b.position), 132 Quaternionf(lerp(alpha,OrientationType(a.orientation),OrientationType(b.orientation)))); 189 template<> EulerAngles<float> lerp(float t, const EulerAngles<float>& a, const EulerAngles<float>& b) function 192 res.coeffs() = lerp(t, a.coeffs(), b.coeffs()); 531 aux1 = aux0.lerp(duration/2,mInitFrame);
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/external/chromium-trace/trace-viewer/tracing/third_party/gl-matrix/src/gl-matrix/ |
H A D | vec2.js | 382 vec2.lerp = function (out, a, b, t) {
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H A D | vec4.js | 411 vec4.lerp = function (out, a, b, t) {
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H A D | vec3.js | 407 vec3.lerp = function (out, a, b, t) {
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
H A D | NoiseGenerator.java | 655 return NoiseMath.lerp(floorZ, NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA], x, y, z),
657 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB], x, y - 1, z),
659 NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA + 1], x, y, z - 1),
661 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB + 1], x, y - 1, z - 1),
700 float a = NoiseMath.lerp(sx, u, v);
706 float b = NoiseMath.lerp(sx, u, v);
708 float c = NoiseMath.lerp(s 816 public static float lerp(float t, float a, float b) { method in class:NoiseGenerator.NoiseMath [all...] |
/external/skia/src/effects/gradients/ |
H A D | SkLinearGradient.cpp | 120 // Linear interpolation (lerp) is unnecessary if there are no sharp 129 // insufficient (it subsamples the color space) and we need to lerp. 139 SkPMColor lerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder); local 143 sk_memset32_dither(dstC, lerp, dlerp, count);
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H A D | SkTwoPointConicalGradient.cpp | 74 static float lerp(float x, float dx, float t) { function 124 float r = lerp(fRec.fRadius, fRec.fDRadius, t); 127 r = lerp(fRec.fRadius, fRec.fDRadius, t);
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/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 70 lerp(float a, float v0, float v1) function 88 const float temp0 = lerp(a, v00, v10); 89 const float temp1 = lerp(a, v01, v11); 90 return lerp(b, temp0, temp1); 104 return lerp(c, temp0, temp1); 1201 rgba[TGSI_NUM_CHANNELS*c] = lerp(xw, tx0[c], tx1[c]); 1239 rgba[TGSI_NUM_CHANNELS*c] = lerp(xw, tx0[c], tx1[c]); 1491 rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]); 1957 rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]);
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