/external/valgrind/coregrind/ |
H A D | m_sparsewa.c | 160 Level0* level0 = swa->alloc_nofail( swa->cc, sizeof(Level0) ); local 161 VG_(memset)(level0, 0, sizeof(*level0)); 162 level0->magic = Level0_MAGIC; 163 return level0; 202 Level0* level0 = (Level0*)curr_nd; local 204 if (swa_bitarray_read(level0->inUse, curr_ix) == 1) { 207 *valP = level0->words[curr_ix]; 210 level0 = (Level0*)curr_nd; 282 Level0* level0; local 314 Level0* level0; local 372 Level0* level0; local 446 const Level0* level0; local [all...] |
/external/webp/src/enc/ |
H A D | filter.c | 229 const int level0 = enc->dqm_[s].fstrength_; // TODO: ref_lf_delta[] local 231 // explore +/-quant range of values around level0 250 const int level = level0 + d;
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H A D | quant.c | 261 // level0 is in [0..500]. Using '-f 50' as filter_strength is mid-filtering. 262 const int level0 = 5 * enc->config_->filter_strength; local 270 const int f = base_strength * level0 / (256 + m->beta_); 607 int level0 = QUANTDIV(coeff0, iQ, B); local 608 if (level0 > MAX_LEVEL) level0 = MAX_LEVEL; 616 // test all alternate level values around level0. 619 int level = level0 + m;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderDerivateTests.cpp | 1264 const tcu::PixelBufferAccess level0 = m_texture->getRefTexture().getLevel(0); local 1265 for (int y = 0; y < level0.getHeight(); y++) 1267 for (int x = 0; x < level0.getWidth(); x++) 1269 const float xf = (float(x)+0.5f) / float(level0.getWidth()); 1270 const float yf = (float(y)+0.5f) / float(level0.getHeight()); 1273 level0.setPixel(m_texValueMin + (m_texValueMax - m_texValueMin)*s, x, y);
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/external/deqp/framework/common/ |
H A D | tcuTexLookupVerifier.cpp | 749 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0, argument 758 const int w0 = level0.getWidth(); 774 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), coordY, 0); 785 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0, argument 794 const int w0 = level0.getWidth(); 796 const int h0 = level0.getHeight(); 822 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), wrap(sampler.wrapT, j0, h0), coordZ); 835 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0, argument 843 const int w0 = level0.getWidth(); 845 const int h0 = level0 898 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const float coordX, const int coordY, const Vec2& fBounds, const Vec4& result) argument 973 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument 1071 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument 1222 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const float coordX, const int coordY, const Vec2& fBounds, const Vec4& result) argument 1238 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument 1854 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument [all...] |
H A D | tcuTexture.cpp | 1749 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 1750 int level1 = de::min(maxLevel, level0 + 1); 1753 tcu::Vec4 t0 = levels[level0].sample1DOffset(sampler, levelFilter, s, offset); 1789 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 1790 int level1 = de::min(maxLevel, level0 + 1); 1793 tcu::Vec4 t0 = levels[level0].sample2DOffset(sampler, levelFilter, s, t, offset); 1829 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 1830 int level1 = de::min(maxLevel, level0 + 1); 1833 tcu::Vec4 t0 = levels[level0].sample3DOffset(sampler, levelFilter, s, t, r, offset); 1869 int level0 local 1909 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local 1479 else if (level0 >= texture->last_level) 1487 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level0, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][0]); 1488 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level0+1, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][1]); 1643 unsigned level0 = level > 0 ? level : 0; local 1644 float scaling = 1.0 / (1 << level0); 1645 int width = u_minify(texture->width0, level0); 1646 int height = u_minify(texture->height0, level0); 1824 int level0; local 1883 level0 1937 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local [all...] |