Searched defs:maxcount (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2423 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2426 (JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) {
2473 if (_shadersRemaining < maxcount) {
2476 _exceptionMessage = "length - shadersOffset < maxcount < needed";
2485 (GLsizei)maxcount,
2504 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2507 (JNIEnv *_env, jobject _this, jint program, jint maxcount, jobject count_buf, jobject shaders_buf) {
2531 if (_shadersRemaining < maxcount) {
2534 _exceptionMessage = "remaining() < maxcount < needed";
2548 (GLsizei)maxcount,
2425 android_glGetAttachedShaders__II_3II_3II(JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) argument
2506 android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint program, jint maxcount, jobject count_buf, jobject shaders_buf) argument
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/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java903 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
907 int maxcount,
914 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
918 int maxcount,
905 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument
916 glGetAttachedShaders( int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders ) argument

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