Searched defs:numInvocations (Results 1 - 7 of 7) sorted by relevance

/external/deqp/framework/referencerenderer/
H A DrrShaders.cpp30 GeometryShader::GeometryShader (size_t numVaryingInputs, size_t numVaryingOutputs, GeometryShaderInputType inputType, GeometryShaderOutputType outputType, size_t verticesOut, size_t numInvocations) argument
34 , m_numInvocations (numInvocations)
H A DrrRenderer.cpp1413 const int numInvocations = (int)program.geometryShader->getNumInvocations(); local
1425 for (int invocationNdx = 0; invocationNdx < numInvocations; ++invocationNdx)
/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp134 , numInvocations (numInvocations_)
141 size_t numInvocations; member in struct:sglr::pdec::GeometryShaderDeclaration
/external/deqp/modules/gles3/stress/
H A Des3sLongRunningShaderTests.cpp83 int numInvocations; member in struct:deqp::gles3::Stress::__anon3551::LongRunningShaderCase::Params
231 m_testCtx.getLog() << TestLog::Message << "Number of vertices and fragments: " << m_params->numInvocations << TestLog::EndMessage;
269 ^ deInt32Hash(params.numInvocations);
277 vector<Vec2> positions (m_params->numInvocations);
278 vector<int> iterCounts (m_params->iterCountType == ITERCOUNTTYPE_DYNAMIC ? m_params->numInvocations : 1);
297 glu::pr::Points(m_params->numInvocations));
316 const int numInvocations = 4096; local
326 { "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
327 { "short_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
328 { "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMi
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/external/deqp/modules/gles31/functional/
H A Des31fComputeShaderBuiltinVarTests.cpp214 const deUint32 numInvocations = subCase.localSize[0]*subCase.localSize[1]*subCase.localSize[2]*subCase.numWorkGroups[0]*subCase.numWorkGroups[1]*subCase.numWorkGroups[2]; local
218 const deUint32 bufferSize = numInvocations*outVarInfo.arrayStride;
277 m_testCtx.getLog() << TestLog::Message << (numInvocations-numFailed) << " / " << numInvocations << " values passed" << TestLog::EndMessage;
H A Des31fOpaqueTypeIndexingTests.cpp433 const int numInvocations = 64; local
439 const int outLookupStride = numInvocations*getDataTypeScalarSize(outputType);
453 coords.resize(numInvocations * getDataTypeScalarSize(coordType));
462 for (int invocationNdx = 0; invocationNdx < numInvocations; invocationNdx++)
508 expandedIndices.resize(numInvocations * lookupIndices.size());
511 for (int invNdx = 0; invNdx < numInvocations; invNdx++)
512 expandedIndices[lookupNdx*numInvocations + invNdx] = lookupIndices[lookupNdx];
516 inputs.push_back(&expandedIndices[lookupNdx*numInvocations]);
526 executor->execute(numInvocations, &inputs[0], &outputs[0]);
541 for (int invocationNdx = 0; invocationNdx < numInvocations; invocationNd
774 const int numInvocations = 32; local
972 const int numInvocations = 32; local
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H A Des31fGeometryShaderTests.cpp1473 InvocationCountShader (int numInvocations, OutputCase testCase);
1480 static std::string genGeometrySource (int numInvocations, OutputCase testCase);
1481 static size_t getNumVertices (int numInvocations, OutputCase testCase);
1487 InvocationCountShader::InvocationCountShader (int numInvocations, OutputCase testCase) argument
1498 getNumVertices(numInvocations, testCase),
1499 numInvocations)
1500 << sglr::pdec::GeometrySource(genGeometrySource(numInvocations, testCase).c_str()))
1501 , m_numInvocations (numInvocations)
1575 std::string InvocationCountShader::genGeometrySource (int numInvocations, OutputCase testCase) argument
1577 const int maxVertices = (int)getNumVertices(numInvocations, testCas
1590 " highp float l_angle = float(gl_InvocationID) / float(" << numInvocations << ") * 5.5;\\n" local
1641 getNumVertices(int numInvocations, OutputCase testCase) argument
1670 InstancedExpansionShader(int numInvocations) argument
1743 genGeometrySource(int numInvocations) argument
1755 " highp float phase = float(gl_InvocationID) / float(" << numInvocations << ") * 6.3;\\n" local
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