Searched defs:level0 (Results 1 - 7 of 7) sorted by relevance

/external/valgrind/coregrind/
H A Dm_sparsewa.c160 Level0* level0 = swa->alloc_nofail( swa->cc, sizeof(Level0) ); local
161 VG_(memset)(level0, 0, sizeof(*level0));
162 level0->magic = Level0_MAGIC;
163 return level0;
202 Level0* level0 = (Level0*)curr_nd; local
204 if (swa_bitarray_read(level0->inUse, curr_ix) == 1) {
207 *valP = level0->words[curr_ix];
210 level0 = (Level0*)curr_nd;
282 Level0* level0; local
314 Level0* level0; local
372 Level0* level0; local
446 const Level0* level0; local
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/external/webp/src/enc/
H A Dfilter.c229 const int level0 = enc->dqm_[s].fstrength_; // TODO: ref_lf_delta[] local
231 // explore +/-quant range of values around level0
250 const int level = level0 + d;
H A Dquant.c261 // level0 is in [0..500]. Using '-f 50' as filter_strength is mid-filtering.
262 const int level0 = 5 * enc->config_->filter_strength; local
270 const int f = base_strength * level0 / (256 + m->beta_);
607 int level0 = QUANTDIV(coeff0, iQ, B); local
608 if (level0 > MAX_LEVEL) level0 = MAX_LEVEL;
616 // test all alternate level values around level0.
619 int level = level0 + m;
/external/deqp/modules/gles3/functional/
H A Des3fShaderDerivateTests.cpp1264 const tcu::PixelBufferAccess level0 = m_texture->getRefTexture().getLevel(0); local
1265 for (int y = 0; y < level0.getHeight(); y++)
1267 for (int x = 0; x < level0.getWidth(); x++)
1269 const float xf = (float(x)+0.5f) / float(level0.getWidth());
1270 const float yf = (float(y)+0.5f) / float(level0.getHeight());
1273 level0.setPixel(m_texValueMin + (m_texValueMax - m_texValueMin)*s, x, y);
/external/deqp/framework/common/
H A DtcuTexLookupVerifier.cpp749 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0, argument
758 const int w0 = level0.getWidth();
774 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), coordY, 0);
785 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0, argument
794 const int w0 = level0.getWidth();
796 const int h0 = level0.getHeight();
822 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), wrap(sampler.wrapT, j0, h0), coordZ);
835 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0, argument
843 const int w0 = level0.getWidth();
845 const int h0 = level0
898 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const float coordX, const int coordY, const Vec2& fBounds, const Vec4& result) argument
973 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument
1071 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument
1222 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const float coordX, const int coordY, const Vec2& fBounds, const Vec4& result) argument
1238 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument
1854 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument
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H A DtcuTexture.cpp1749 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
1750 int level1 = de::min(maxLevel, level0 + 1);
1753 tcu::Vec4 t0 = levels[level0].sample1DOffset(sampler, levelFilter, s, offset);
1789 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
1790 int level1 = de::min(maxLevel, level0 + 1);
1793 tcu::Vec4 t0 = levels[level0].sample2DOffset(sampler, levelFilter, s, t, offset);
1829 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
1830 int level1 = de::min(maxLevel, level0 + 1);
1833 tcu::Vec4 t0 = levels[level0].sample3DOffset(sampler, levelFilter, s, t, r, offset);
1869 int level0 local
1909 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
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/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local
1479 else if (level0 >= texture->last_level)
1487 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level0, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][0]);
1488 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level0+1, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][1]);
1643 unsigned level0 = level > 0 ? level : 0; local
1644 float scaling = 1.0 / (1 << level0);
1645 int width = u_minify(texture->width0, level0);
1646 int height = u_minify(texture->height0, level0);
1824 int level0; local
1883 level0
1937 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local
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