Searched defs:occluderVertices (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles3/stress/
H A Des3sOcclusionQueryTests.cpp152 std::vector<float> occluderVertices; local
184 occluderVertices.resize(4*numOccluderIndicesPerDraw * m_numOccluderDraws);
189 occluderVertices[4*i ] = vertices[4*vtxNdx];
190 occluderVertices[4*i + 1] = vertices[4*vtxNdx + 1];
191 occluderVertices[4*i + 2] = vertices[4*vtxNdx + 2];
192 occluderVertices[4*i + 3] = vertices[4*vtxNdx + 3];
225 glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &occluderVertices[drawIter * numOccluderIndicesPerDraw]);
/external/deqp/modules/gles3/functional/
H A Des3fOcclusionQueryTests.cpp193 std::vector<float> occluderVertices; local
237 generateVertices(occluderVertices, 2.0f, 2.0f, m_numOccludersPerDraw, 3, m_rnd, m_occluderSize, 0.0f, 0.6f); // Generate vertices for occluding primitives
239 DE_ASSERT(!occluderVertices.empty());
243 glVertexAttribPointer (0, ELEMENTS_PER_VERTEX, GL_FLOAT, GL_FALSE, 0, &occluderVertices[0]);
277 generateVertices(occluderVertices, 2.0f, 2.0f, m_numOccludersPerDraw, 3, m_rnd, m_occluderSize, 0.0f, 0.6f);
282 DE_ASSERT(!occluderVertices.empty());
286 glVertexAttribPointer (0, ELEMENTS_PER_VERTEX, GL_FLOAT, GL_FALSE, 0, &occluderVertices[0]);

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